91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 2KB
    文件類型: .rar
    金幣: 2
    下載: 0 次
    發布日期: 2021-06-14
  • 語言: 其他
  • 標簽: 徑向模糊??

資源簡介

使用于移動平臺的unity徑向模糊屏幕特效,效率不錯

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?System.Collections;
using?System;

[ExecuteInEditMode]
[AddComponentMenu?(“PengLu/ImageEffect/RadialBlur“)]
public?class?ImageEffect_RadialBlur?:?MonoBehaviour?{
#region?Variables
public?Shader?RadialBlurShader?=?null;
private?Material?RadialBlurMaterial?=?null;
//?private?RenderTextureFormat?rtFormat?=?RenderTextureFormat.Default;

[Range(0.0f?1.0f)]
public?float?SampleDist?=?0.17f;

[Range(1.0f?5.0f)]
public?float?SampleStrength?=?2.09f;


#endregion


void?Start?()?{
FindShaders?();
CheckSupport?();
CreateMaterials?();
}

void?FindShaders?()?{
if?(!RadialBlurShader)?{
RadialBlurShader?=?Shader.Find(“PengLu/ImageEffect/Unlit/RadialBlur“);
}
}

void?CreateMaterials()?{
if(!RadialBlurMaterial){
RadialBlurMaterial?=?new?Material(RadialBlurShader);
RadialBlurMaterial.hideFlags?=?HideFlags.HideAndDontSave;
}
}

bool?Supported(){
return?(SystemInfo.supportsImageEffects?&&?SystemInfo.supportsRenderTextures?&&?RadialBlurShader.isSupported);
//?return?true;
}


bool?CheckSupport()?{
if(!Supported())?{
enabled?=?false;
return?false;
}
//?rtFormat?=?SystemInfo.SupportsRenderTextureFormat?(RenderTextureFormat.RGB565)???RenderTextureFormat.RGB565?:?RenderTextureFormat.Default;
return?true;
}


void?OnRenderImage?(RenderTexture?sourceTexture?RenderTexture?destTexture)
{
#if?UNITY_EDITOR
FindShaders?();
CheckSupport?();
CreateMaterials?();
#endif

if(SampleDist?!=?0?&&?SampleStrength?!=?0){

int?rtW?=?sourceTexture.width/8;
????????int?rtH?=?sourceTexture.height/8;


????????RadialBlurMaterial.SetFloat?(“_SampleDist“?SampleDist);
????????RadialBlurMaterial.SetFloat?(“_SampleStrength“?SampleStrength);


????????RenderTexture?rtTempA?=?RenderTexture.GetTemporary?(rtW?rtH?0RenderTextureFormat.Default);
????????????rtTempA.filterMode?=?FilterMode.Bilinear;

????????????Graphics.Blit?(sourceTexture?rtTempA);

????????????RenderTexture?rtTempB?=?RenderTexture.GetTemporary?(rtW?rtH?0RenderTextureFormat.Default);
????????????rtTempB.filterMode?=?FilterMode.Bilinear;
????????????//?RadialBlurMaterial.SetTexture?(“_MainTex“?rtTempA);
????????????Graphics.Blit?(rtTempA?rtTempB?RadialBlurMaterial0);

????????????RadialBlurMaterial.SetTexture?(“_BlurTex“?rtTempB);
??????? Graphics.Blit?(sourceTexture?destTexture?RadialBlurMaterial1);

????????????RenderTexture.ReleaseTemporary(rtTempA);
????????????RenderTexture.ReleaseTemporary(rtTempB);
?
}

else{
Graphics.Blit(sourceTexture?destTexture);

}


}

?public?void?OnDisable?()?{
????????if?(RadialBlurMaterial)
????????????DestroyImmediate?(RadialBlurMaterial);
????????????//?RadialBlurMaterial?=?null;
????}
}

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????1949??2015-09-22?18:00??ImageEffect_RadialBlur.shader

?????文件???????2734??2015-09-22?17:36??ImageEffect_RadialBlur.cs

-----------?---------??----------?-----??----

?????????????????4683????????????????????2


評論

共有 條評論

相關資源