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cocos2dx v2.2.6 超級瑪麗源代碼,放置到cocos2dx v2.2.6 sample文件夾中即可編譯。

代碼片段和文件信息
/****************************************************************************
Copyright?(c)?2010-2013?cocos2d-x.org
Copyright?(c)?Microsoft?Open?Technologies?Inc.
http://www.cocos2d-x.org
Permission?is?hereby?granted?free?of?charge?to?any?person?obtaining?a?copy
of?this?software?and?associated?documentation?files?(the?“Software“)?to?deal
in?the?Software?without?restriction?including?without?limitation?the?rights
to?use?copy?modify?merge?publish?distribute?sublicense?and/or?sell
copies?of?the?Software?and?to?permit?persons?to?whom?the?Software?is
furnished?to?do?so?subject?to?the?following?conditions:
The?above?copyright?notice?and?this?permission?notice?shall?be?included?in
all?copies?or?substantial?portions?of?the?Software.
THE?SOFTWARE?IS?PROVIDED?“AS?IS“?WITHOUT?WARRANTY?OF?ANY?KIND?EXPRESS?OR
IMPLIED?INCLUDING?BUT?NOT?LIMITED?TO?THE?WARRANTIES?OF?MERCHANTABILITY
FITNESS?FOR?A?PARTICULAR?PURPOSE?AND?NONINFRINGEMENT.?IN?NO?EVENT?SHALL?THE
AUTHORS?OR?COPYRIGHT?HOLDERS?BE?LIABLE?FOR?ANY?CLAIM?DAMAGES?OR?OTHER
LIABILITY?WHETHER?IN?AN?ACTION?OF?CONTRACT?TORT?OR?OTHERWISE?ARISING?FROM
OUT?OF?OR?IN?CONNECTION?WITH?THE?SOFTWARE?OR?THE?USE?OR?OTHER?DEALINGS?IN
THE?SOFTWARE.
****************************************************************************/
#include?“AppDelegate.h“
#include?“scriptingCore.h“
#include?“generated/jsb_cocos2dx_auto.hpp“
#include?“generated/jsb_cocos2dx_extension_auto.hpp“
#include?“cocos2d_specifics.hpp“
#include?“jsb_cocos2dx_extension_manual.h“
#include?“js_bindings_chipmunk_registration.h“
#include?“jsb_opengl_registration.h“
#include?
#include?
#include?“GameRunningScene.h“
#include?“AppMacros.h“
#include?“GameLoadingScene.h“
#include?“GameMissionInfoScene.h“
#include?“GameHomePageScene.h“
#include?“GameAboutScene.h“
#include?“GameDataDb.h“
#include?“GameDefines.h“
#include?“EasyJs.h“
#include?“generated/jsb_cocos2dx_studio_auto.hpp“
#include?“jsb_cocos2dx_studio_manual.h“
#include?“js_bindings_system_registration.h“
USING_NS_CC;
using?namespace?std;
using?namespace?CocosDenshion;
namespace
{
JSBool?cpp_NotifyLoadResFinish(JSContext?*cx?uint32_t?argc?jsval?*vp)
{
AppDelegate?*pApp?=?NULL;
jsval?*argv?=?JS_ARGV(cx?vp);
JSBool?ok?=?JS_TRUE;
if?(argc?==?1)?
{
cocos2d::CCNode*?arg0;
do?
{
if?(!argv[0].isPrimitive())?
{?
ok?=?JS_FALSE;?
break;?
}
pApp?=?(AppDelegate?*)(void?*)JS::CREADJSVAL(JS::CEasyJs::shareEasyJs()->getJsContext()?argv[0]);
}?while?(false);
}
if?(NULL?!=?pApp)
{
IGameAppScene?*pIAppScane?=?(IGameAppScene?*)pApp;
pIAppScane->onResLoadFinish();
}
//F();
return?JS_TRUE;
}
JSBool?cpp_TestFunction(JSContext?*cx?uint32_t?argc?jsval?*vp)
{
int?a?=?0;
++a;
return?JS_TRUE;
}
}
AppDelegate::AppDelegate()?
{
}
AppDelegate::~AppDelegate()?
{
}
bool?AppDelegate::applicationDidFinishLaunching()?{
??
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????4608??2017-12-07?13:48??SuperMario\.vs\SuperMario\v15\.suo
?????文件?????262144??2017-12-07?13:48??SuperMario\.vs\SuperMario\v15\Browse.VC.db
?????文件??????13668??2017-04-09?01:27??SuperMario\Classes\AppDelegate.cpp
?????文件???????2072??2017-04-09?01:28??SuperMario\Classes\AppDelegate.h
?????文件???????2944??2016-03-01?11:56??SuperMario\Classes\AppMacros.h
?????文件???????4845??2016-01-10?00:09??SuperMario\Classes\Array.h
?????文件???????2174??2016-02-28?19:44??SuperMario\Classes\Calculate.h
?????文件??????26217??2014-12-11?11:53??SuperMario\Classes\CCScale9Sprite.cpp
?????文件??????12412??2016-04-01?19:33??SuperMario\Classes\CCScale9Sprite.h
?????文件???????2346??2016-05-20?13:58??SuperMario\Classes\EasyJs.cpp
?????文件???????1033??2016-08-05?13:46??SuperMario\Classes\EasyJs.h
?????文件????????460??2016-04-14?13:22??SuperMario\Classes\EventConnect.cpp
?????文件????????263??2016-04-14?13:19??SuperMario\Classes\EventConnect.h
?????文件???????2122??2016-08-08?21:50??SuperMario\Classes\GameAboutScene.cpp
?????文件????????555??2016-04-04?23:01??SuperMario\Classes\GameAboutScene.h
?????文件???????5722??2016-02-28?19:45??SuperMario\Classes\GameAutoLadder.cpp
?????文件???????1013??2016-02-21?15:19??SuperMario\Classes\GameAutoLadder.h
?????文件???????3402??2016-05-05?21:04??SuperMario\Classes\GameBadMonster.cpp
?????文件????????729??2016-02-21?19:00??SuperMario\Classes\GameBadMonster.h
?????文件??????12517??2016-04-18?14:05??SuperMario\Classes\Gameba
?????文件???????3751??2016-04-04?12:32??SuperMario\Classes\Gameba
?????文件????????836??2016-02-28?14:56??SuperMario\Classes\GameBreakBlock.cpp
?????文件????????472??2015-12-28?21:22??SuperMario\Classes\GameBreakBlock.h
?????文件???????2436??2016-04-07?13:56??SuperMario\Classes\GameDataDb.cpp
?????文件????????369??2016-04-07?13:03??SuperMario\Classes\GameDataDb.h
?????文件???????2517??2016-04-06?09:03??SuperMario\Classes\GameDefines.h
?????文件???????3768??2016-04-18?12:48??SuperMario\Classes\GameDeviceModel.cpp
?????文件????????962??2016-01-07?00:22??SuperMario\Classes\GameDeviceModel.h
?????文件???????2846??2016-04-13?13:13??SuperMario\Classes\GameEnums.h
?????文件????????436??2016-02-28?14:56??SuperMario\Classes\GameFoodSprite.cpp
............此處省略143個文件信息
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