91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 79.5MB
    文件類型: .002
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    發布日期: 2022-09-09
  • 語言: 其他
  • 標簽: Game??Programming??Gems??

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CruiseYoung提供的帶有詳細書簽的電子書籍目錄 http://blog.csdn.net/fksec/article/details/7888251 該資料是《游戲編程精粹8》一書的隨書光盤代碼:共兩部分,這是第2部分 游戲編程精粹8 基本信息 中文名: 游戲編程精粹8 原名: Game Programming Gems 8 作者: Adam Lake 圖書分類: 軟件 資源格式: PDF 版本: 插圖版 出版社: Course Technology 書號: 1584507020 發行時間: 2010年03月01日 地區: 美國 語言: 英文 內容簡介 本書為《Game Programming Gems》系列的第八卷。在這一版當中,我們將廣泛地探討重要的實時圖形方面,如Larrabee, PlayStation 3, 以及DirectX 11計算著色器。此外在本書中, 處在第一線的業內頂級開發商如:Blizzard,id, Bizarre Creations, Nexon,以及Intel's Advanced Visual Computing group,還分享了他們如何以最佳的方式利用圖形硬件為游戲創建高品 質視覺效果的真知灼見。 目錄 Face -15 Contents -12 Preface -6 Contributors -1 Section 1 Graphics 1 Introduction 1 1.1 Fast Font Rendering with Instancing 3 1.2 Principles and Practice of Screen Space Ambient Occlusion 12 1.3 Multi-Resolution Deferred Shading 32 1.4 View Frustum Culling of Catmull-Clark Patches in DirectX 11 39 1.5 Ambient Occlusion Using DirectX Compute Shader 50 1.6 Eye-View Pixel Anti-Aliasing for Irregular Shadow Mapping 74 1.7 Overlapped Execution on Programmable Graphics Hardware 90 1.8 Techniques for Effective Vertex and Fragment Shading on the SPUs 101 Section 2 Physics and Animation 119 Introduction 119 2.1 A Versatile and Interactive Anatomical Human Face Model 121 2.2 Curved Paths for Seamless Character Animation 132 2.3 Non-Iterative, Closed-Form, Inverse Kinematic Chain Solver (NCF IK) 141 2.4 Particle Swarm Optimization for Game Programming 152 2.5 Improved Numerical Integration with Analytical Techniques 168 2.6 What a Drag: Modeling Realistic Three-Dimensional Air and Fluid Resistance 183 2.7 Application of Quasi-Fluid Dynamics for Arbitrary Closed Meshes 194 2.8 Approximate Convex Decomposition for Real-Time Collision Detection 202 Section 3 AI 211 Introduction 211 3.1 AI Level of Detail for Really Large Worlds 213 3.2 A Pattern-Based Approach to Modular AI for Games 232 3.3 Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques 244 3.4 A Practical Spatial Architecture for Animal and

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