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資源簡介

隨著項目的研發進度,Asset數量也會爆發式地增長,資源管理面臨很大的挑戰。如何查找并區分有效和無效的資源,是很多項目管理者非常重視的事情。本文介紹的這個工具可以自動分析查找項目中未使用到的資源,在選擇刪除的時候還可以將這些文件打包備份,確保資源的安全性、提高項目管理的效率。

資源截圖

代碼片段和文件信息

/**
asset?cleaner
Copyright?(c)?2015?Tatsuhiko?Yamamura

????This?software?is?released?under?the?MIT?License.
????http://opensource.org/licenses/mit-license.php
*/
using?UnityEngine;
using?System.Collections;
using?System.Collections.Generic;
using?System.Linq;
using?UnityEditor;
using?System.IO;
using?System.Text.Regularexpressions;

namespace?AssetClean
{
public?class?AssetCollector
{
public?List?deleteFileList?=?new?List?();
ClassReferenceCollection?classCollection?=?new?ClassReferenceCollection?();
ShaderReferenceCollection?shaderCollection?=?new?ShaderReferenceCollection?();

public?bool?useCodeStrip?=?true;
public?bool?saveEditorExtensions?=?true;

public?void?Collection?()
{
try?{
deleteFileList.Clear?();

if(?useCodeStrip?){
classCollection.Collection?();
}
shaderCollection.Collection?();

//?Find?assets
var?files?=?Directory.GetFiles?(“Assets“?“*.*“?SearchOption.AllDirectories)
.Where?(item?=>?Path.GetExtension?(item)?!=?“.meta“)
.Where?(item?=>?Path.GetExtension?(item)?!=?“.js“)
.Where?(item?=>?Path.GetExtension?(item)?!=?“.dll“)
.Where?(item?=>?Regex.IsMatch?(item?“[\\/\\\\]Gizmos[\\/\\\\]“)?==?false)
.Where?(item?=>?Regex.IsMatch?(item?“[\\/\\\\]Plugins[\\/\\\\]Android[\\/\\\\]“)?==?false)
.Where?(item?=>?Regex.IsMatch?(item?“[\\/\\\\]Plugins[\\/\\\\]iOS[\\/\\\\]“)?==?false)
.Where?(item?=>?Regex.IsMatch?(item?“[\\/\\\\]Resources[\\/\\\\]“)?==?false);

if(?useCodeStrip?==?false?){
files?=?files.Where(?item?=>?Path.GetExtension(item)?!=?“.cs“);
}

foreach?(var?path?in?files)?{
var?guid?=?AssetDatabase.AssetPathToGUID?(path);
deleteFileList.Add?(guid);
}
EditorUtility.DisplayProgressBar?(“checking“?“collection?all?files“?0.2f);
UnregistReferenceFromResources();

EditorUtility.DisplayProgressBar?(“checking“?“check?reference?from?resources“?0.4f);
UnregistReferenceFromScenes();

EditorUtility.DisplayProgressBar?(“checking“?“check?reference?from?scenes“?0.6f);
if(?saveEditorExtensions?){
UnregistEditorCodes();
}
}?finally?{
EditorUtility.ClearProgressBar?();
}
}
void?UnregistReferenceFromResources()
{
var?resourcesFiles?=?Directory.GetFiles?(“Assets“?“*.*“?SearchOption.AllDirectories)
.Where?(item?=>?Regex.IsMatch?(item?“[\\/\\\\]Resources[\\/\\\\]“)?==?true)
.Where?(item?=>?Path.GetExtension?(item)?!=?“.meta“)
.ToArray?();
foreach?(var?path?in?AssetDatabase.GetDependencies?(resourcesFiles))?{
UnregistFromDelteList?(AssetDatabase.AssetPathToGUID(path));
}
}

void?UnregistReferenceFromScenes()
{
//?Exclude?objects?that?reference?from?scenes.
var?scenes?=?EditorBuildSettings.scenes
.Where?(item?=>?item.enabled?==?true)
.Select?(item?=>?item.path)
.ToArray?();
foreach?(var?path?in?AssetDatabase.GetDependencies?(scenes))?{
if(?saveEditorExtensions?==?false?){
Debug.Log(path);
}

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2015-07-26?14:42??Tool-UnityAssetCleaner-master\
?????文件?????????263??2015-07-26?14:42??Tool-UnityAssetCleaner-master\.gitignore
?????目錄???????????0??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\
?????文件?????????192??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner.meta
?????目錄???????????0??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\
?????文件?????????192??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor.meta
?????目錄???????????0??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\
?????文件????????5013??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\AssetCollector.cs
?????文件?????????262??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\AssetCollector.cs.meta
?????文件????????6320??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\ClassReferenceCollection.cs
?????文件?????????262??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\ClassReferenceCollection.cs.meta
?????文件????????4751??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\FindUnusedAssets.cs
?????文件?????????262??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\FindUnusedAssets.cs.meta
?????文件????????2307??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\ShaderReferenceCollection.cs
?????文件?????????262??2015-07-26?14:42??Tool-UnityAssetCleaner-master\Assets\Cleaner\Editor\ShaderReferenceCollection.cs.meta
?????文件????????1086??2015-07-26?14:42??Tool-UnityAssetCleaner-master\LICENSE
?????目錄???????????0??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\
?????文件????????4136??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\AudioManager.asset
?????文件????????4276??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\DynamicsManager.asset
?????文件????????4104??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\EditorBuildSettings.asset
?????文件????????4188??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\EditorSettings.asset
?????文件????????4228??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\GraphicsSettings.asset
?????文件????????5520??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\InputManager.asset
?????文件????????4384??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\NavMeshAreas.asset
?????文件????????4112??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\NetworkManager.asset
?????文件????????4308??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\Physics2DSettings.asset
?????文件???????35901??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\ProjectSettings.asset
?????文件??????????52??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\ProjectVersion.txt
?????文件????????4944??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\QualitySettings.asset
?????文件????????4236??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\TagManager.asset
?????文件????????4112??2015-07-26?14:42??Tool-UnityAssetCleaner-master\ProjectSettings\TimeManager.asset
............此處省略1個文件信息

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