資源簡介
EventTriggerListener.cs 是Unity3D編寫通用的事件監(jiān)聽
代碼片段和文件信息
using?UnityEngine;
using?UnityEngine.EventSystems;
public?class?EventTriggerListener?:?UnityEngine.EventSystems.EventTrigger
{
????public?delegate?void?VoidDelegate(Gameobject?go);
????public?delegate?void?BoolDelegate(Gameobject?go?bool?state);
????public?delegate?void?FloatDelegate(Gameobject?go?float?delta);
????public?delegate?void?VectorDelegate(Gameobject?go?Vector2?delta);
????public?delegate?void?objectDelegate(Gameobject?go?Gameobject?obj);
????public?delegate?void?KeyCodeDelegate(Gameobject?go?KeyCode?key);
????public?delegate?void?PointerEventDataDelegate(PointerEventData?eventdata);
????public?object?parameter;
????public?object[]?args;
????public?VoidDelegate?onBeginDrag;
????public?VoidDelegate?onCancel;
????public?VoidDelegate?onDeselect;
????public?VectorDelegate?ondrag;
????public?VoidDelegate?ondrop;
????public?VoidDelegate?onEndDrag;
????public?VoidDelegate?onInitializePotentialDrag;
????public?VoidDelegate?onmove;
????public?VoidDelegat
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件????????3879??2020-07-24?18:25??EventTriggerListener.cs
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