資源簡介
本課程設(shè)計的目的是對網(wǎng)絡(luò)上的ARP數(shù)據(jù)包進(jìn)行解析,從而熟悉ARP數(shù)據(jù)包的結(jié)構(gòu),對ARP協(xié)議有更好的理解和認(rèn)識。
代碼片段和文件信息
//------------------------------------------------------------------------------
//?
//?????Copyright?(c)?Microsoft?Corporation.??All?rights?reserved.
//?
//------------------------------------------------------------------------------
#include?“stdafx.h“
#include?“ImageRenderer.h“
///?
///?Constructor
///?
ImageRenderer::ImageRenderer()?:?
????m_hWnd(0)
????m_sourceWidth(0)
????m_sourceHeight(0)
????m_sourceStride(0)
????m_pD2DFactory(NULL)?
????m_pRenderTarget(NULL)
????m_pBitmap(0)
{
}
///?
///?Destructor
///?
ImageRenderer::~ImageRenderer()
{
????DiscardResources();
????SafeRelease(m_pD2DFactory);
}
///?
///?Ensure?necessary?Direct2d?resources?are?created
///?
///?indicates?success?or?failure
HRESULT?ImageRenderer::EnsureResources()
{
????HRESULT?hr?=?S_OK;
????if?(NULL?==?m_pRenderTarget)
????{
????????D2D1_SIZE_U?size?=?D2D1::SizeU(m_sourceWidth?m_sourceHeight);
????????D2D1_RENDER_TARGET_PROPERTIES?rtProps?=?D2D1::RenderTargetProperties();
????????rtProps.pixelFormat?=?D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM?D2D1_ALPHA_MODE_IGNORE);
????????rtProps.usage?=?D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE;
????????//?Create?a?hWnd?render?target?in?order?to?render?to?the?window?set?in?initialize
????????hr?=?m_pD2DFactory->CreateHwndRenderTarget(
????????????rtProps
????????????D2D1::HwndRenderTargetProperties(m_hWnd?size)
????????????&m_pRenderTarget
????????????);
????????if?(?FAILED(hr)?)
????????{
????????????return?hr;
????????}
????????//?Create?a?bitmap?that?we?can?copy?image?data?into?and?then?render?to?the?target
????????hr?=?m_pRenderTarget->CreateBitmap(
????????????size?
????????????D2D1::BitmapProperties(?D2D1::PixelFormat(?DXGI_FORMAT_B8G8R8A8_UNORM?D2D1_ALPHA_MODE_IGNORE)?)
????????????&m_pBitmap?
????????????);
????????if?(?FAILED(hr)?)
????????{
????????????SafeRelease(m_pRenderTarget);
????????????return?hr;
????????}
????}
????return?hr;
}
///?
///?Dispose?of?Direct2d?resources?
///?
void?ImageRenderer::DiscardResources()
{
????SafeRelease(m_pRenderTarget);
????SafeRelease(m_pBitmap);
}
///?
///?Set?the?window?to?draw?to?as?well?as?the?video?format
///?Implied?bits?per?pixel?is?32
///?
///?window?to?draw?to
///?already?created?D2D?factory?object
///?width?(in?pixels)?of?image?data?to?be?drawn
///?height?(in?pixels)?of?image?data?to?be?drawn
///?length?(in?bytes)?of?a?single?scanline
///?indicates?success?or?failure
HRESULT?ImageRenderer::Initialize(HWND?hWnd?ID2D1Factory*?pD2DFactory?int?sourceWidth?int?sourceHeight?int?sourceStride)
{
????
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-11-24?13:10??KinectFusionExplorer-D2D\
?????目錄???????????0??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\
?????文件??????152482??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\CL.read.1.tlog
?????文件????????2460??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\CL.write.1.tlog
?????文件??????299690??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\ImageRenderer.obj
?????文件??????977904??2014-10-19?13:23??KinectFusionExplorer-D2D\Debug\Kinect20.Fusion.dll
?????文件??????393728??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.exe
?????文件?????1425548??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.ilk
?????文件??????????61??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.lastbuildstate
?????文件????????2955??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.log
?????文件?????4664320??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.pdb
?????文件???????15788??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer-D2D.res
?????文件??????357332??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\KinectFusionExplorer.obj
?????文件?????1189868??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\KinectFusion
?????文件??????700052??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\KinectFusionProcessor.obj
?????文件??????296559??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\KinectFusionProcessorfr
?????文件???????26773??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\Timer.obj
?????文件????????3654??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\cl.command.1.tlog
?????文件???????????2??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件???????????2??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件???????????2??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件???????????2??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件????????3252??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件????????6858??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件????????1190??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\li
?????文件?????????616??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\rc.command.1.tlog
?????文件????????2220??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\rc.read.1.tlog
?????文件?????????246??2018-11-23?13:30??KinectFusionExplorer-D2D\Debug\rc.write.1.tlog
?????文件?????1616896??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\vc110.idb
?????文件?????2265088??2018-11-23?13:29??KinectFusionExplorer-D2D\Debug\vc110.pdb
?????文件????????4780??2014-10-19?12:43??KinectFusionExplorer-D2D\ImageRenderer.cpp
............此處省略50個文件信息
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