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Introduction to 3D Game Programming with DirectX 12 by Frank Luna源代碼, 使用前請配置好環(huán)境,如有侵權(quán)請聯(lián)系。
代碼片段和文件信息
/*
#include??//?for?XMVerifyCPUSupport
#include?
#include?
#include?
using?namespace?std;
using?namespace?DirectX;
using?namespace?DirectX::PackedVector;
//?Overload?the??“<<“?operators?so?that?we?can?use?cout?to?
//?output?XMVECTOR?objects.
ostream&?XM_CALLCONV?operator<<(ostream&?os?FXMVECTOR?v)
{
????XMFLOAT3?dest;
????XMStoreFloat3(&dest?v);
????os?<“(“?<????return?os;
}
int?main()
{
????cout.setf(ios_base::boolalpha);
????//?Check?support?for?SSE2?(Pentium4?AMD?K8?and?above).
????if?(!XMVerifyCPUSupport())
????{
????????cout?<“directx?math?not?supported“?<????????return?0;
????}
????
????XMVECTOR?p?=?XMVectorZero();
????XMVECTOR?q?=?XMVectorSplatOne();
????XMVECTOR?u?=?XMVectorSet(1.0f?2.0f?3.0f?0.0f);
????XMVECTOR?v?=?XMVectorReplicate(-2.0f);
????XMVECTOR?w?=?XMVectorSplatZ(u);
????cout?<“p?=?“?<????cout?<“q?=?“?<????cout?<“u?=?“?<????cout?<“v?=?“?<????cout?<“w?=?“?<????
????return?0;
}
*/
?屬性????????????大小?????日期????時間???名稱
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?????文件??????27648??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\.vs\XMVECTOR\v14\.suo
?????文件???????1120??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\InitFunctions.cpp
?????文件????????840??2018-10-17?17:17??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\Release\XMVECTOR.log
?????文件????????912??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\tol.cpp
?????文件???????2021??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\VectorOps.cpp
?????文件???????2783??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\xmvec3.cpp
?????文件???34668544??2018-10-17?17:18??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\XMVECTOR.sdf
?????文件???????1315??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\XMVECTOR.sln
????..A..H.?????29696??2018-10-17?17:18??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\XMVECTOR.v12.suo
?????文件???????7478??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\XMVECTOR.vcxproj
?????文件???????1214??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?1?Vector?Algebra\XMVECTOR\XMVECTOR.vcxproj.filters
?????文件??????59904??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\.vs\BlendDemo\v14\.suo
?????文件??????38119??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\BlendApp.cpp
?????文件???????1271??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\BlendDemo.sln
?????文件???????8092??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\BlendDemo.vcxproj
?????文件???????2826??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\BlendDemo.vcxproj.filters
?????文件????????771??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\fr
?????文件???????3012??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\fr
?????文件???????4302??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\Shaders\Default.hlsl
?????文件???????5491??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\Shaders\LightingUtil.hlsl
?????文件???????4523??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\Waves.cpp
?????文件???????1886??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?10?Blending\BlendDemo\Waves.h
?????文件??????48640??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\.vs\StencilDemo\v14\.suo
?????文件????????666??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\fr
?????文件???????2939??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\fr
?????文件?????129701??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\Models\car.txt
?????文件????2813115??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\Models\skull.txt
?????文件???????4180??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\Shaders\Default.hlsl
?????文件???????5491??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\Shaders\LightingUtil.hlsl
?????文件??????46216??2016-03-24?21:32??Introduction?to?3D?Game?Programming?with?DirectX?12?by?Frank?Luna源代碼\Chapter?11?Stenciling\StencilDemo\StencilApp.cpp
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