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保衛蘿卜cocos2d源碼
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代碼片段和文件信息
#include?“AppDelegate.h“
#include?“SceneManager.h“
#include?“CsvUtil.h“
#include?“Config.h“
#include?“GameScene.h“
#include?“SoundUtil.h“
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
????SceneManager::destroyInstance();
????Config::getInstance()->saveSoundConfig();
????Config::destroyInstance();
????SoundUtil::destroyInstance();
????unLoadSource();
}
bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director
????auto?director?=?Director::getInstance();
????auto?glview?=?director->getOpenGLView();
????if(!glview)
????{
????????glview?=?GLViewImpl::create(“My?Game“);
????????director->setOpenGLView(glview);
????}
????glview->setDesignResolutionSize(960?640?ResolutionPolicy::EXACT_FIT);
????//?turn?on?display?FPS
//????director->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????director->setAnimationInterval(1.0?/?60);
????preLoadSource();
????Config::getInstance()->setSoundConfig();
????SceneManager::getInstance()->initWelComeScene();
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
????Director::getInstance()->stopAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?be?pause
????//?SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()?{
????Director::getInstance()->startAnimation();
????auto?pCurScene?=?Director::getInstance()->getRunningScene();
????if?((pCurScene?!=?NULL)?&&?pCurScene->getName()?==?“GameScene“)
????{
????????auto?pGameScene?=?dynamic_cast(pCurScene);
????????if(!pGameScene->getChildByName(“CoundDown“)?&&?!pGameScene->getChildByName(“GameEnd“))
????????????dynamic_cast(pCurScene)->clickChooseItem();
????}
????//?if?you?use?SimpleAudioEngine?it?must?resume?here
????//?SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
void?AppDelegate::preLoadSource()
{
????SpriteframeCache::getInstance()->addSpriteframesWithFile(“Themes/scene/mainscene1-hd.plist“?“Themes/scene/mainscene1-hd.png“);
//????SpriteframeCache::getInstance()->addSpriteframesWithFile(“Themes/scene/themescene1-hd.plist“?“Themes/scene/themescene1-hd.png“);
//????SpriteframeCache::getInstance()->addSpriteframesWithFile(“Themes/Items/Items00-hd.plist“?“Themes/Items/Items00-hd.png“);
????auto?pCsvUtil?=?CsvUtil::getInstance();
????pCsvUtil->addFileData(BARRIERCSVFILE);
????pCsvUtil->addFileData(TOWERCSVFILE);
????pCsvUtil->addFileData(MONSTERCSVFILE);
????pCsvUtil->addFileData(BULLETCSVFILE);
????pCsvUtil->addFileData(LEVELCSVFILE);
}
void?AppDelegate::unLoadSource()
{
????SpriteframeCache::getInstance()->removeSpriteframes();
????CsvUtil::destroyInstance();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????1156??2016-04-16?15:10??保衛蘿卜cocos2d源碼\JavaApk源碼說明.txt
?????文件????????203??2015-06-03?23:55??保衛蘿卜cocos2d源碼\下載更多打包源碼~.url
?????文件???????2875??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\AppDelegate.cpp
?????文件???????1041??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\AppDelegate.h
?????文件????????965??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Barrierba
?????文件????????567??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Barrierba
?????文件????????531??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BarrierFactory.cpp
?????文件????????378??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BarrierFactory.h
?????文件???????1888??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BarrierManager.cpp
?????文件???????1197??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BarrierManager.h
?????文件????????308??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Barriersla
?????文件????????448??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Barriersla
?????文件???????6157??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletAnchor.cpp
?????文件????????313??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletAnchor.h
?????文件???????3932??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Bulletba
?????文件???????1180??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Bulletba
?????文件???????2813??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletBlueStar.cpp
?????文件????????471??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletBlueStar.h
?????文件???????1113??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletFactory.cpp
?????文件????????419??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletFactory.h
?????文件????????550??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletLittleAnchor.cpp
?????文件????????260??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletLittleAnchor.h
?????文件???????1173??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletManager.cpp
?????文件???????1069??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletManager.h
?????文件???????1577??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletPin.cpp
?????文件????????304??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletPin.h
?????文件???????1430??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletRocket.cpp
?????文件????????459??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\BulletRocket.h
?????文件????????442??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Bulletsla
?????文件????????469??2016-01-15?15:31??保衛蘿卜cocos2d源碼\保衛蘿卜cocos2d源碼\Classes\Bulletsla
............此處省略1037個文件信息
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