資源簡介
好不容易搜尋到,多多共享。使用OPengl 包含物理引擎

代碼片段和文件信息
/*
?*??asteroids.cpp
?*??Asteroidsbase
?*
?*??Created?by?Andrew?Hogue?on?23/10/08.
?*??Copyright?2008?UOIT.?All?rights?reserved.
?*
?*/
#include?“asteroids.h“
GameState_t?GameState;
/************************************
?*?INITIALIZATION?FUNCTIONS
?************************************/
/*?
?*?ASTEROIDS_initialize(widthheight)
?*???-?main?initialization?function
?*???-?this?is?called?once?before?anything?else?should?load?init?all?sprites
?*/
void?ASTEROIDS_initialize(int?winWidth?int?winHeight)
{
/*?init?physics?engine?*/
Physics_init(&GameState.physicsEngine?PHYSICS_DRAG_FACTOR?70.f?200.f);
Physics_initShip(&GameState.physicsEngine?SHIP_MASS);
/*?init?basic?game?stuff?*/
GameState.win.width??=?winWidth;
GameState.win.height?=?winHeight;
GameState.numShots?=?0;
GameState.winner?=?false;
GameState.shouldStartGame?=?true;
/*?load?the?game?sprites?*/
ASTEROIDS_initializeGameSprites();
/*?load/init?the?gui/hud?*/
ASTEROIDS_initHUD();
/*?init/load?the?explosion?animation?*/
ASTEROIDS_initExplosions();
}
/*?
?*?ASTEROIDS_initHUD()
?*?-?initialize?the?gui?and?hud?scoreboard
?*/
void?ASTEROIDS_initHUD()
{
/*?load?main?screen?&?game?over?screen?*/
GameState.MainScreen?=?newSprite(“./images/menu1.jpg“
GameState.win.widthGameState.win.height?
BACKGROUND_layer?
POSITION(000)?DIRECTION(000)?
ANGLE_RADIANS(0)?layerID(0)?IS_ANIMATED(false)?IS_ACTIVE(true));
GameState.GameOverScreen?=?newSprite(“./images/gameover.jpg“
GameState.win.widthGameState.win.height?
BACKGROUND_layer?
POSITION(000)?DIRECTION(000)?
ANGLE_RADIANS(0)?layerID(0)?IS_ANIMATED(false)?IS_ACTIVE(true));
/*?create?the?font?for?text?drawing?*/
GameState.gui.f.open(FONT_NAMEFONT_SIZE);
/*?create?the?number?of?ships?indicator?*/
float?x?=?GameState.win.width??-?MAX_LIVES*GameState.ship->width;
float?y?=?GameState.win.height?-?GameState.ship->height;
for(int?i=0;i {
GameState.gui.ships[i]?=?newSpriteFromCopy(GameState.ship);
GameState.gui.ships[i]->isActive?=?true;
vector3_set(&GameState.gui.ships[i]->positionxy0);
x?+=?GameState.ship->width;
GameState.gui.sprites.push_back(GameState.gui.ships[i]);
}
/*?create?the?energy?level?indicator?*/
GameState.gui.spriteEnergy?=?newSprite(“./images/energy.gif“
40020?GUI_ENERGY?
POSITION(2005800)?DIRECTION(010)
ANGLE_RADIANS(0)?layerID(50)?IS_ANIMATED(true)?IS_ACTIVE(true));
GameState.gui.sprites.push_back(GameState.gui.spriteEnergy);
}
/*
?*?ASTEROIDS_initExplosions()
?*?-?load/init?explosion?animations
?*/
void?ASTEROIDS_initExplosions()
{
sprite_t?*exp?=?newSprite(“./images/exp2.png“
6464?EXPLOSIONS?
POSITION(1003000)?DIRECTION(010)
ANGLE_RADIANS(0)?layerID(500)?IS_ANIMATED(false)?IS_ACTIVE(false));
sprite_addAnimationSquare(exp44);
exp->curren
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2008-12-03?22:16??INFR2310?Assignment?3\
?????目錄???????????0??2008-12-03?22:17??INFR2310?Assignment?3\debug\
?????文件???????23040??2008-10-14?09:33??INFR2310?Assignment?3\INFR2310?Assignment?1.suo
?????文件???????17408??2008-10-15?09:04??INFR2310?Assignment?3\INFR2310?Assignment?2.suo
?????文件?????????897??2007-09-14?11:11??INFR2310?Assignment?3\INFR2310?Assignment?3.sln
?????文件???????87040??2008-12-03?22:16??INFR2310?Assignment?3\INFR2310?Assignment?3.suo
?????目錄???????????0??2008-12-03?22:16??INFR2310?Assignment?3\opengltest\
?????文件???????18349??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\asteroids.cpp
?????文件????????5028??2008-12-03?21:21??INFR2310?Assignment?3\opengltest\asteroids.h
?????文件????????5845??2008-12-03?22:03??INFR2310?Assignment?3\opengltest\asteroidsCollision.cpp
?????文件?????????766??2008-12-03?22:02??INFR2310?Assignment?3\opengltest\asteroidsCollision.h
?????文件????????3927??2008-12-03?21:26??INFR2310?Assignment?3\opengltest\asteroidsDrawing.cpp
?????文件?????????492??2008-10-27?21:32??INFR2310?Assignment?3\opengltest\asteroidsDrawing.h
?????文件????????5472??2008-12-03?16:30??INFR2310?Assignment?3\opengltest\asteroidsInputControl.cpp
?????文件????????1179??2008-11-30?22:27??INFR2310?Assignment?3\opengltest\asteroidsInputControl.h
?????文件????????7526??2008-12-03?21:42??INFR2310?Assignment?3\opengltest\asteroidsUtility.cpp
?????文件????????1020??2008-11-30?21:35??INFR2310?Assignment?3\opengltest\asteroidsUtility.h
?????目錄???????????0??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\Debug\
?????文件?????????405??2008-11-30?16:42??INFR2310?Assignment?3\opengltest\Debug\Asteroids.exe.em
?????文件?????????472??2008-11-30?16:42??INFR2310?Assignment?3\opengltest\Debug\Asteroids.exe.em
?????文件?????????387??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\Debug\Asteroids.exe.intermediate.manifest
?????文件??????252291??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\Debug\asteroids.obj
?????文件???????57047??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\Debug\asteroidsCollision.obj
?????文件??????209610??2008-12-03?22:03??INFR2310?Assignment?3\opengltest\Debug\asteroidsDrawing.obj
?????文件???????59072??2008-12-03?22:03??INFR2310?Assignment?3\opengltest\Debug\asteroidsInputControl.obj
?????文件??????230087??2008-12-03?22:03??INFR2310?Assignment?3\opengltest\Debug\asteroidsUtility.obj
?????文件???????10700??2008-12-03?22:14??INFR2310?Assignment?3\opengltest\Debug\BuildLog.htm
?????文件??????224880??2008-11-30?16:42??INFR2310?Assignment?3\opengltest\Debug\GLFT_Font.obj
?????文件??????167985??2008-11-30?16:42??INFR2310?Assignment?3\opengltest\Debug\Keyfr
?????文件?????????405??2008-10-14?09:35??INFR2310?Assignment?3\opengltest\Debug\Keyfr
?????文件?????????472??2008-10-14?09:35??INFR2310?Assignment?3\opengltest\Debug\Keyfr
............此處省略142個文件信息
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