91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 911KB
    文件類型: .rar
    金幣: 2
    下載: 1 次
    發布日期: 2021-06-17
  • 語言: 其他
  • 標簽: Unity??UI??

資源簡介

一套完整的UnityUI框架、可用于實際開發。經過本人開發的考驗

資源截圖

代碼片段和文件信息

using?System;
using?System.Collections.Generic;
using?System.Linq;
using?System.Text;
using?UnityEngine;

namespace?CEngine
{
????public?class?AppSetting
????{
????????public?static?int?appId?=?100;
????????public?static?Platform?platform?=?Platform.UNITY_EDITOR;
????????private?static?string?downloadurl;

????????public?static?bool?isRemote
????????{
????????????get?{?return?ConfigManager.instance.GetBoolValue(“isRemote“);?}
????????}

????????public?static?bool?localLua
????????{
????????????get?{?return?ConfigManager.instance.GetBoolValue(“localLua“);?}
????????}

????????///?
????????///?子游戲名稱
????????///?

????????public?static?string?chessName
????????{
????????????get?{?return?ConfigManager.instance.GetValue(AppSetting.appId.ToString());?}
????????}

????????public?static?string?vercachePath
????????{
????????????get
????????????{
????????????????if?(Application.isPlaying?&&?isRemote)
????????????????????return?downloadurl;
????????????????return?localDataPath;?//Application.streamingAssetsPath;

????????????}
????????????set
????????????{
????????????????downloadurl?=?value;
????????????}
????????}

????????public?static?string?rootPath
????????{
????????????get
????????????{
????????????????if?(isRemote)
????????????????????return?persistentDataPath;

????????????????return?localDataPath;

????????????}
????????}

????????public?static?string?persistentDataPath
????????{
????????????get
????????????{
????????????????string?perDataPath?=?null;
????????????????if?(appId?==?100)
????????????????????perDataPath?=?Application.persistentDataPath;
????????????????else
????????????????????perDataPath?=?System.IO.Path.Combine(System.IO.Path.Combine(Application.persistentDataPath?“Chess“)?ConfigManager.instance.GetValue(appId.ToString()));
????????????????return?perDataPath;
????????????}
????????}

????????public?static?string?localDataPath
????????{
????????????get
????????????{
????????????????string?rootpath?=?System.IO.Path.GetDirectoryName(Application.dataPath);
????????????????string?localpath?=?System.IO.Path.Combine(System.IO.Path.GetDirectoryName(rootpath)?“LocalData“);
????????????????string?outpath?=?null;
????????????????if?(appId?==?100)
????????????????????outpath?=?localpath;
????????????????else
????????????????????outpath?=?System.IO.Path.Combine(System.IO.Path.Combine(localpath?“Chess“)?ConfigManager.instance.GetValue(appId.ToString()));
????????????????return?outpath;
????????????}
????????}

????}

????public?enum?Platform
????{
????????UNITY_EDITOR?=?0
????????UNITY_STANDALONE_WIN
????????UNITY_ANDROID
????????UNITY_IPHONE
????}
}

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件??????13312??2018-01-30?15:42??CEngine20180102\.vs\CEngine\v15\.suo

?????文件???????2734??2017-12-14?13:12??CEngine20180102\AppSetting.cs

?????文件??????65536??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.dll

?????文件?????204288??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.pdb

?????文件??????11140??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.xml

?????文件????1541120??2017-05-08?20:50??CEngine20180102\bin\Debug\UnityEngine.dll

?????文件?????248832??2017-05-08?20:06??CEngine20180102\bin\Debug\UnityEngine.UI.dll

?????文件?????245582??2017-05-08?20:51??CEngine20180102\bin\Debug\UnityEngine.UI.xml

?????文件????2702449??2017-05-08?20:51??CEngine20180102\bin\Debug\UnityEngine.xml

?????文件???????4701??2017-12-25?20:04??CEngine20180102\CEngine.csproj

?????文件????????922??2017-12-16?17:15??CEngine20180102\Launcher.cs

?????文件??????13444??2017-12-12?18:08??CEngine20180102\Modules\ResourceModule\AssetBundleLoad.cs

?????文件???????2979??2017-12-20?09:51??CEngine20180102\Modules\ResourceModule\CacheModule\AssetBundleCache.cs

?????文件???????2683??2017-12-13?11:20??CEngine20180102\Modules\ResourceModule\CacheModule\Caches.cs

?????文件???????2134??2017-12-12?13:26??CEngine20180102\Modules\ResourceModule\CacheModule\GameobjectPool.cs

?????文件???????1890??2017-12-13?10:29??CEngine20180102\Modules\ResourceModule\CacheModule\Pools.cs

?????文件???????1597??2017-12-20?09:49??CEngine20180102\Modules\ResourceModule\CacheModule\SoundCache.cs

?????文件???????1444??2017-12-20?09:51??CEngine20180102\Modules\ResourceModule\CacheModule\SpriteCache.cs

?????文件???????1388??2017-12-12?13:26??CEngine20180102\Modules\ResourceModule\CacheModule\TextureCache.cs

?????文件???????3299??2017-12-13?15:27??CEngine20180102\Modules\ResourceModule\ResourceLoad.cs

?????文件???????8496??2017-12-20?09:49??CEngine20180102\Modules\ResourceModule\ResourceManager.cs

?????文件???????2764??2017-12-12?13:28??CEngine20180102\Modules\ResourceModule\TaskEntity\frametask.cs

?????文件???????2837??2017-12-12?13:25??CEngine20180102\Modules\ResourceModule\TaskEntity\ITask.cs

?????文件???????5428??2017-12-12?13:25??CEngine20180102\Modules\ResourceModule\TaskEntity\ThreadTask.cs

?????文件???????4071??2017-12-13?13:50??CEngine20180102\Modules\ResourceModule\TaskEntity\WWWTask.cs

?????文件???????9982??2017-12-23?09:35??CEngine20180102\Modules\SettingModule\SettingParser.cs

?????文件????????577??2017-12-13?18:01??CEngine20180102\Modules\UIModule\Enums.cs

?????文件???????5407??2017-12-20?09:48??CEngine20180102\Modules\UIModule\UILoader.cs

?????文件??????11877??2017-12-20?10:05??CEngine20180102\Modules\UIModule\UIManager.cs

?????文件??????15638??2017-12-20?09:47??CEngine20180102\Modules\UIModule\UIMould.cs

............此處省略45個文件信息

評論

共有 條評論