91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

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    文件類型: .rar
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    發布日期: 2024-08-21
  • 語言: C/C++
  • 標簽: 魔方代碼??

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很好的3D魔方游戲源代碼,趕快下起,下載運行就能玩,讓你過把癮!!

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代碼片段和文件信息

//?FScreen.c
//?OpenGL?SuperBible?Chapter?17
//?Program?by?Richard?S.?Wright?Jr.
//?This?program?shows?a?how?to?create?a?full?screen
//?window?and?render?into?it?with?OpenGL.
#include?
#include?
#include?
#include?
#include?

#include?

#include?“cubemanage.h“
#include?“wcgcube.h“

static?GLfloat?PI=3.1415f;
//?Rotation?amounts
static?GLfloat?xRot?=?0.0f;
static?GLfloat?yRot?=?0.0f;

static?GLfloat?rotate=0.0f;
static?int?rotateType=0;
static?int?rotateOK=0;
static?int?rotateRate=100;
static?GLfloat?rotateStep=5*PI/180;

CubeManage?cm;


HPALETTE?hPalette?=?NULL;

//?Keep?track?of?windows?changing?width?and?height
GLfloat?windowWidth;
GLfloat?windowHeight;


static?LPCTSTR?lpszAppName?=?“WcgCube“;

void?exitGame(HWND?hWndHDC?hDCHGLRC?hRC);
//?Declaration?for?Window?procedure
LRESULT?CALLBACK?WndProc( HWND? hWnd
UINT message
WPARAM wParam
LPARAM lParam);

//?Set?Pixel?Format?function?-?forward?declaration
void?SetDCPixelFormat(HDC?hDC);


void?ChangeSize(GLsizei?w?GLsizei?h)
{
GLfloat?nRange?=?350.0f;

//?Prevent?a?divide?by?zero
if(h?==?0)
h?=?1;

//?Set?Viewport?to?window?dimensions
????glViewport(0?0?w?h);

//?Reset?coordinate?system
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

//?Establish?clipping?volume?(left?right?bottom?top?near?far)
????if?(w?<=?h)?
glOrtho?(-nRange?nRange?-nRange*h/w?nRange*h/w?-nRange?nRange);
????else?
glOrtho?(-nRange*w/h?nRange*w/h?-nRange?nRange?-nRange?nRange);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}


//?Called?by?timer?routine?to?effect?movement?of?the?rectangle.
void?IdleFunction(void)
{
if?(rotate>=PI/2)?{
cm.turn(rotateType);
rotateType=0;
rotateOK=0;
rotate=0.0f;
//?Refresh?the?Window
// glutPostRedisplay();
return;
}
rotate+=rotateStep;

//?Refresh?the?Window
// glutPostRedisplay();
}



//?Called?by?AUX?library?to?draw?scene
void?RenderScene(void)
{
//?Clear?the?window?with?current?clearing?color
glClear(GL_COLOR_BUFFER_BIT?|?GL_DEPTH_BUFFER_BIT);

??glPushMatrix();

??glRotatef(xRot?1.0f?0.0f?0.0f);
glRotatef(yRot?0.0f?1.0f?0.0f);

cm.draw(rotateTyperotate);

??glPopMatrix();

//?Show?the?graphics
// glutSwapBuffers();
}



//?If?necessary?creates?a?3-3-2?palette?for?the?device?context?listed.
HPALETTE?GetOpenGLPalette(HDC?hDC)
{
HPALETTE?hRetPal?=?NULL; //?Handle?to?palette?to?be?created
PIXELFORMATDEscriptOR?pfd; //?Pixel?Format?Descriptor
LOGPALETTE?*pPal; //?Pointer?to?memory?for?logical?palette
int?nPixelFormat; //?Pixel?format?index
int?nColors; //?Number?of?entries?in?palette
int?i; //?Counting?variable
BYTE?RedRangeGreenRangeBlueRange;
//?Range?for?each?color?entry?(77and?3)


//?Get?the?pixel?format?index?and?retrieve?the?pixel?format?description
nPixelFormat?=?GetP

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件??????13805??2001-11-11?11:36??3D魔方游戲源代碼\CubeGame.cpp

?????文件??????13868??2001-11-10?20:26??3D魔方游戲源代碼\cubemanage.cpp

?????文件???????1756??2001-11-11?10:34??3D魔方游戲源代碼\cubemanage.h

?????文件???????4326??2001-11-10?20:23??3D魔方游戲源代碼\main.cpp

?????文件???????5515??2001-11-08?23:53??3D魔方游戲源代碼\wcgcube.cpp

?????文件???????4240??2001-11-11?11:02??3D魔方游戲源代碼\WcgCube.dsp

?????文件????????537??2001-11-11?11:02??3D魔方游戲源代碼\WcgCube.dsw

?????文件???????1657??2001-11-11?10:34??3D魔方游戲源代碼\wcgcube.h

?????文件??????41984??2001-11-11?11:41??3D魔方游戲源代碼\WcgCube.ncb

?????文件??????52736??2001-11-11?11:41??3D魔方游戲源代碼\WcgCube.opt

?????文件???????1146??2001-11-11?11:36??3D魔方游戲源代碼\WcgCube.plg

?????目錄??????????0??2009-01-01?22:59??3D魔方游戲源代碼

-----------?---------??----------?-----??----

???????????????141570????????????????????12


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