資源簡介
Unity內置著色器程序。對應Unity的版本是2018.1.0f2
官方正品!

代碼片段和文件信息
//?Unity?built-in?shader?source.?Copyright?(c)?2016?Unity?Technologies.?MIT?license?(see?license.txt)
using?System;
using?System.Collections.Generic;
using?System.Linq;
using?UnityEngine;
namespace?UnityEditor
{
????internal?class?StandardParticlesShaderGUI?:?ShaderGUI
????{
????????public?enum?BlendMode
????????{
????????????Opaque
????????????Cutout
????????????Fade???//?Old?school?alpha-blending?mode?fresnel?does?not?affect?amount?of?transparency
????????????Transparent?//?Physically?plausible?transparency?mode?implemented?as?alpha?pre-multiply
????????????Additive
????????????Subtractive
????????????Modulate
????????}
????????public?enum?FlipbookMode
????????{
????????????Simple
????????????Blended
????????}
????????public?enum?ColorMode
????????{
????????????Multiply
????????????Additive
????????????Subtractive
????????????Overlay
????????????Color
????????????Difference
????????}
????????private?static?class?styles
????????{
????????????public?static?GUIContent?albedoText?=?EditorGUIUtility.TrTextContent(“Albedo“?“Albedo?(RGB)?and?Transparency?(A).“);
????????????public?static?GUIContent?alphaCutoffText?=?EditorGUIUtility.TrTextContent(“Alpha?Cutoff“?“Threshold?for?alpha?cutoff.“);
????????????public?static?GUIContent?metallicMapText?=?EditorGUIUtility.TrTextContent(“metallic“?“metallic?(R)?and?Smoothness?(A).“);
????????????public?static?GUIContent?smoothnessText?=?EditorGUIUtility.TrTextContent(“Smoothness“?“Smoothness?value.“);
????????????public?static?GUIContent?smoothnessScaleText?=?EditorGUIUtility.TrTextContent(“Smoothness“?“Smoothness?scale?factor.“);
????????????public?static?GUIContent?normalMapText?=?EditorGUIUtility.TrTextContent(“Normal?Map“?“Normal?Map.“);
????????????public?static?GUIContent?emissionText?=?EditorGUIUtility.TrTextContent(“Color“?“Emission?(RGB).“);
????????????public?static?GUIContent?renderingMode?=?EditorGUIUtility.TrTextContent(“Rendering?Mode“?“Determines?the?transparency?and?blending?method?for?drawing?the?object?to?the?screen.“);
????????????public?static?GUIContent[]?blendNames?=?Array.ConvertAll(Enum.GetNames(typeof(BlendMode))?item?=>?new?GUIContent(item));
????????????public?static?GUIContent?colorMode?=?EditorGUIUtility.TrTextContent(“Color?Mode“?“Determines?the?blending?mode?between?the?particle?color?and?the?texture?albedo.“);
????????????public?static?GUIContent[]?colorNames?=?Array.ConvertAll(Enum.GetNames(typeof(ColorMode))?item?=>?new?GUIContent(item));
????????????public?static?GUIContent?flipbookMode?=?EditorGUIUtility.TrTextContent(“Flip-Book?Mode“?“Determines?the?blending?mode?used?for?animated?texture?sheets.“);
????????????public?static?GUIContent[]?flipbookNames?=?Array.ConvertAll(Enum.GetNames(typeof(FlipbookMode))?item?=>?new?GUIContent(item));
????????????public?static?GUIContent?twoSidedEnabled?=?EditorGUIUtility.TrTextContent(“Two?Sided“?“Render?both?front?and?back?faces?of?the?particle?geometry.“);
????????????public?static?GUIContent?distort
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-04-27?20:02??CGIncludes\
?????文件???????15380??2018-04-27?20:05??CGIncludes\AutoLight.cginc
?????文件????????1741??2018-04-27?20:05??CGIncludes\GLSLSupport.glslinc
?????文件???????42823??2018-04-27?20:05??CGIncludes\HLSLSupport.cginc
?????文件????????4836??2018-04-27?20:05??CGIncludes\Lighting.cginc
?????文件????????3484??2018-04-27?20:05??CGIncludes\SpeedTreeBillboardCommon.cginc
?????文件????????4094??2018-04-27?20:05??CGIncludes\SpeedTreeCommon.cginc
?????文件????????5183??2018-04-27?20:05??CGIncludes\SpeedTreeVertex.cginc
?????文件???????23250??2018-04-27?20:05??CGIncludes\SpeedTreeWind.cginc
?????文件???????11873??2018-04-27?20:05??CGIncludes\TerrainEngine.cginc
?????文件????????3889??2018-04-27?20:05??CGIncludes\TerrainSplatmapCommon.cginc
?????文件????????5390??2018-04-27?20:05??CGIncludes\Tessellation.cginc
?????文件????????3527??2018-04-27?20:05??CGIncludes\UnityBuiltin2xTreeLibrary.cginc
?????文件????????6037??2018-04-27?20:05??CGIncludes\UnityBuiltin3xTreeLibrary.cginc
?????文件???????42756??2018-04-27?20:05??CGIncludes\UnityCG.cginc
?????文件????????3742??2018-04-27?20:05??CGIncludes\UnityCG.glslinc
?????文件????????7488??2018-04-27?20:05??CGIncludes\UnityCustomRenderTexture.cginc
?????文件????????6636??2018-04-27?20:05??CGIncludes\UnityDeferredLibrary.cginc
?????文件????????5466??2018-04-27?20:05??CGIncludes\UnityDeprecated.cginc
?????文件????????2409??2018-04-27?20:05??CGIncludes\UnityGBuffer.cginc
?????文件???????10003??2018-04-27?20:05??CGIncludes\UnityGlobalIllumination.cginc
?????文件???????21217??2018-04-27?20:05??CGIncludes\UnityImageba
?????文件???????18432??2018-04-27?20:05??CGIncludes\UnityInstancing.cginc
?????文件????????1389??2018-04-27?20:05??CGIncludes\UnityLightingCommon.cginc
?????文件????????8715??2018-04-27?20:05??CGIncludes\Unityme
?????文件????????7939??2018-04-27?20:05??CGIncludes\UnityPBSLighting.cginc
?????文件????????2043??2018-04-27?20:05??CGIncludes\UnityShaderUtilities.cginc
?????文件???????11811??2018-04-27?20:05??CGIncludes\UnityShaderVariables.cginc
?????文件???????43184??2018-04-27?20:05??CGIncludes\UnityShadowLibrary.cginc
?????文件????????2306??2018-04-27?20:05??CGIncludes\UnitySprites.cginc
?????文件???????17717??2018-04-27?20:05??CGIncludes\UnityStandardBRDF.cginc
............此處省略216個文件信息
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