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    發布日期: 2021-06-03
  • 語言: C/C++
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資源簡介

ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV

資源截圖

代碼片段和文件信息

//
//?RoamMain.cpp?(GLUT?Version)
//?Bryan?Turner
//
//?Parts?of?the?code?in?this?file?were?borrowed?from?numerous?public?sources?&
//???literature.??I?reserve?NO?rights?to?this?code?and?give?a?hearty?thank-you?to?all?the
//???excellent?sources?used?in?this?project.??These?include?but?are?not?limited?to:
//
//???Longbow?Digital?Arts?Programming?Forum?(www.LongbowDigitalArts.com)
//???Gamasutra?Features?(www.Gamasutra.com)
//???GameDev?References?(www.GameDev.net)
//???C.?Cookson‘s?ROAM?implementation?(C.J.Cookson@dcs.warwick.ac.uk?OR?cjcookson@hotmail.com)
//???OpenGL?Super?Bible?(Waite?Group?Press)
//???And?many?more...
//

#include?
#include?
#include?
#include?
#include? //?OpenGL
#include? //?GLUT

#include?“utility.h“
#include?“landscape.h“


void?GLUTRenderScene(void)
{
RenderScene();

//?Copy?image?to?window
glutSwapBuffers();
}

void?GLUTIdleFunction(void)
{
IdleFunction();
GLUTRenderScene();
}

void?GLUTKeyDown(?unsigned?char?key?int?x?int?y?)
{
//?Key?Bindings
switch(?key?)
{
case?‘w‘:?KeyForward(); break;
case?‘a‘:?KeyLeft(); break;
case?‘s‘:?KeyBackward(); break;
case?‘d‘:?KeyRight(); break;

case?‘f‘:?KeyAnimateToggle(); break;
case?‘o‘:?KeyObserveToggle(); break;
case?‘q‘:?KeyDrawModeSurf(); break;
case?‘r‘:?KeyDrawFrustumToggle(); break;

case?‘0‘:?KeyMoreDetail(); break;
case?‘9‘:?KeyLessDetail(); break;

case?‘1‘:?KeyFOVDown(); break;
case?‘2‘:?KeyFOVUp(); break;
}
}

void?GLUTKeySpecialDown(?int?key?int?x?int?y?)
{
//?More?key?bindings
switch(?key?)
{
case?GLUT_KEY_UP: KeyUp(); break;
case?GLUT_KEY_DOWN: KeyDown(); break;
}
}

void?GLUTMouseClick(int?button?int?state?int?x?int?y)
{
//?Handle?LEFT?mouse?button?UP/DOWN?events...
if?(?button?==?GLUT_LEFT_BUTTON?)
{
if?(?state?==?GLUT_DOWN?)
{
gRotating?=?1;
gStartX?=?-1;
}
else
gRotating?=?0;
}
}

//?---------------------------------------------------------------------
//?Main?body?of?program
//
int main(int?argc?char?*argv[])
{
//?GLUT?window?setup?and?initialization
glutInit(&argc?argv);
glutInitDisplayMode(?GLUT_DOUBLE?|?GLUT_RGB?|?GLUT_DEPTH);
glutInitWindowPosition(0?0);
glutInitWindowSize(WINDOW_WIDTH?WINDOW_HEIGHT);

if?(?glutCreateWindow(“ROAM?Terrain?View“)? {
printf(“ERROR:?Create?Window?Failed!\n“);
exit(0);
}

glutReshapeFunc(ChangeSize); //?Set?function?to?call?when?window?is?resized
glutIdleFunc(GLUTIdleFunction); //?Set?function?to?call?when?program?is?idle
glutKeyboardFunc(GLUTKeyDown);
glutSpecialFunc(GLUTKeySpecialDown);
glutMouseFunc(GLUTMouseClick);
glutMotionFunc(MouseMove);
glutDisplayFunc(GLUTRenderScene);

//?Setup?OpenGL
SetupRC();
SetDrawModeContext();

//?Load?landscape?data?file
loadTerrain(MAP_SIZE?&gHeightMap);

int?nAvgframes?=?-1;
if?(?roamInit(gHeightMap)?=

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件?????208956??2000-03-12?13:51??中文版ROAM實時動態LOD地形渲染代碼\RoamSimple.exe

?????文件????1048576??2000-01-26?13:06??中文版ROAM實時動態LOD地形渲染代碼\Height1024.raw

?????文件???????2619??2000-01-26?12:34??中文版ROAM實時動態LOD地形渲染代碼\Landscape.h

?????文件???????2493??2000-01-26?00:25??中文版ROAM實時動態LOD地形渲染代碼\Patch.h

?????文件????????931??2000-03-12?13:56??中文版ROAM實時動態LOD地形渲染代碼\ReadMe.txt

?????文件??????19838??2000-03-06?22:12??中文版ROAM實時動態LOD地形渲染代碼\Roamsimple.cpp

?????文件???????4386??2000-03-12?14:00??中文版ROAM實時動態LOD地形渲染代碼\RoamSimple.dsp

?????文件???????3666??2000-03-12?13:44??中文版ROAM實時動態LOD地形渲染代碼\GlutMain.cpp

?????文件??????20145??2000-03-12?13:33??中文版ROAM實時動態LOD地形渲染代碼\Utility.cpp

?????文件???????1242??2000-03-12?13:33??中文版ROAM實時動態LOD地形渲染代碼\Utility.h

?????目錄??????????0??2009-01-29?19:52??中文版ROAM實時動態LOD地形渲染代碼

-----------?---------??----------?-----??----

??????????????1312852????????????????????11


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