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資源簡介

3D矩形旋轉,GDI+,另類的設計,以便不時之需。

資源截圖

代碼片段和文件信息

//Visit?http://vckicks.110mb.com/?for?more?free?code
using?System;
using?System.Collections;
using?System.Collections.Generic;
using?System.ComponentModel;
using?System.Data;
using?System.Drawing;
using?System.Text;
using?System.Windows.Forms;
using?System.Drawing.Imaging;
using?System.Drawing.Drawing2D;

namespace?EulerRotation
{
????public?partial?class?Form1?:?Form
????{
????????Cube?cube;

????????public?Form1()
????????{
????????????InitializeComponent();
????????}

????????private?void?btnReset_Click(object?sender?EventArgs?e)
????????{
????????????tX.Value?=?0;
????????????tY.Value?=?0;
????????????tZ.Value?=?0;
????????????render();
????????}

????????private?void?Form1_Load(object?sender?EventArgs?e)
????????{
????????????cube?=?new?Cube(100);
????????????render();
????????}

????????private?void?render()
????????{
????????????//Set?the?rotation?values
????????????cube.RotateX?=?tX.Value;
????????????cube.RotateY?=?tY.Value;
????????????cube.RotateZ?=?tZ.Value;

????????????//Cube?is?positioned?based?on?center
????????????Point?origin?=?new?Point(picCube.Width?/?2?picCube.Height?/?2);

????????????picCube.Image?=?cube.drawCube(origin);
????????}

????????private?void?tX_Scroll(object?sender?EventArgs?e)
????????{
????????????render();
????????}

????????private?void?tY_Scroll(object?sender?EventArgs?e)
????????{
????????????render();
????????}

????????private?void?tZ_Scroll(object?sender?EventArgs?e)
????????{
????????????render();
????????}
????}

????internal?class?Math3D
????{
????????public?class?Point3D
????????{
????????????//The?Point3D?class?is?rather?simple?just?keeps?track?of?X?Y?and?Z?values
????????????//and?being?a?class?it?can?be?adjusted?to?be?comparable
????????????public?double?X;
????????????public?double?Y;
????????????public?double?Z;

????????????public?Point3D(int?x?int?y?int?z)
????????????{
????????????????X?=?x;
????????????????Y?=?y;
????????????????Z?=?z;
????????????}

????????????public?Point3D(float?x?float?y?float?z)
????????????{
????????????????X?=?(double)x;
????????????????Y?=?(double)y;
????????????????Z?=?(double)z;
????????????}

????????????public?Point3D(double?x?double?y?double?z)
????????????{
????????????????X?=?x;
????????????????Y?=?y;
????????????????Z?=?z;
????????????}

????????????public?Point3D()
????????????{
????????????}

????????????public?override?string?ToString()
????????????{
????????????????return?“(“?+?X.ToString()?+?“?“?+?Y.ToString()?+?“?“?+?Z.ToString()?+?“)“;
????????????}
????????}

????????public?class?Camera
????????{
????????????//For?3D?drawing?we?need?a?point?of?perspective?thus?the?Camera
????????????public?Point3D?Position?=?new?Point3D();
????????}

????????public?static?Point3D?RotateX(Point3D?point3D?double?degrees)
????????{
????????????//Here?we?use?Euler‘s?matrix?formula?for?rotating?a?3D?point?x?degrees?around?the?x-axis

????

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件????????3331??2008-01-01?06:49??EulerRotation\EulerRotation.csproj
?????文件???????28672??2008-01-01?06:52??EulerRotation\EulerRotation.exe
?????文件???????15991??2008-01-01?06:52??EulerRotation\Form1.cs
?????文件????????7114??2008-01-01?06:52??EulerRotation\Form1.Designer.cs
?????文件????????5814??2008-01-01?06:52??EulerRotation\Form1.resx
?????文件?????????480??2007-12-28?05:57??EulerRotation\Program.cs
?????目錄???????????0??2008-01-01?06:54??EulerRotation\Properties\
?????文件????????1300??2007-12-28?05:57??EulerRotation\Properties\AssemblyInfo.cs
?????文件????????2854??2007-12-28?05:57??EulerRotation\Properties\Resources.Designer.cs
?????文件????????5350??2007-12-28?05:57??EulerRotation\Properties\Resources.resx
?????文件????????1097??2007-12-28?05:57??EulerRotation\Properties\Settings.Designer.cs
?????文件?????????249??2007-12-28?05:57??EulerRotation\Properties\Settings.settings
?????目錄???????????0??2008-01-01?06:54??EulerRotation\

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