資源簡(jiǎn)介
Unity3d 實(shí)現(xiàn)屏幕自動(dòng)適配,里面有一個(gè)完整的小Dmeo可以學(xué)習(xí)下。

代碼片段和文件信息
using?UnityEngine;
using?System.Collections;
//[ExecuteInEditMode]
public?class?BKAnchor?:?MonoBehaviour?{
public?enum?Anchor
{
Anchor_x
Anchor_y
Anchor_x_y
}
private?MyAnchorCamera?MyAnchorCamera;
private?Transform?MyTransform;
private?float?MyWidth;
private?float?MyHight;
private?float?scale_x?=?0;
private?float?scale_y?=?0;
public?Anchor?anchor;
//?Use?this?for?initialization
void?Start?()?{
MyAnchorCamera?=?Gameobject.FindWithTag(“MainCamera“).GetComponent();
MyTransform?=?transform;
MyWidth?=?MyTransform.renderer.material.mainTexture.width?*?MyTransform.localScale.x;
MyHight?=?MyTransform.renderer.material.mainTexture.height?*?MyTransform.localScale.y;
scale_x?=?((Screen.width?-?MyWidth))?/?MyWidth;
scale_y?=?((Screen.height?-?MyHight))?/?MyHight;
// Debug.Log(MyWidth?+?“?“+?MyHight);
BKAdapt();
}
//?Update?is?called?once?per?frame
void?Update?()?{
}
public?void?BKAdapt()
{
switch(anchor)
{
case?Anchor.Anchor_x: MyTransform.localScale?=?new?Vector3((MyTransform.localScale.x?+?scale_x)?/?MyAnchorCamera.scale
MyTransform.localScale.yMyTransform.localScale.z);break;
case?Anchor.Anchor_y: MyTransform.localScale?=?new?Vector3(MyTransform.localScale.x
(MyTransform.localScale.y?+?scale_y)?/??MyAnchorCamera.scaleMyTransform.localScale.z);break;
case?Anchor.Anchor_x_y: MyTransform.localScale?=?new?Vector3((MyTransform.localScale.x?+?scale_x)?/?MyAnchorCamera.scale
(MyTransform.localScale.y?+?scale_y)?/?MyAnchorCamera.scaleMyTransform.localScale.z);break;
}
}
}
?屬性????????????大小?????日期????時(shí)間???名稱(chēng)
-----------?---------??----------?-----??----
?????目錄???????????0??2013-04-15?14:30??MyCameraAnchor\
?????文件????????1589??2013-01-26?14:13??MyCameraAnchor\BKAnchor.cs
?????目錄???????????0??2013-04-15?14:30??MyCameraAnchor\Editor\
?????文件?????????789??2013-03-28?16:07??MyCameraAnchor\Editor\MyAnchorCameraEditor.cs
?????文件????????1756??2013-01-25?09:26??MyCameraAnchor\MyAnchorCamera.cs
?????文件????????3692??2013-02-16?10:42??MyCameraAnchor\MyUIAnchor.cs
?????文件??????????22??2013-03-26?16:40??MyCameraAnchor\readme.txt
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