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大小: 2KB文件類型: .cpp金幣: 1下載: 0 次發(fā)布日期: 2021-05-09
- 語言: C/C++
- 標(biāo)簽:
資源簡介
利用de Casteljau算法繪制Bezier曲線,是利用了遞歸的思想
代碼片段和文件信息
#include??
#include???????
#include???????
#include???????
GLfloat?ctrlPoints[4][2]?=
{
{?-0.8f?0.1f?}?{-0.4f?0.6f?}?{?0.2f?0.8f?}?{?0.7f?0.2f?}
};
void?myDisplay(void){
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(3);
glColor3f(1.0?0.0?0.0);
for?(int?i?=?0;?i?4;?i++){
glBegin(GL_POINTS);
glVertex2fv(&ctrlPoints[i][0]);
glEnd();
}
glColor3f(0.0?0.0?1.0);
glBegin(GL_LINE_STRIP);
for?(int?i?=?0;?i?4;?i++){
glVertex2fv(&ctrlPoints[i][0]);
}
glEnd();
????int?n?=?4;//number
float?xarray[4];
float?yarray[4];
GLfloat?ps[11][2];
int?u?=?0;
for(double?t?=?0.0;t<=1;t+=0.1)
{?
for?(int?i?=?1;?i? {
for?(int?j?=?0;?j? {
if?(i?==?1)?//?i==1時(shí)第一次迭代由已知控制點(diǎn)計(jì)算??
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