91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

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    發布日期: 2023-05-06
  • 語言: 其他
  • 標簽: Unity3D??

資源簡介

Unity3D三國群英傳完整源碼 三國群英傳是一款由奧汀(Odin)公司出品的策略性小游戲,游戲的角色頭像都是采用3d圖會制而成的,在百人對百人大對決的戰場上,采用了可調整鏡頭遠近、具有3D景觀的視角,武將技在高彩模式的畫面下有著眩麗的光影效果非不中給力。三國群英傳游戲與以往的三國游戲相同的是統一全國,不同的是它的時間(應該說是年代)的表示方法是即時的,也就是說它不是回合制的,而時間是以月來計算的。游戲的重點是戰爭而非內政,玩家可親臨前線,在沙場上殺敵,也可運籌帷幄。 開發環境Unity3D-4.3.4

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?UnityEditor;
using?System.Collections.Generic;

///?
///?Inspector?class?used?to?edit?Inventory?Databases.
///?


[CustomEditor(typeof(InvDatabase))]
public?class?InvDatabaseInspector?:?Editor
{
static?int?mIndex?=?0;

bool?mConfirmDelete?=?false;

///?
///?Draw?an?enlarged?sprite?within?the?specified?texture?atlas.
///?


public?Rect?DrawSprite?(Texture2D?tex?Rect?sprite?Material?mat)?{?return?DrawSprite(tex?sprite?mat?true?0);?}

///?
///?Draw?an?enlarged?sprite?within?the?specified?texture?atlas.
///?


public?Rect?DrawSprite?(Texture2D?tex?Rect?sprite?Material?mat?bool?addPadding)
{
return?DrawSprite(tex?sprite?mat?addPadding?0);
}

///?
///?Draw?an?enlarged?sprite?within?the?specified?texture?atlas.
///?


public?Rect?DrawSprite?(Texture2D?tex?Rect?sprite?Material?mat?bool?addPadding?int?maxSize)
{
float?paddingX?=?addPadding???4f?/?tex.width?:?0f;
float?paddingY?=?addPadding???4f?/?tex.height?:?0f;
float?ratio?=?(sprite.height?+?paddingY)?/?(sprite.width?+?paddingX);

ratio?*=?(float)tex.height?/?tex.width;

//?Draw?the?checkered?background
Color?c?=?GUI.color;
Rect?rect?=?NGUIEditorTools.DrawBackground(tex?ratio);
GUI.color?=?c;

if?(maxSize?>?0)
{
float?dim?=?maxSize?/?Mathf.Max(rect.width?rect.height);
rect.width?*=?dim;
rect.height?*=?dim;
}

//?We?only?want?to?draw?into?this?rectangle
if?(Event.current.type?==?EventType.Repaint)
{
if?(mat?==?null)
{
GUI.DrawTextureWithTexCoords(rect?tex?sprite);
}
else
{
//?NOTE:?DrawPreviewTexture?doesn‘t?seem?to?support?BeginGroup-based?clipping
//?when?a?custom?material?is?specified.?It?seems?to?be?a?bug?in?Unity.
//?Passing?‘null‘?for?the?material?or?omitting?the?parameter?clips?as?expected.
UnityEditor.EditorGUI.DrawPreviewTexture(sprite?tex?mat);
//UnityEditor.EditorGUI.DrawPreviewTexture(drawRect?tex);
//GUI.DrawTexture(drawRect?tex);
}
rect?=?new?Rect(sprite.x?+?rect.x?sprite.y?+?rect.y?sprite.width?sprite.height);
}
return?rect;
}

///?
///?Helper?function?that?sets?the?index?to?the?index?of?the?specified?item.
///?


public?static?void?SelectIndex?(InvDatabase?db?InvbaseItem?item)
{
mIndex?=?0;

foreach?(InvbaseItem?i?in?db.items)
{
if?(i?==?item)?break;
++mIndex;
}
}

///?
///?Draw?the?inspector?widget.
///?


public?override?void?OnInspectorGUI?()
{
NGUIEditorTools.SetLabelWidth(80f);
InvDatabase?db?=?target?as?InvDatabase;
NGUIEditorTools.DrawSeparator();

InvbaseItem?item?=?null;

if?(db.items?==?null?||?db.items.Count?==?0)
{
mIndex?=?0;
}
else
{
mIndex?=?Mathf.Clamp(mIndex?0?db.items.Count?-?1);
item?=?db.items[mIndex];
}

if?(mConfirmDelete)
{
//?Show?the?confirmation?dialog
GUILayout.Label(“Are?you?sure?you?want?to?delete?‘“?+?item.name?+?“‘?“);
NGUI

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件??????12292??2013-08-12?22:31??Unity3D三國群英傳完整源碼\Assets\.DS_Store

?????文件???????5394??2014-05-29?10:25??Unity3D三國群英傳完整源碼\Assets\1.txt

?????文件?????????93??2014-05-28?22:56??Unity3D三國群英傳完整源碼\Assets\1.txt.meta

?????文件???????6148??2013-08-07?22:31??Unity3D三國群英傳完整源碼\Assets\ex2D\.DS_Store

?????文件???????6148??2013-08-07?22:29??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\.DS_Store

?????文件??????67584??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\ex2D.Runtime.dll

?????文件????????153??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\ex2D.Runtime.dll.meta

?????文件???????1141??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlend.shader

?????文件????????111??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlend.shader.meta

?????文件???????2857??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendClipping.shader

?????文件?????????89??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendClipping.shader.meta

?????文件???????1246??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendNoZTest.shader

?????文件?????????89??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendNoZTest.shader.meta

?????文件???????2601??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendPixelPerfect.shader

?????文件?????????89??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders\SpriteBlendPixelPerfect.shader.meta

?????文件?????????90??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core\Shaders.meta

?????文件?????????90??2013-03-03?21:30??Unity3D三國群英傳完整源碼\Assets\ex2D\Core.meta

?????文件???????6148??2013-08-07?22:31??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\.DS_Store

?????文件?????142336??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\ex2D.Editor.dll

?????文件????????153??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\ex2D.Editor.dll.meta

?????文件???????6148??2013-08-07?22:29??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\.DS_Store

?????文件?????????89??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\border.png

?????文件????????707??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\border.png.meta

?????文件?????????90??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\box.png

?????文件????????707??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\box.png.meta

?????文件???????2896??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\Checkerboard_64x64.png

?????文件????????709??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\Checkerboard_64x64.png.meta

?????文件???????6046??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\ex2d_logo.png

?????文件????????708??2013-07-18?19:56??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\ex2d_logo.png.meta

?????文件???????4200??2012-05-11?19:01??Unity3D三國群英傳完整源碼\Assets\ex2D\Editor\Resource\Materials\Checkerboard_64x64-png.mat

............此處省略15142個文件信息

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