資源簡介
切水果源碼,曲線水果刀,分數統計,炸彈發射,掉落統計,隨即發射水果等功能實現

代碼片段和文件信息
using?UnityEngine;
using?System.Collections;
public?class?AnimalHit?:?MonoBehaviour?{
//?Use?this?for?initialization
public?Gameobject?Animal01;
public?Gameobject?Animal02;
//保證水果只被擊中一次
private?bool?hasHit?=?false;
AudioSource?audioSource;
float?time;
void?Start?()?{
time?=?Time.time;
audioSource?=?GetComponent?();
}
//?Update?is?called?once?per?frame
void?Update?()?{
}
void?isHit(){
Debug.Log?(“Screen.width?=?“?+?Screen.width?+?“Screen.height?=?“?+?Screen.height);
Gameobject?game?=?Gameobject.Find?(“Main?Camera“);
SceneController?cout?=?game.GetComponent();
cout.hitAnimals();
float?angle01?=?(float)(Random.Range?((float)50.0?(float)180.0)?*?180?/?3.14);
float?angle02?=?(float)(Random.Range?((float)30.0?(float)150.0)?*?180?/?3.14);
Gameobject?firstGameobject?=?(Gameobject)Instantiate?(Animal01?transform.position?Quaternion.AngleAxis?(angle01?Vector3.forward));
Gameobject?secondGameobject?=?(Gameobject)Instantiate?(Animal02?transform.position?Quaternion.AngleAxis?(angle02?Vector3.forward));
firstGameobject.GetComponent?().velocity?=?new?Vector2?(-510);
secondGameobject.GetComponent?().velocity?=?new?Vector2?(8-10);
Physics.gravity?=?new?Vector3?(0?-20?0);
Destroy?(gameobject);
Destroy?(firstGameobject?2.5f);
Destroy?(secondGameobject?2.5f);
}
void?OnCollisionEnter(Collision?collisionInfo)
{
Debug.Log?(“is?hit“);
if?(collisionInfo.gameobject.name.Equals?(“knifePoint(Clone)“))?{
if?(!hasHit)?{
this.isHit?();
}
hasHit?=?true;
}
}
void?OnTriggerEnter(Collider?other)?{
// Debug.Log?(“is?hit“);
if?(other.gameobject.name.Equals?(“knifePoint(Clone)“))?{
if?(!hasHit)?{
this.isHit?();
}
hasHit?=?true;
}
}
void?OnBecameInvisible()?{
Debug.Log?(“fall“);
}
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2015-10-12?11:17??New?Unity?Project\
?????文件????????8196??2015-09-07?12:56??New?Unity?Project\.DS_Store
?????目錄???????????0??2015-10-12?11:50??__MACOSX\
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\
?????文件?????????120??2015-09-07?12:56??__MACOSX\New?Unity?Project\._.DS_Store
?????文件????????4674??2015-09-09?10:54??New?Unity?Project\Assembly-CSharp-vs.csproj
?????文件????????4674??2015-09-09?10:54??New?Unity?Project\Assembly-CSharp.csproj
?????文件????????3682??2015-08-17?20:56??New?Unity?Project\Assembly-Unitysc
?????文件????????3682??2015-08-17?20:56??New?Unity?Project\Assembly-Unitysc
?????目錄???????????0??2015-10-12?11:47??New?Unity?Project\Assets\
?????文件????????6148??2015-09-07?12:56??New?Unity?Project\Assets\.DS_Store
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\Assets\
?????文件?????????120??2015-09-07?12:56??__MACOSX\New?Unity?Project\Assets\._.DS_Store
?????目錄???????????0??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\
?????目錄???????????0??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\
?????目錄???????????0??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\
?????目錄???????????0??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\
?????文件???????46512??2015-03-10?09:17??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_a.prefab
?????文件?????????138??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_a.prefab.me
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\
?????目錄???????????0??2015-10-12?11:50??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\
?????文件?????????120??2015-09-09?10:42??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\._fx_fire_a.prefab.me
?????文件???????46520??2015-03-10?09:17??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_ball_b.prefab
?????文件?????????138??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_ball_b.prefab.me
?????文件?????????120??2015-09-09?10:42??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\._fx_fire_ball_b.prefab.me
?????文件???????46520??2015-03-10?09:16??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_ball_bb.prefab
?????文件?????????138??2015-09-09?10:42??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_ball_bb.prefab.me
?????文件?????????120??2015-09-09?10:42??__MACOSX\New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\._fx_fire_ball_bb.prefab.me
?????文件???????46520??2015-03-10?09:16??New?Unity?Project\Assets\FX_Kandol_Pack\FX_effect_sprite_image01\FX_fire_effects_free\Prefabs\fx_fire_ball_bbb.prefab
............此處省略1757個文件信息
- 上一篇:C#斗地主源代碼
- 下一篇:基于C#開發的企業工資管理系統
評論
共有 條評論