資源簡介
憤怒的小鳥資源包{UI,music,C#}等一系列資源,僅供課堂學習開發使用!
代碼片段和文件信息
using?UnityEngine;
using?System.Collections;
using?System.Collections.Generic;
//?This?is?the?PocketRPG?weapon?trail.?For?best?results?itterate?it?and?your?animation?several?times?a?frame.
//?It?is?based?on?the?Tron?trails?Unity?example
//?PocketRPG?trails?run?faster?than?the?framerate...?(default?is?300?frames?a?second)...?that?is?how?they?are?so?smooth?(30fps?trails?are?rather?jerky)
//?This?code?was?written?by?Evan?Greenwood?(of?Free?Lives)?and?used?in?the?game?PocketRPG?by?Tasty?Poison?Games.
//?But?you?can?use?this?how?you?please...?Make?great?games...?that‘s?what?this?is?about.
//?This?code?is?provided?as?is.?Please?discuss?this?on?the?Unity?Forums?if?you?need?help.
//
class?TronTrailSection
{
public?Vector3?point;
????public?Vector3?upDir;
????public?float?time;
????public?TronTrailSection()?{
????}
????public?TronTrailSection(Vector3?p?float?t)?{
????????point?=?p;
????????time?=?t;
????}
}
[RequireComponent(typeof(MeshFilter))]
[AddComponentMenu(“PocketRPG/Weapon?Trail“)]
public?class?WeaponTrail?:?MonoBehaviour?{
????/*
?????Generates?a?trail?that?is?always?facing?upwards?using?the?scriptable?mesh?interface.?(This?is?from?the?Tron?Trails?in?Unity)
?????vertex?colors?and?uv‘s?are?generated?similar?to?the?builtin?Trail?Renderer.?But?it?DOES?NOT?RUN?ITSELF?LIKE?THE?TRAIL?RENDERER.?(there?is?no?update?method)
?????To?use?it
?????1.?Create?an?empty?game?object?(your?weapon)?with?it‘s?y?axis?pointing?along?the?weapons?blade.
?????2.?Attach?this?script?and?a?MeshRenderer
?????3.?Then?assign?a?particle?material?to?the?mesh?renderer
?????4.?Call?it‘s?Itterate?method?everytime?you?sample?the?animation?(if?you?want?a?smooth?trail?this?should?be?more?than?once?a?frame)
?????5.?Call?it‘s?UpdateTrail?method?once?a?frame?to?rebuild?the?mesh
????*/
????#region?Public
????public?float?height?=?2.0f;
????public?float?time?=?2.0f;
????public?bool?alwaysUp?=?false;
????public?float?minDistance?=?0.1f;??
public?float?timeTransitionSpeed?=?1f;
????public?float?desiredTime?=?2.0f;
????public?Color?startColor?=?Color.white;
????public?Color?endColor?=?new?Color(1?1?1?0);
????#endregion
????//
????#region?Temporary
????Vector3?position;
????float?now?=?0;
????TronTrailSection?currentSection;
????Matrix4x4?localSpaceTransform;
????#endregion
????#region?Internal
????private?Mesh?mesh;
????private?Vector3[]?vertices;
????private?Color[]?colors;
????private?Vector2[]?uv;
????#endregion
????#region?Customisers?
????private?MeshRenderer?meshRenderer;
????private?Material?trailMaterial;
????#endregion
????private?List?sections?=?new?List();
????void?Awake()?{
????????MeshFilter?meshF?=?GetComponent(typeof(MeshFilter))?as?MeshFilter;
????????mesh?=?meshF.mesh;
????????meshRenderer?=?GetComponent(typeof(MeshRenderer))?as?MeshRenderer;
????????trailMaterial?=?meshRenderer.material;
????}
????public?void?StartTrail(float?timeToTweenTo?float?fadeInTim
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-02-11?17:10??憤怒的小鳥\
?????目錄???????????0??2018-02-11?17:09??憤怒的小鳥\AngryBird\
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\.vs\
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\.vs\AngryBird\
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\
?????文件??????113152??2018-02-11?17:09??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\.suo
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\Server\
?????目錄???????????0??2018-02-11?17:09??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\Server\sqlite3\
?????文件???????????0??2018-01-20?00:15??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\Server\sqlite3\db.lock
?????文件??????716800??2018-02-11?17:09??憤怒的小鳥\AngryBird\.vs\AngryBird\v15\Server\sqlite3\storage.ide
?????文件???????18139??2018-02-11?15:58??憤怒的小鳥\AngryBird\AngryBird.csproj
?????文件?????????907??2018-01-20?00:15??憤怒的小鳥\AngryBird\AngryBird.sln
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\Assets\
?????目錄???????????0??2018-02-11?15:54??憤怒的小鳥\AngryBird\Assets\Animation\
?????文件?????????213??2018-01-20?10:36??憤怒的小鳥\AngryBird\Assets\Animation.me
?????文件????????1914??2018-01-20?10:46??憤怒的小鳥\AngryBird\Assets\Animation\BIRDS_1_171.controller
?????文件?????????229??2018-01-20?10:36??憤怒的小鳥\AngryBird\Assets\Animation\BIRDS_1_171.controller.me
?????文件????????3607??2018-01-20?10:46??憤怒的小鳥\AngryBird\Assets\Animation\boom.anim
?????文件?????????229??2018-01-20?10:36??憤怒的小鳥\AngryBird\Assets\Animation\boom.anim.me
?????文件????????6226??2018-01-20?16:36??憤怒的小鳥\AngryBird\Assets\Animation\Lose.anim
?????文件?????????229??2018-01-20?16:26??憤怒的小鳥\AngryBird\Assets\Animation\Lose.anim.me
?????文件????????1907??2018-01-20?16:36??憤怒的小鳥\AngryBird\Assets\Animation\lose.controller
?????文件?????????229??2018-01-20?16:26??憤怒的小鳥\AngryBird\Assets\Animation\lose.controller.me
?????文件????????8701??2018-01-20?21:55??憤怒的小鳥\AngryBird\Assets\Animation\pause.anim
?????文件?????????229??2018-01-20?18:18??憤怒的小鳥\AngryBird\Assets\Animation\pause.anim.me
?????文件????????5616??2018-01-20?21:55??憤怒的小鳥\AngryBird\Assets\Animation\pausePanel.controller
?????文件?????????229??2018-01-20?18:18??憤怒的小鳥\AngryBird\Assets\Animation\pausePanel.controller.me
?????文件????????8775??2018-01-20?21:55??憤怒的小鳥\AngryBird\Assets\Animation\resume.anim
?????文件?????????229??2018-01-20?18:20??憤怒的小鳥\AngryBird\Assets\Animation\resume.anim.me
?????文件????????6374??2018-01-20?16:36??憤怒的小鳥\AngryBird\Assets\Animation\Win.anim
?????文件?????????229??2018-01-20?16:30??憤怒的小鳥\AngryBird\Assets\Animation\Win.anim.me
............此處省略2129個文件信息
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