資源簡介
一套完整的UnityUI框架、可用于實際開發。經過本人開發的考驗

代碼片段和文件信息
using?System;
using?System.Collections.Generic;
using?System.Linq;
using?System.Text;
using?UnityEngine;
namespace?CEngine
{
????public?class?AppSetting
????{
????????public?static?int?appId?=?100;
????????public?static?Platform?platform?=?Platform.UNITY_EDITOR;
????????private?static?string?downloadurl;
????????public?static?bool?isRemote
????????{
????????????get?{?return?ConfigManager.instance.GetBoolValue(“isRemote“);?}
????????}
????????public?static?bool?localLua
????????{
????????????get?{?return?ConfigManager.instance.GetBoolValue(“localLua“);?}
????????}
????????///?
????????///?子游戲名稱
????????///?
????????public?static?string?chessName
????????{
????????????get?{?return?ConfigManager.instance.GetValue(AppSetting.appId.ToString());?}
????????}
????????public?static?string?vercachePath
????????{
????????????get
????????????{
????????????????if?(Application.isPlaying?&&?isRemote)
????????????????????return?downloadurl;
????????????????return?localDataPath;?//Application.streamingAssetsPath;
????????????}
????????????set
????????????{
????????????????downloadurl?=?value;
????????????}
????????}
????????public?static?string?rootPath
????????{
????????????get
????????????{
????????????????if?(isRemote)
????????????????????return?persistentDataPath;
????????????????return?localDataPath;
????????????}
????????}
????????public?static?string?persistentDataPath
????????{
????????????get
????????????{
????????????????string?perDataPath?=?null;
????????????????if?(appId?==?100)
????????????????????perDataPath?=?Application.persistentDataPath;
????????????????else
????????????????????perDataPath?=?System.IO.Path.Combine(System.IO.Path.Combine(Application.persistentDataPath?“Chess“)?ConfigManager.instance.GetValue(appId.ToString()));
????????????????return?perDataPath;
????????????}
????????}
????????public?static?string?localDataPath
????????{
????????????get
????????????{
????????????????string?rootpath?=?System.IO.Path.GetDirectoryName(Application.dataPath);
????????????????string?localpath?=?System.IO.Path.Combine(System.IO.Path.GetDirectoryName(rootpath)?“LocalData“);
????????????????string?outpath?=?null;
????????????????if?(appId?==?100)
????????????????????outpath?=?localpath;
????????????????else
????????????????????outpath?=?System.IO.Path.Combine(System.IO.Path.Combine(localpath?“Chess“)?ConfigManager.instance.GetValue(appId.ToString()));
????????????????return?outpath;
????????????}
????????}
????}
????public?enum?Platform
????{
????????UNITY_EDITOR?=?0
????????UNITY_STANDALONE_WIN
????????UNITY_ANDROID
????????UNITY_IPHONE
????}
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件??????13312??2018-01-30?15:42??CEngine20180102\.vs\CEngine\v15\.suo
?????文件???????2734??2017-12-14?13:12??CEngine20180102\AppSetting.cs
?????文件??????65536??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.dll
?????文件?????204288??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.pdb
?????文件??????11140??2018-01-11?11:18??CEngine20180102\bin\Debug\CEngine.xm
?????文件????1541120??2017-05-08?20:50??CEngine20180102\bin\Debug\UnityEngine.dll
?????文件?????248832??2017-05-08?20:06??CEngine20180102\bin\Debug\UnityEngine.UI.dll
?????文件?????245582??2017-05-08?20:51??CEngine20180102\bin\Debug\UnityEngine.UI.xm
?????文件????2702449??2017-05-08?20:51??CEngine20180102\bin\Debug\UnityEngine.xm
?????文件???????4701??2017-12-25?20:04??CEngine20180102\CEngine.csproj
?????文件????????922??2017-12-16?17:15??CEngine20180102\Launcher.cs
?????文件??????13444??2017-12-12?18:08??CEngine20180102\Modules\ResourceModule\AssetBundleLoad.cs
?????文件???????2979??2017-12-20?09:51??CEngine20180102\Modules\ResourceModule\CacheModule\AssetBundleCache.cs
?????文件???????2683??2017-12-13?11:20??CEngine20180102\Modules\ResourceModule\CacheModule\Caches.cs
?????文件???????2134??2017-12-12?13:26??CEngine20180102\Modules\ResourceModule\CacheModule\Gameob
?????文件???????1890??2017-12-13?10:29??CEngine20180102\Modules\ResourceModule\CacheModule\Pools.cs
?????文件???????1597??2017-12-20?09:49??CEngine20180102\Modules\ResourceModule\CacheModule\SoundCache.cs
?????文件???????1444??2017-12-20?09:51??CEngine20180102\Modules\ResourceModule\CacheModule\SpriteCache.cs
?????文件???????1388??2017-12-12?13:26??CEngine20180102\Modules\ResourceModule\CacheModule\TextureCache.cs
?????文件???????3299??2017-12-13?15:27??CEngine20180102\Modules\ResourceModule\ResourceLoad.cs
?????文件???????8496??2017-12-20?09:49??CEngine20180102\Modules\ResourceModule\ResourceManager.cs
?????文件???????2764??2017-12-12?13:28??CEngine20180102\Modules\ResourceModule\TaskEntity\fr
?????文件???????2837??2017-12-12?13:25??CEngine20180102\Modules\ResourceModule\TaskEntity\ITask.cs
?????文件???????5428??2017-12-12?13:25??CEngine20180102\Modules\ResourceModule\TaskEntity\ThreadTask.cs
?????文件???????4071??2017-12-13?13:50??CEngine20180102\Modules\ResourceModule\TaskEntity\WWWTask.cs
?????文件???????9982??2017-12-23?09:35??CEngine20180102\Modules\SettingModule\SettingParser.cs
?????文件????????577??2017-12-13?18:01??CEngine20180102\Modules\UIModule\Enums.cs
?????文件???????5407??2017-12-20?09:48??CEngine20180102\Modules\UIModule\UILoader.cs
?????文件??????11877??2017-12-20?10:05??CEngine20180102\Modules\UIModule\UIManager.cs
?????文件??????15638??2017-12-20?09:47??CEngine20180102\Modules\UIModule\UIMould.cs
............此處省略45個文件信息
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