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  • 大小: 72KB
    文件類型: .rar
    金幣: 2
    下載: 0 次
    發布日期: 2021-06-07
  • 語言: 其他
  • 標簽: Editor??Console??Pro3.02??

資源簡介

Unity Editor Console Pro 擴展點擊定位到外部工程

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?System;
using?System.Net;
using?System.Collections.Generic;

namespace?FlyingWormConsole3
{
public?class?ConsoleProRemoteServer?:?MonoBehaviour
{
#if?!NETFX_CORE?&&?!UNITY_WEBPlayer?&&?!UNITY_WP8?&&?!UNITY_METRO
public?class?HTTPContext
{
public?HttpListenerContext?context;
public?string?path;

public?string?Command
{
get
{
return?WWW.UnEscapeURL(context.Request.Url.AbsolutePath);
}
}

public?HttpListenerRequest?Request
{
get
{
return?context.Request;
}
}

public?HttpListenerResponse?Response
{
get
{
return?context.Response;
}
}

public?HTTPContext(HttpListenerContext?inContext)
{
context?=?inContext;
}

public?void?RespondWithString(string?inString)
{
Response.StatusDescription?=?“OK“;
Response.StatusCode?=?(int)HttpStatusCode.OK;

if?(!string.IsNullOrEmpty(inString))
{
Response.ContentType?=?“text/plain“;

byte[]?buffer?=?System.Text.Encoding.UTF8.GetBytes(inString);
Response.ContentLength64?=?buffer.Length;
Response.OutputStream.Write(buffer0buffer.Length);
}
}
}

[System.SerializableAttribute]
public?class?QueuedLog
{
public?string?message;
public?string?stackTrace;
public?LogType?type;
}

public?int?port?=?51000;

private?static?HttpListener?listener?=?new?HttpListener();

[NonSerializedAttribute]
public?List?logs?=?new?List();

void?Awake()
{
DontDestroyonload(gameobject);

Debug.Log(“Starting?Console?Pro?Server?on?port?:?“?+?port);
listener.Prefixes.Add(“http://*:“+port+“/“);
listener.Start();
listener.BeginGetContext(ListenerCallback?null);
}

#if?UNITY_4_0?||?UNITY_4_0_1?||?UNITY_4_1?||?UNITY_4_2?||?UNITY_4_3?||?UNITY_4_5?||?UNITY_4_6

void?OnEnable()
{
Application.RegisterLogCallback(LogCallback);
}

void?Update()
{
Application.RegisterLogCallback(LogCallback);
}

void?LateUpdate()
{
Application.RegisterLogCallback(LogCallback);
}

void?OnDisable()
{
Application.RegisterLogCallback(null);
}

#else

void?OnEnable()
{
Application.logMessageReceived?+=?LogCallback;
}

void?OnDisable()
{
Application.logMessageReceived?-=?LogCallback;
}

#endif

public?void?LogCallback(string?logString?string?stackTrace?LogType?type)
{
if(!logString.StartsWith(“CPIGNORE“))
{
QueueLog(logString?stackTrace?type);
}
}

void?QueueLog(string?logString?string?stackTrace?LogType?type)
{
logs.Add(new?QueuedLog()?{?message?=?logString?stackTrace?=?stackTrace?type?=?type?}?);
}

void?ListenerCallback(IAsyncResult?result)
{
HTTPContext?context?=?new?HTTPContext(listener.EndGetContext(result));

HandleRequest(context);

listener.BeginGetContext(new?AsyncCallback(ListenerCallback)?null);
}

void?HandleRequest(HTTPContext?context)
{
//?Debug.LogError(“HANDLE?“?+?context.Request.HttpMethod);
//?Debug.LogError(“HANDLE?“?+?context.path);

bool?foundCommand?=?false;

switch(context.Command)
{
case?“/NewLogs

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????3703??2015-07-28?04:44??ConsolePro\ConsoleProRemoteServer.cs

?????文件????????264??2015-07-28?04:44??ConsolePro\ConsoleProRemoteServer.cs.meta

?????文件?????182784??2016-11-19?17:22??ConsolePro\Editor\ConsolePro.Editor.dll

?????文件????????467??2016-11-15?20:23??ConsolePro\Editor\ConsolePro.Editor.dll.meta

?????文件????????191??2016-11-12?11:26??ConsolePro\Editor.meta

?????文件???????2954??2015-07-28?04:44??ConsolePro\Readme.txt

?????文件????????179??2015-07-28?04:44??ConsolePro\Readme.txt.meta

?????目錄??????????0??2016-11-19?17:22??ConsolePro\Editor

?????目錄??????????0??2016-11-12?11:26??ConsolePro

-----------?---------??----------?-----??----

???????????????190542????????????????????9


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