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資源簡(jiǎn)介

實(shí)現(xiàn)了網(wǎng)絡(luò)對(duì)戰(zhàn)、人機(jī)博弈、保存棋局和播放棋局的功能。網(wǎng)絡(luò)對(duì)戰(zhàn)使用異步Socket進(jìn)行通信,在人機(jī)博弈中采用加權(quán)估值算法和負(fù)極大值搜索引擎。利用雙棧使得在播放棋局過(guò)程中能靈活地退到上一步或前進(jìn)到下一步,在走棋同時(shí)輸出招法列表。

資源截圖

代碼片段和文件信息

//?Board.cpp?:?實(shí)現(xiàn)文件
//

#include?“stdafx.h“
#include?“define.h“
#include?“chess.h“
#include?“chessDlg.h“
#include?“Board.h“
#include?
#include?
#include?

//?CBoard

IMPLEMENT_DYNAMIC(CBoard?CWnd)

CBoard::CBoard()
{
m_ChessList.Create(40?40?ILC_COLOR32|ILC_MASK?0?2);
CBitmap?bmpBJIANG?bmpBCHE?bmpBMA?bmpBPAO?bmpBSHI?bmpBXIANG?bmpBING
bmpRJIANG?bmpRCHE?bmpRMA?bmpRPAO?bmpRSHI?bmpRXIANG?bmpRBING;
bmpBJIANG.LoadBitmap(IDB_BJIANG);
m_ChessList.Add(&bmpBJIANG?0XFFFFFF);
bmpBCHE.LoadBitmap(IDB_BCHE);
m_ChessList.Add(&bmpBCHE?0XFFFFFF);
bmpBMA.LoadBitmap(IDB_BMA);
m_ChessList.Add(&bmpBMA?0XFFFFFF);
bmpBPAO.LoadBitmap(IDB_BPAO);
m_ChessList.Add(&bmpBPAO?0XFFFFFF);
bmpBSHI.LoadBitmap(IDB_BSHI);
m_ChessList.Add(&bmpBSHI?0XFFFFFF);
bmpBXIANG.LoadBitmap(IDB_BXIANG);
m_ChessList.Add(&bmpBXIANG?0XFFFFFF);
bmpBING.LoadBitmap(IDB_BBING);
m_ChessList.Add(&bmpBING?0XFFFFFF);
bmpRJIANG.LoadBitmap(IDB_RJIANG);
m_ChessList.Add(&bmpRJIANG?0XFFFFFF);
bmpRCHE.LoadBitmap(IDB_RCHE);
m_ChessList.Add(&bmpRCHE?0XFFFFFF);
bmpRMA.LoadBitmap(IDB_RMA);
m_ChessList.Add(&bmpRMA?0XFFFFFF);
bmpRPAO.LoadBitmap(IDB_RPAO);
m_ChessList.Add(&bmpRPAO?0XFFFFFF);
bmpRSHI.LoadBitmap(IDB_RSHI);
m_ChessList.Add(&bmpRSHI?0XFFFFFF);
bmpRXIANG.LoadBitmap(IDB_RXIANG);
m_ChessList.Add(&bmpRXIANG?0XFFFFFF);
bmpRBING.LoadBitmap(IDB_RBING);
m_ChessList.Add(&bmpRBING?0XFFFFFF);

//下面代碼取棋盤(pán)的寬高
BITMAP BitMap;
m_BoardBmp.LoadBitmap(IDB_QIPAN);
//取BitMap對(duì)象
m_BoardBmp.GetBitmap(&BitMap);
//棋盤(pán)寬度
m_nBoardWidth?=?BitMap.bmWidth;
//棋盤(pán)高度
m_nBoardHeight?=?BitMap.bmHeight;
m_BoardBmp.Deleteobject();

memcpy(m_ChessBoard?InitChessBoard?90);
m_pGame?=?NULL;
m_gameMode?=?FALSE;
m_QipuCount?=?1;
m_current_side?=?CURRENT_RED;
m_bConnected?=?FALSE;
m_bWait?=?TRUE;
m_bComputerFirst?=?FALSE;
m_ChessStepMethod?=?““;
m_px?=?m_py?=?0;
m_isOver?=?FALSE;
}

CBoard::~CBoard()
{
}


BEGIN_MESSAGE_MAP(CBoard?CWnd)
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()



//?CBoard?消息處理程序
void?CBoard::OnPaint()
{
CPaintDC?dc(this);?//?device?context?for?painting
//?TODO:?在此處添加消息處理程序代碼
//?不為繪圖消息調(diào)用?CWnd::OnPaint()
CDC ?MemDC;
int ?ij;
POINT ?pt;
CBitmap??*pOldBmp;
MemDC.CreateCompatibleDC(&dc);
m_BoardBmp.LoadBitmap(IDB_QIPAN);
pOldBmp?=?MemDC.Selectobject(&m_BoardBmp);

for?(i?=?0;?i? {
for?(j?=?0;?j? {
if?(m_ChessBoard[i][j]?==?NOCHESS)
continue;
pt.x?=?j?*?GRILLELENGTH?+?9;
pt.y?=?i?*?GRILLELENGTH?+?10;
m_ChessList.Draw(&MemDC?m_ChessBoard[i][j]?-?1?pt?ILD_TRANSPARENT);
}
}
//繪制用戶正在拖動(dòng)的棋子
if?(m_MoveChess.nChessID?!=?NOCHESS)
m_ChessList.Draw(&MemDC?m_MoveChess.nChessID?-?1?
m_MoveChess.ptMovePoint?ILD_TRANSPARENT);
//畫(huà)個(gè)方框把移動(dòng)的棋子框起來(lái)
if?(m_px?&&?m_py)
{
MemDC.MoveTo(m_px?m_py);
MemDC.LineTo

?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----

?????文件??????23010??2014-08-28?20:22??chess\chess\Board.cpp

?????文件???????1789??2014-08-03?19:26??chess\chess\Board.h

?????文件?????971856??2014-08-28?21:11??chess\chess\chess.aps

?????文件???????2500??2014-08-03?09:43??chess\chess\chess.cpp

?????文件????????455??2014-07-27?01:59??chess\chess\chess.h

?????文件??????20166??2014-08-28?21:11??chess\chess\chess.rc

?????文件???????8079??2014-08-28?19:44??chess\chess\chess.vcxproj

?????文件???????6274??2014-08-03?10:00??chess\chess\chess.vcxproj.filters

?????文件????????143??2014-07-23?22:32??chess\chess\chess.vcxproj.user

?????文件???????9055??2014-08-28?20:27??chess\chess\chessDlg.cpp

?????文件???????1355??2014-08-04?20:06??chess\chess\chessDlg.h

?????文件???????1602??2014-08-03?19:28??chess\chess\ChessSocket.cpp

?????文件????????316??2014-07-27?01:34??chess\chess\ChessSocket.h

?????文件???????2699??2014-08-03?14:15??chess\chess\ClientDlg.cpp

?????文件????????580??2014-08-03?14:15??chess\chess\ClientDlg.h

?????文件???????3452??2014-08-28?20:06??chess\chess\define.h

?????文件??????21294??2014-08-03?10:08??chess\chess\Eveluation.cpp

?????文件???????1686??2014-07-27?01:57??chess\chess\Eveluation.h

?????文件???????2339??2014-08-03?22:31??chess\chess\Game.cpp

?????文件????????867??2014-08-03?19:30??chess\chess\Game.h

?????文件???????2503??2014-08-04?19:13??chess\chess\GameDemo.cpp

?????文件????????205??2014-08-01?20:41??chess\chess\GameDemo.h

?????文件???????4880??2014-08-04?19:13??chess\chess\GameOne.cpp

?????文件????????388??2014-08-03?16:56??chess\chess\GameOne.h

?????文件???????2463??2014-08-28?20:06??chess\chess\GameTwo.cpp

?????文件????????267??2014-08-03?17:09??chess\chess\GameTwo.h

?????文件??????16213??2014-08-03?10:08??chess\chess\MoveGenerator.cpp

?????文件???????1728??2014-07-27?02:04??chess\chess\MoveGenerator.h

?????文件???????3198??2014-08-03?19:30??chess\chess\NegaMaxEngine.cpp

?????文件????????496??2014-08-03?17:56??chess\chess\NegaMaxEngine.h

............此處省略42個(gè)文件信息

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