資源簡介
http://blog.csdn.net/ctxdecs/article/details/43888399

代碼片段和文件信息
#include?“AppDelegate.h“
#include?“Selectlayer.h“
USING_NS_CC;
AppDelegate::AppDelegate()?{
}
AppDelegate::~AppDelegate()?
{
}
//if?you?want?a?different?contextjust?modify?the?value?of?glContextAttrs
//it?will?takes?effect?on?all?platforms
void?AppDelegate::initGLContextAttrs()
{
????//set?OpenGL?context?attributionsnow?can?only?set?six?attributions:
????//redgreenbluealphadepthstencil
????GLContextAttrs?glContextAttrs?=?{8?8?8?8?24?8};
????GLView::setGLContextAttrs(glContextAttrs);
}
bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director
????auto?director?=?Director::getInstance();
????auto?glview?=?director->getOpenGLView();
????if(!glview)?{
????????glview?=?GLViewImpl::createWithRect(“Test34“?Rect(0?0?480?320));
????????director->setOpenGLView(glview);
????}
????director->getOpenGLView()->setDesignResolutionSize(480?320?ResolutionPolicy::FIXED_WIDTH);
????//?turn?on?display?FPS
????director->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????director->setAnimationInterval(1.0?/?60);
????FileUtils::getInstance()->addSearchPath(“res“);
????//?create?a?scene.?it‘s?an?autorelease?object
????auto?scene?=?Selectlayer::createScene();
????//?run
????director->runWithScene(scene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
????Director::getInstance()->stopAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?be?pause
????//?SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()?{
????Director::getInstance()->startAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?resume?here
????//?SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2015-02-20?10:26??Classes\
?????文件????????1924??2015-02-20?10:09??Classes\AppDelegate.cpp
?????文件?????????987??2015-02-04?11:39??Classes\AppDelegate.h
?????文件????????1937??2015-02-20?10:43??Classes\Clientla
?????文件?????????613??2015-02-20?10:29??Classes\Clientla
?????文件????????2153??2015-02-20?10:44??Classes\Gameba
?????文件?????????745??2015-02-20?10:43??Classes\Gameba
?????文件????????1361??2015-02-19?15:18??Classes\Selectla
?????文件?????????336??2015-02-19?15:04??Classes\Selectla
?????文件????????1931??2015-02-20?10:21??Classes\Serverla
?????文件?????????632??2015-02-19?19:35??Classes\Serverla
?????目錄???????????0??2015-02-20?10:26??Classes\socket\
?????文件????????1309??2014-12-21?14:37??Classes\socket\Socketba
?????文件????????1533??2015-02-19?16:48??Classes\socket\Socketba
?????文件????????3155??2015-02-20?10:00??Classes\socket\SocketClient.cpp
?????文件?????????730??2015-02-19?16:52??Classes\socket\SocketClient.h
?????文件????????5283??2015-02-20?11:00??Classes\socket\SocketServer.cpp
?????文件????????1199??2015-02-20?11:00??Classes\socket\SocketServer.h
?????目錄???????????0??2015-02-20?10:26??Resources\
?????目錄???????????0??2015-02-20?10:26??Resources\enemy\
?????文件????????4477??2015-02-19?19:49??Resources\enemy\run0.png
?????文件????????4339??2015-02-19?19:50??Resources\enemy\run1.png
?????文件????????4179??2015-02-19?19:50??Resources\enemy\run2.png
?????文件????????4438??2015-02-19?19:50??Resources\enemy\run3.png
?????文件????????4484??2015-02-19?19:50??Resources\enemy\run4.png
?????文件????????1998??2013-01-26?21:56??Resources\enemy\stand0.png
?????文件????????1961??2013-01-26?21:56??Resources\enemy\stand1.png
?????文件????????1990??2013-01-26?21:56??Resources\enemy\stand2.png
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