資源簡介
請參看我的博客,這里有對其的詳細介紹,http://blog.csdn.net/satanzw/article/details/9531645
代碼片段和文件信息
#include?“block.h“
#include?“minehuntgame.h“
#include?
#include?
using?namespace?std;
Block::Block(MineHuntGame?*parent?int?row?int?col?bool?isMine/*?=?false*/)
{
m_isRightPressed?=?false;
m_isLeftPressed?=?false;
m_isMine?=?isMine;
m_mines?=?-1;
m_row?=?row;
m_col?=?col;
m_parent?=?parent;
}
void?Block::show2()
{
cout.width(3);
if?(m_isMine)
cout?<“*“;
else
cout?<}
void?Block::show()
{
cout.width(3);
if?(m_isRightPressed)
{
cout?<“F“;
}
else?if?(m_isLeftPressed)
{
if?(m_mines?<=?0)
cout?<“?“;
else
cout?< }
else
cout?<“*“;
}
int?Block::mines()
{
if?(m_isMine)
return?-1;
if?(m_mines?!=?-1)
return?m_mines;
//?這里賦0,假設無雷,不管怎樣,也只計算一次
m_mines?=?0;
for?(int?aroundRow?=?m_row?-?1;?aroundRow?<=?m_row?+?1;?++aroundRow)
{
for?(int?aroundCol?=?m_col?-?1;?aroundCol?<=?m_col?+?1;?++aroundCol)
{
Block?*block?=?m_parent->block(aroundRow?aroundCol);
if?(block?&&?block?!=?this)
{
if?(block->isMine())
++m_mines;
}
}
}
return?m_mines;
}
//?僅在生成地圖時使用
void?Block::swap(Block?*block)
{
std::swap(m_isMine?block->m_isMine);
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2013-07-27?19:25??MineHunt-Console\
?????文件????????1217??2013-07-27?18:10??MineHunt-Console\block.cpp
?????文件?????????909??2013-07-27?18:10??MineHunt-Console\block.h
?????文件?????????216??2013-07-27?18:09??MineHunt-Console\main.cpp
?????文件?????????377??2013-07-27?17:15??MineHunt-Console\MineHunt-Console.pro
?????文件????????3337??2013-07-27?19:25??MineHunt-Console\minehuntgame.cpp
?????文件?????????575??2013-07-27?17:15??MineHunt-Console\minehuntgame.h
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