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    發布日期: 2021-06-18
  • 語言: 其他
  • 標簽: LIB3DS??

資源簡介

LIB3DS例子,OpenGL顯示3DS文件,編譯example時,只要把example/glstub.h.in中的 #include 改成你的glut.h所在目錄

資源截圖

代碼片段和文件信息

/*
?*?The?3D?Studio?File?Format?Library
?*?Copyright?(C)?1996-2001?by?J.E.?Hoffmann?
?*?All?rights?reserved.
?*
?*?This?program?is??free??software;??you?can?redistribute?it?and/or?modify?it
?*?under?the?terms?of?the??GNU?Lesser?General?Public?License??as?published?by?
?*?the??Free?Software?Foundation;??either?version?2.1?of?the?License??or?(at?
?*?your?option)?any?later?version.
?*
?*?This??program??is??distributed?in??the??hope?that?it?will??be?useful??but
?*?WITHOUT?ANY?WARRANTY;?without?even?the?implied?warranty?of?MERCHANTABILITY
?*?or??FITNESS?FOR?A??PARTICULAR?PURPOSE.??See?the??GNU?Lesser?General?Public??
?*?License?for?more?details.
?*
?*?You?should??have?received??a?copy?of?the?GNU?Lesser?General?Public?License
?*?along?with??this?program;??if?not?write?to?the??Free?Software?Foundation
?*?Inc.?675?Mass?Ave?Cambridge?MA?02139?USA.
?*
?*?$Id:?3ds2rib.cv?1.3?2001/07/07?19:05:30?jeh?Exp?$
?*/
#include?
#include?
#include?
#include?
#include?
#include?
#include?
#include?
#include?
#include?
#include?
#ifdef?WITH_DMALLOC
#include?
#endif
#include?


/*!
\example?3ds2rib.c

Simple?3DS?to?RIB?(RenderMan?Interface?Bytestream)?converter.

\code
Syntax:?3ds2rib?[options]?filename?[options]

Options:\n“
??-h/--help???????????????This?help
??-o/--output???Write?output?to??instead?of?stdout
??-c/--camera???????Use?camera??for?rendering
??-a/--all????????????????Render?all?frames
??-f/--frame?#????????????Render?frame?#
??-d/--downcuts?#?????????Render?#?frames?of?animation
\endcode

\author?J.E.?Hoffmann?
*/


static?void
help()
{
??fprintf(stderr
“The?3D?Studio?File?Format?Library?-?3ds2rib?Version?“?VERSION?“\n“
“Copyright?(C)?1996-2001?by?J.E.?Hoffmann?\n“
“All?rights?reserved.\n“
“\n“
“Syntax:?3ds2rib?[options]?filename?[options]\n“
“\n“
“Options:\n“
“??-h/--help???????????????This?help\n“
“??-o/--output???Write?output?to??instead?of?stdout\n“
“??-c/--camera???????Use?camera??for?rendering\n“
“??-a/--all????????????????Render?all?frames\n“
“??-f/--frame?#????????????Render?frame?#\n“
“??-d/--downcuts?#?????????Render?#?frames?of?animation\n“
“\n“
);
??exit(1);
}


typedef?enum?_Flags?{
??LIB3DS2RIB_ALL??=0x0001
}?Flags;

static?const?char*?filename=0;
static?const?char*?output=0;
static?Lib3dsDword?flags=0;
static?float?frame=0.0f;
static?const?char*?camera=0;
static?int?downcuts=0;


static?void
parse_args(int?argc?char?**argv)
{
??int?i;
??
??for?(i=1;?i????if?(argv[i][0]==‘-‘)?{
??????if?((strcmp(argv[i]“-h“)==0)?||?(strcmp(argv[i]“--help“)==0))?{
????????help();
??????}
??????else
??????if?((strcmp(argv[i]“-o“)==0)?||?(strcmp(argv[i]“--output“)==0))?{
????????++i;
????????if?(output?||?(i>=argc))?{
??????????help();
????????}

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