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  • 大小: 22.58MB
    文件類型: .zip
    金幣: 1
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    發布日期: 2023-08-02
  • 語言: C/C++
  • 標簽: irrlicht-1.8??

資源簡介

irrlicht-1.8
Irrlicht引擎是一個用C++書寫的高性能實時的3D引擎,可以應用于C++程序或者。NET語言中。通過使用Direct3D(Windows平臺),OpenGL 1.2或它自己的軟件著色程序,可以實現該引擎的完?全跨平臺。盡管是開源的,該Irrlicht庫提供了可以在商業級的3D引擎上具有的藝術特性,例如動態的陰影,粒子系統,角色動畫,室內和室外技術以及碰撞檢測等。

資源截圖

代碼片段和文件信息

/**?Example?001?HelloWorld

This?Tutorial?shows?how?to?set?up?the?IDE?for?using?the?Irrlicht?Engine?and?how
to?write?a?simple?HelloWorld?program?with?it.?The?program?will?show?how?to?use
the?basics?of?the?VideoDriver?the?GUIEnvironment?and?the?SceneManager.
Microsoft?Visual?Studio?is?used?as?an?IDE?but?you?will?also?be?able?to
understand?everything?if?you?are?using?a?different?one?or?even?another
operating?system?than?windows.

You?have?to?include?the?header?file??in?order?to?use?the?engine.?The
header?file?can?be?found?in?the?Irrlicht?Engine?SDK?directory?\c?include.?To?let
the?compiler?find?this?header?file?the?directory?where?it?is?located?has?to?be
specified.?This?is?different?for?every?IDE?and?compiler?you?use.?Let‘s?explain
shortly?how?to?do?this?in?Microsoft?Visual?Studio:

-?If?you?use?Version?6.0?select?the?Menu?Extras?->?Options.
??Select?the?directories?tab?and?select?the?‘Include‘?Item?in?the?combo?box.
??Add?the?\c?include?directory?of?the?irrlicht?engine?folder?to?the?list?of
??directories.?Now?the?compiler?will?find?the?Irrlicht.h?header?file.?We?also
??need?the?irrlicht.lib?to?be?found?so?stay?in?that?dialog?select?‘Libraries‘
??in?the?combo?box?and?add?the?\c?lib/VisualStudio?directory.
??\image?html?“vc6optionsdir.jpg“
??\image?latex?“vc6optionsdir.jpg“
??\image?html?“vc6include.jpg“
??\image?latex?“vc6include.jpg“

-?If?your?IDE?is?Visual?Studio?.NET?select?Tools?->?Options.
??Select?the?projects?entry?and?then?select?VC++?directories.?Select?‘show
??directories?for?include?files‘?in?the?combo?box?and?add?the?\c?include
??directory?of?the?irrlicht?engine?folder?to?the?list?of?directories.?Now?the
??compiler?will?find?the?Irrlicht.h?header?file.?We?also?need?the?irrlicht.lib
??to?be?found?so?stay?in?that?dialog?select?‘show?directories?for?Library
??files‘?and?add?the?\c?lib/VisualStudio?directory.
??\image?html?“vcnetinclude.jpg“
??\image?latex?“vcnetinclude.jpg“

That‘s?it.?With?your?IDE?set?up?like?this?you?will?now?be?able?to?develop
applications?with?the?Irrlicht?Engine.

Lets?start!

After?we?have?set?up?the?IDE?the?compiler?will?know?where?to?find?the?Irrlicht
Engine?header?files?so?we?can?include?it?now?in?our?code.
*/
#include?

/*
In?the?Irrlicht?Engine?everything?can?be?found?in?the?namespace?‘irr‘.?So?if
you?want?to?use?a?class?of?the?engine?you?have?to?write?irr::?before?the?name
of?the?class.?For?example?to?use?the?IrrlichtDevice?write:?irr::IrrlichtDevice.
To?get?rid?of?the?irr::?in?front?of?the?name?of?every?class?we?tell?the
compiler?that?we?use?that?namespace?from?now?on?and?we?will?not?have?to?write
irr::?anymore.
*/
using?namespace?irr;

/*
There?are?5?sub?namespaces?in?the?Irrlicht?Engine.?Take?a?look?at?them?you?can
read?a?detailed?description?of?them?in?the?documentation?by?clicking?on?the?top
menu?item?‘Namespace?List‘?or?by?using?this?link:
http://irrlicht.sourceforge.net/docu/namespaces.html
Like?the?

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2012-11-07?10:03??irrlicht-1.8\
?????目錄???????????0??2012-11-08?21:49??irrlicht-1.8\bin\
?????目錄???????????0??2012-11-07?09:52??irrlicht-1.8\bin\Linux\
?????文件?????????283??2012-11-03?18:08??irrlicht-1.8\bin\Linux\readme.txt
?????目錄???????????0??2012-11-07?09:52??irrlicht-1.8\bin\MacOSX\
?????文件?????????301??2012-11-03?18:08??irrlicht-1.8\bin\MacOSX\readme.txt
?????目錄???????????0??2012-11-07?23:01??irrlicht-1.8\bin\Win32-VisualStudio\
?????文件???????63488??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\01.HelloWorld.exe
?????文件??????120320??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\02.Quake3Map.exe
?????文件??????141824??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\03.CustomSceneNode.exe
?????文件??????122880??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\04.Movement.exe
?????文件??????120320??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\05.UserInterface.exe
?????文件??????120320??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\06.2DGraphics.exe
?????文件??????130560??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\07.Collision.exe
?????文件??????126464??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\08.SpecialFx.exe
?????文件??????148480??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\09.MeshViewer.exe
?????文件??????128512??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\10.Shaders.exe
?????文件??????128000??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\11.PerPixelLighting.exe
?????文件??????144896??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\12.TerrainRendering.exe
?????文件??????123392??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\13.RenderToTexture.exe
?????文件??????121856??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\14.Win32Window.exe
?????文件??????121344??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\15.LoadIrrFile.exe
?????文件??????174592??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\16.Quake3MapShader.exe
?????文件???????47104??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\17.HelloWorld_Mobile?on?PC.exe
?????文件??????131072??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\18.SplitScreen.exe
?????文件??????144384??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
?????文件??????126976??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\20.ManagedLights.exe
?????文件??????270848??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\21.Quake3MapExplorer.exe
?????文件??????148480??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\22.MaterialViewer.exe
?????文件??????167424??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\23.SMeshHandling.exe
?????文件??????155648??2012-11-06?23:21??irrlicht-1.8\bin\Win32-VisualStudio\24.CursorControl.exe
............此處省略3082個文件信息

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