資源簡介
基于深度優先算法與廣度優先算法的迷宮生成,及游戲
代碼片段和文件信息
package?maze;
import?javax.swing.*;
import?java.awt.*;
import?java.awt.event.*;
import?maze.eng.manage;
import?maze.eng.mapBuilderChilderOne;
import?maze.eng.mapBuilderChilderTwo;
import?maze.eng.mapBuilderFarther;
import?maze.eng.walkControl;
public?class?Main?extends?Jframe
{
????int?keepGUI?=?19;
????int?b?=?(keepGUI?-?2)?*?2?+?2;
????private?JLabel[][]?area?=?new?JLabel[b][b];
????int?xContStar;
????int?yContStar;
????int?xContEnd;
????int?yContEnd;
????mapBuilderFarther?builderKeeper;
????
????manage?theManage;
????ImageIcon?iconsOne?=?new?ImageIcon(getClass().getResource(“1.jpg“));
????ImageIcon?iconsTwo?=?new?ImageIcon(getClass().getResource(“2.jpg“));
????ImageIcon?iconsThr?=?new?ImageIcon(getClass().getResource(“3.jpg“));
????ImageIcon?iconsFou?=?new?ImageIcon(getClass().getReso
- 上一篇:Java實現微信JS-SDK
- 下一篇:Java 面試最新150題
評論
共有 條評論