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unity勇者跑酷游戲源碼
代碼片段和文件信息
using?System;
using?System.Collections.Generic;
using?UnityEditor;
namespace?UnityStandardAssets.CrossPlatformInput.Inspector
{
????[Initializeonload]
????public?class?CrossPlatformInitialize
????{
????????//?Custom?compiler?defines:
????????//
????????//?CROSS_PLATFORM_INPUT?:?denotes?that?cross?platform?input?package?exists?so?that?other?packages?can?use?their?CrossPlatformInput?functions.
????????//?EDITOR_MOBILE_INPUT?:?denotes?that?mobile?input?should?be?used?in?editor?if?a?mobile?build?target?is?selected.?(i.e.?using?Unity?Remote?app).
????????//?MOBILE_INPUT?:?denotes?that?mobile?input?should?be?used?right?now!
????????static?CrossPlatformInitialize()
????????{
????????????var?defines?=?GetDefinesList(buildTargetGroups[0]);
????????????if?(!defines.Contains(“CROSS_PLATFORM_INPUT“))
????????????{
????????????????SetEnabled(“CROSS_PLATFORM_INPUT“?true?false);
????????????????SetEnabled(“MOBILE_INPUT“?true?true);
????????????}
????????}
????????[MenuItem(“Mobile?Input/Enable“)]
????????private?static?void?Enable()
????????{
????????????SetEnabled(“MOBILE_INPUT“?true?true);
????????????switch?(EditorUserBuildSettings.activeBuildTarget)
????????????{
????????????????case?BuildTarget.Android:
????????????????case?BuildTarget.iOS:
????????????????case?BuildTarget.WP8Player:
????????????????case?BuildTarget.BlackBerry:
case?BuildTarget.PSM:?
case?BuildTarget.Tizen:?
case?BuildTarget.WSAPlayer:?
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?enabled?Mobile?Input.?You‘ll?need?to?use?the?Unity?Remote?app?on?a?connected?device?to?control?your?game?in?the?Editor.“
????????????????????????????????????????????????“OK“);
????????????????????break;
????????????????default:
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?enabled?Mobile?Input?but?you?have?a?non-mobile?build?target?selected?in?your?build?settings.?The?mobile?control?rigs?won‘t?be?active?or?visible?on-screen?until?you?switch?the?build?target?to?a?mobile?platform.“
????????????????????????????????????????????????“OK“);
????????????????????break;
????????????}
????????}
????????[MenuItem(“Mobile?Input/Enable“?true)]
????????private?static?bool?EnableValidate()
????????{
????????????var?defines?=?GetDefinesList(mobileBuildTargetGroups[0]);
????????????return?!defines.Contains(“MOBILE_INPUT“);
????????}
????????[MenuItem(“Mobile?Input/Disable“)]
????????private?static?void?Disable()
????????{
????????????SetEnabled(“MOBILE_INPUT“?false?true);
????????????switch?(EditorUserBuildSettings.activeBuildTarget)
????????????{
????????????????case?BuildTarget.Android:
????????????????case?BuildTarget.iOS:
????????????????case?BuildTarget.WP8Player:
????????????????case?BuildTarget.BlackBerry:
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?disabled?Mobi
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件????????7290??2016-07-17?19:22??Assembly-CSharp-Editor-vs.csproj
?????文件????????7278??2016-07-17?19:22??Assembly-CSharp-Editor.csproj
?????文件????????8297??2016-07-17?19:22??Assembly-CSharp-firstpass-vs.csproj
?????文件????????8297??2016-07-17?19:22??Assembly-CSharp-firstpass.csproj
?????文件????????5357??2016-07-17?19:22??Assembly-CSharp-vs.csproj
?????文件????????5351??2016-07-17?19:22??Assembly-CSharp.csproj
?????目錄???????????0??2016-07-29?15:23??Assets\
?????目錄???????????0??2016-07-29?15:23??Assets\Editor\
?????目錄???????????0??2016-07-29?15:23??Assets\Editor\CrossPlatformInput\
?????文件????????5499??2016-07-17?19:22??Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs
?????文件?????????198??2016-07-17?19:22??Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs.me
?????文件?????????191??2016-07-17?19:22??Assets\Editor\CrossPlatformInput.me
?????文件?????????191??2016-07-17?19:22??Assets\Editor.me
?????目錄???????????0??2016-07-29?15:23??Assets\Effect\
?????文件????????4260??2016-07-17?19:22??Assets\Effect\Cloud.mat
?????文件?????????138??2016-07-17?19:22??Assets\Effect\Cloud.mat.me
?????文件???????25236??2016-07-17?19:22??Assets\Effect\Cloud.png
?????文件????????1121??2016-07-17?19:22??Assets\Effect\Cloud.png.me
?????文件???????46432??2016-07-17?19:22??Assets\Effect\Running_Effect.prefab
?????文件?????????138??2016-07-17?19:22??Assets\Effect\Running_Effect.prefab.me
?????文件?????????191??2016-07-17?19:22??Assets\Effect.me
?????目錄???????????0??2016-07-29?15:23??Assets\FBX\
?????目錄???????????0??2016-07-29?15:23??Assets\FBX\Materials\
?????文件????????4216??2016-07-17?19:22??Assets\FBX\Materials\No?Name.mat
?????文件?????????138??2016-07-17?19:22??Assets\FBX\Materials\No?Name.mat.me
?????文件?????????191??2016-07-17?19:22??Assets\FBX\Materials.me
?????文件???????13360??2016-07-17?19:22??Assets\FBX\Plane.FBX
?????文件????????1750??2016-07-17?19:22??Assets\FBX\Plane.FBX.me
?????文件?????????191??2016-07-17?19:22??Assets\FBX.me
?????文件??????109888??2016-07-17?19:22??Assets\MainGame.unity
?????文件?????????174??2016-07-17?19:22??Assets\MainGame.unity.me
............此處省略2733個文件信息
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