91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 618KB
    文件類型: .zip
    金幣: 2
    下載: 1 次
    發布日期: 2021-08-18
  • 語言: C/C++
  • 標簽: c語言??

資源簡介

隨著互聯網、移動互聯網和物聯網的發展,各種終端、信息收集器的數量和種類不斷增加,我們每個人、世間萬事萬物每時每刻產生的大量數據,都在不斷進入信息系統,等待存儲、分析和充分利用。我們將這些浩如煙海的數據統稱為海量數據,也就是國外人們更喜歡說的Big Data。用c語言做的一款簡單的C語言游戲,里面附有源代碼,可以自行開發更多的功能。游戲簡單,需大家的幫忙進一步進行改進,

資源截圖

代碼片段和文件信息

//-----------------------------------------------------------------
//?Background?object
//?C++?Source?-?Background.cpp
//-----------------------------------------------------------------

//-----------------------------------------------------------------
//?Include?Files
//-----------------------------------------------------------------
#include?“Background.h“

//-----------------------------------------------------------------
//?Background?Constructor(s)/Destructor
//-----------------------------------------------------------------
Background::Background(int?iWidth?int?iHeight?COLORREF?crColor)
{
??//?Initialize?the?member?variables
??m_iWidth?=?iWidth;
??m_iHeight?=?iHeight;
??m_crColor?=?crColor;
??m_pBitmap?=?NULL;
}

Background::Background(Bitmap*?pBitmap)
{
??//?Initialize?the?member?variables
??m_crColor?=?0;
??m_pBitmap?=?pBitmap;
??m_iWidth?=?pBitmap->GetWidth();
??m_iHeight?=?pBitmap->GetHeight();
}

Background::~Background()
{
}

//-----------------------------------------------------------------
//?Background?General?Methods
//-----------------------------------------------------------------
void?Background::Update()
{
??//?Do?nothing?since?the?basic?background?is?not?animated
}

void?Background::Draw(HDC?hDC)
{
??//?Draw?the?background
??if?(m_pBitmap?!=?NULL)
????m_pBitmap->Draw(hDC?0?0);
??else
??{
????RECT????rect?=?{?0?0?m_iWidth?m_iHeight?};
????HBRUSH??hBrush?=?CreateSolidBrush(m_crColor);
????FillRect(hDC?&rect?hBrush);
????Deleteobject(hBrush);
??}
}

//-----------------------------------------------------------------
//?StarryBackground?Constructor
//-----------------------------------------------------------------
StarryBackground::StarryBackground(int?iWidth?int?iHeight?int?iNumStars
??int?iTwinkleDelay)?:?Background(iWidth?iHeight?0)
{
??//?Initialize?the?member?variables
??m_iNumStars?=?min(iNumStars?100);
??m_iTwinkleDelay?=?iTwinkleDelay;

??//?Create?the?stars
??for?(int?i?=?0;?i???{
????m_ptStars[i].x?=?rand()?%?iWidth;
????m_ptStars[i].y?=?rand()?%?iHeight;
????m_crStarColors[i]?=?RGB(128?128?128);
??}
}

StarryBackground::~StarryBackground()
{
}

//-----------------------------------------------------------------
//?StarryBackground?General?Methods
//-----------------------------------------------------------------
void?StarryBackground::Update()
{
??//?Randomly?change?the?shade?of?the?stars?so?that?they?twinkle
??int?iRGB;
??for?(int?i?=?0;?i?????if?((rand()?%?m_iTwinkleDelay)?==?0)
????{
??????iRGB?=?rand()?%?256;
??????m_crStarColors[i]?=?RGB(iRGB?iRGB?iRGB);
????}
}

void?StarryBackground::Draw(HDC?hDC)
{
??//?Draw?the?solid?black?background
??RECT????rect?=?{?0?0?m_iWidth?m_iHeight?};
??HBRUSH??hBrush?=?CreateSolidBrush(RGB(0?0?0));
??FillRect(hDC?&rect?hBrush);
??Deleteobject(hBrush);

??//?Draw?the?stars
??for?(int?i?=?0;?i?

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2008-11-11?14:36??打獵\
?????文件???????35555??2008-10-18?18:58??打獵\Music.mid
?????文件?????1150976??2008-10-18?21:52??打獵\WuLinShot.exe
?????目錄???????????0??2008-11-11?14:36??打獵\源代碼\
?????目錄???????????0??2008-11-11?14:36??打獵\源代碼\WuLinShot\
?????文件????????3080??2005-08-16?15:53??打獵\源代碼\WuLinShot\Background.cpp
?????文件????????1712??2005-08-16?15:53??打獵\源代碼\WuLinShot\Background.h
?????文件????????6951??2008-08-30?01:18??打獵\源代碼\WuLinShot\Bitmap.cpp
?????文件????????1636??2008-08-29?22:49??打獵\源代碼\WuLinShot\Bitmap.h
?????文件???????14600??2008-09-01?19:32??打獵\源代碼\WuLinShot\GameEngine.cpp
?????文件????????5159??2008-08-29?22:49??打獵\源代碼\WuLinShot\GameEngine.h
?????文件???????35555??2008-10-18?18:58??打獵\源代碼\WuLinShot\Music.mid
?????目錄???????????0??2008-11-11?14:36??打獵\源代碼\WuLinShot\Res\
?????文件??????106818??2008-10-08?16:42??打獵\源代碼\WuLinShot\Res\Bear.bmp
?????文件???????28206??2008-10-08?16:40??打獵\源代碼\WuLinShot\Res\Deer.bmp
?????文件???????24582??2008-10-08?19:17??打獵\源代碼\WuLinShot\Res\Eagle.bmp
?????文件??????105334??2008-10-08?16:43??打獵\源代碼\WuLinShot\Res\Eagle1.bmp
?????文件??????118614??2005-08-16?15:54??打獵\源代碼\WuLinShot\Res\GameOver.bmp
?????文件???????21816??2005-08-16?15:54??打獵\源代碼\WuLinShot\Res\Gameover.wav
?????文件???????11956??2008-10-18?18:58??打獵\源代碼\WuLinShot\Res\Music.mid
?????文件??????597054??2008-08-30?15:09??打獵\源代碼\WuLinShot\Res\Office.bmp
?????文件???????31542??2008-10-08?16:43??打獵\源代碼\WuLinShot\Res\Pig.bmp
?????文件????????7270??2005-08-16?15:54??打獵\源代碼\WuLinShot\Res\Pow.bmp
?????文件????????6174??2008-08-09?20:53??打獵\源代碼\WuLinShot\Res\Pow1.bmp
?????文件???????34054??2008-09-13?17:28??打獵\源代碼\WuLinShot\Res\Pow12.bmp
?????文件???????45954??2008-09-17?08:55??打獵\源代碼\WuLinShot\Res\Pow14.bmp
?????文件????????9234??2008-09-03?20:06??打獵\源代碼\WuLinShot\Res\Pow2.bmp
?????文件????????9234??2008-09-03?20:06??打獵\源代碼\WuLinShot\Res\Pow3.bmp
?????文件????????9234??2008-09-03?20:06??打獵\源代碼\WuLinShot\Res\Pow4.bmp
?????文件????????9234??2008-09-03?20:07??打獵\源代碼\WuLinShot\Res\Pow5.bmp
?????文件????????6398??2008-09-03?18:40??打獵\源代碼\WuLinShot\Res\Rabbit.bmp
............此處省略22個文件信息

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