資源簡介
用C++以及easyx圖形庫做的坦克大戰,可以控制坦克進行對戰,闖關升級加點,獲得不同的技能。此外,坦克還帶有右鍵導航到目的地的功能。

代碼片段和文件信息
#include
#include
#include
#include
#include
#include
#include
#include
#define?HEIGHT?600
#define?WIDTH?800
#define?PI?3.1415926
#define?NWALL?80
#define?ENEMYNUM?5
using?namespace?std;
typedef?pair?Coxy;
const?int?TANK_SHAPE_DEFAULT[8][2]={{-20-5}{-5-5}{-5-20}{5-20}{5-5}{20-5}{2020}{-2020}};
deque?>?dMap;
static?int?Map[HEIGHT/40][WIDTH/40]={0};
static?int?score=0;
static?int?stage=1;
struct?MapMark
{
int?*x;
int?*y;
};
typedef?std::list?list_m; ??
class?Bullet
{
public:
int?x;
int?y;
int?direction;
int?atk;
int?speed;
COLORREF?color;
Bullet(int?_xint?_yint?_directionint?_atkCOLORREF?_color):x(_x)y(_y)direction(_direction)atk(_atk)color(_color)
{
speed=5;
if?(direction==1)
{
y=_y-40;
}else?if?(direction==2)
{
y=_y+40;
}else?if?(direction==3)
{
x=_x-40;
}else?if?(direction==4)
{
x=_x+40;
}
}
void?Destory()
{
setfillcolor(getbkcolor());
if?(direction==1||direction==2)
{
solidrectangle(x-2y-10x+2y+10);
}else?if?(direction==3||direction==4)
{
solidrectangle(x-10y-2x+10y+2);
}
}
void?Move()
{
setfillcolor(color);
if?(direction==1)
{
y-=speed;
solidrectangle(x-2y-10x+2y+10);
}else?if?(direction==2)
{
y+=speed;
solidrectangle(x-2y-10x+2y+10);
}else?if?(direction==3)
{
x-=speed;
solidrectangle(x-10y-2x+10y+2);
}else?if?(direction==4)
{
x+=speed;
solidrectangle(x-10y-2x+10y+2);
}
}
};
typedef?std::list?list_b;
class?Wall
{
public:
int?x;
int?y;
int?hp;
COLORREF?color;
Wall(int?_x=rand()%(WIDTH/40)*40+20int?_y=rand()%(HEIGHT/40)*40+20):x(_x)y(_y)
{
hp=5;
color=RGB(107101117);
}
void?Build()
{
setfillcolor(color);
setlinecolor(WHITE);
fillrectangle(x-20y-20x+20y+20);
}
void?Defence(list_b?*BulletList)
{
list_b::iterator?iter;
for?(iter=BulletList->begin();iter!=BulletList->end();)
{
if?(iter->direction==1)
{
if?(this->y-iter->y>=0&&this->y-iter->y<=30&&abs(this->x-iter->x)<=22)
{
hp-=1;
BulletList->erase(iter++);
}
}else?if?(iter->direction==2)
{
if?(iter->y-this->y>=0&&iter->y-this->y<=30&&abs(iter->x-this->x)<=22)
{
hp-=1;
BulletList->erase(iter++);
}
}else?if?(iter->direction==3)
{
if?(this->x-iter->x>=0&&this->x-iter->x<=30&&abs(this->y-iter->y)<=22)
{
hp-=1;
BulletList->erase(iter++);
}
}else?if?(iter->direction==4)
{
if?(iter->x-this->x>=0&&iter->x-this->x<=30&&abs(iter->y-this->y)<=22)
{
hp-=1;
BulletList->erase(iter++);
}
}
iter++;
}
}
};
typedef?std::list?list_w;
class?Tank
{
public:
int?(*tank_shape)[2];
int?x;
int?y;
int?atk;
int?t_hp;
int?n_hp;
int?r_hp;
int?speed;
int?t_mp;
int?n_mp;
int?r_mp;
int?level;
int?skill;
int?def;
int?direction;
COLORREF?color;
bool?canmove;
int?*sx;
bool?isautodrive;
int?m
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件?????214016??2018-03-03?19:00??Debug\vc60.idb
?????文件?????200704??2018-03-03?19:00??Debug\vc60.pdb
?????文件?????512061??2018-03-03?19:00??Debug\游戲版.exe
?????文件?????739208??2018-03-03?19:00??Debug\游戲版.ilk
?????文件?????422999??2018-03-03?19:00??Debug\游戲版.obj
?????文件????6327140??2018-03-03?00:07??Debug\游戲版.pch
?????文件?????984064??2018-03-03?19:00??Debug\游戲版.pdb
?????文件??????29044??2018-03-03?11:29??游戲版.cpp
?????文件???????3403??2018-02-27?14:01??游戲版.dsp
?????文件????????520??2018-02-27?14:01??游戲版.dsw
?????文件??????58368??2018-03-03?19:01??游戲版.ncb
?????文件??????48640??2018-03-03?19:01??游戲版.opt
?????文件???????5904??2018-03-03?19:00??游戲版.plg
?????目錄??????????0??2018-07-15?18:20??Debug
-----------?---------??----------?-----??----
??????????????9546071????????????????????14
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