資源簡(jiǎn)介
推箱子.cpp,推箱子啊
代碼片段和文件信息
#include
#include
#include?
int?map[7][10]?=?{
?{0001111110}
?{0111000010}
?{1130411011}
?{1334040051}
?{1330404011}
?{1111110010}
?{0000011110}?};//墻=1?空地=0?箱子=4?人=5?目的地=3?
void?DrawMap()
{
for?(int?i?=?0;i?7;i++)
{
for?(int?j?=?0;j?10;j++)
{
switch(map[i][j])
{
case?0:
printf(“??“);
break;
case?1:
printf(“■“);?
break;
case?3:
printf(“☆“);?
break;
case?4:
printf(“□“);
break;
case?5:
printf(“▲“);?
break;
case?7:?//4+3?箱子+目的地
printf(“★“);
break;?
case?8:?//5+3?人+目的地?
????printf(“●“);?
break;
}
}
printf(“\n“);
? }
}
void?PlayGame()
{
int?rowcol;
for?(int?i?=?0;?i?7;?i++)
{
for?(int?j?=?0;?j?10;j++)
{
if?(map[i][j]?==?5?||?map[i][j]?==?8?)
{
???row?=?i;
???col?=?j;
}
?}?
}
//通過鍵盤控制?
char?input;
input=getch();
switch?(input)
{
case?‘w‘:
if(map[row][col]==8)
{
if(map[row-1][col]!=1)
{
if(map[row-1][col]==0)
{
map[row-1][col]=5;
map[row][col]=3;
}
else?if(map[row-1][col]==4&&map[row-2][col]==0)
{
map[row][col]=3;
map[row-1][col]=5;
map[row-2][col]=4;
}
else?if(map[row-1][col]==4&&map[row-2][col]==3)
{
map[row][col]=3;
map[row-1][col]=5;
map[row-2][col]=7;
}
else?if(map[row-1][col]==3)
{
map[row-1][col]=8;
map[row][col]=3;
}
else?if(map[row-1][col]==7&&map[row-2][col]==0)
{
map[row-2][col]=4;?
map[row][col]=3;
map[row-1][col]=5;
}
else?if(map[row-1][col]==7&&map[row-2][col]==3)
{
map[row-2][col]=7;
map[row][col]=3;
map[row-1][col]=8;
}
}
}
else?if(map[row-1][col]==0)?
{
map[row][col]=0;
map[row-1][col]=5;
}?
else?if(map[row-1][col]==3)
?{
???? map[row][col]=0;
map[row-1][col]=8;?
?}
else?if(map[row-1][col]==7&&map[row-2][col]==3)
{
map[row-2][col]=7;
map[row][col]=0;
map[row-1][col]=8;
}
else?if(map[row-1][col]==4)
??????{
???
??? if(map[row-2][col]==3)
??? {
??? map[row-2][col]=7;
? map[row-1][col]=5;
? map[row][col]=0;
}
else?if(map[row-2][col]==0)
{
? map[row-2][col]=4;
? map[row-1][col]=5;
? map[row][col]=0;
????}
????
?}
break;
case?‘a(chǎn)‘:
if(map[row][col]==8)
{
if(map[row][col-1]==0)
{
map[row-1][col]=5;
map[row][col]=3;
}
else?if(map[row][col-1]==4&&map[row][col-2]==0)
{
map[row][col]=3;
map[row][col-1]=5;
map[row][col-2]=4;
}
else?if(map[row][col+-1]==4&&map[row][col-2]==3)
{
map[row][col]=3;
map[row][col-1]=5;
map[row][col-2]=7;
}
else?if(map[row][col-1]=
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