資源簡介
OpenGL實(shí)現(xiàn)飄動的三維圖形,貼紋理,旋轉(zhuǎn)等功能
代碼片段和文件信息
/*
?* This?Code?Was?Created?By?bosco?/?Jeff?Molofee?2000
?* A?HUGE?Thanks?To?Fredric?Echols?For?Cleaning?Up
?* And?Optimizing?The?base?Code?Making?It?More?Flexible!
?* If?You‘ve?Found?This?Code?Useful?Please?Let?Me?Know.
?* Visit?My?Site?At?nehe.gamedev.net
?*/
#include? //?Header?File?For?Windows
#include? //?Header?File?For?Standard?Input/Output
#include? //?Header?File?For?The?Math?Library
#include? //?Header?File?For?The?OpenGL32?Library
#include? //?Header?File?For?The?GLu32?Library
#include? //?Header?File?For?The?Glaux?Library
HDC hDC=NULL; //?Private?GDI?Device?Context
HGLRC hRC=NULL; //?Permanent?Rendering?Context
HWND hWnd=NULL; //?Holds?Our?Window?Handle
HINSTANCE hInstance; //?Holds?The?Instance?Of?The?Application
bool keys[256]; //?Array?Used?For?The?Keyboard?Routine
bool active=TRUE; //?Window?Active?Flag?Set?To?TRUE?By?Default
bool fullscreen=TRUE; //?Fullscreen?Flag?Set?To?Fullscreen?Mode?By?Default
float?points[45][45][3];????//?The?Array?For?The?Points?On?The?Grid?Of?Our?“Wave“
int?wiggle_count?=?0; //?Counter?Used?To?Control?How?Fast?Flag?Waves
GLfloat xrot; //?X?Rotation?(?NEW?)
GLfloat yrot; //?Y?Rotation?(?NEW?)
GLfloat zrot; //?Z?Rotation?(?NEW?)
GLfloat?hold; //?Temporarily?Holds?A?Floating?Point?Value
GLuint texture[1]; //?Storage?For?One?Texture?(?NEW?)
LRESULT CALLBACK?WndProc(HWND?UINT?WPARAM?LPARAM); //?Declaration?For?WndProc
AUX_RGBImageRec?*LoadBMP(char?*Filename) //?Loads?A?Bitmap?Image
{
FILE?*File=NULL; //?File?Handle
if?(!Filename) //?Make?Sure?A?Filename?Was?Given
{
return?NULL; //?If?Not?Return?NULL
}
File=fopen(Filename“r“); //?Check?To?See?If?The?File?Exists
if?(File) //?Does?The?File?Exist?
{
fclose(File); //?Close?The?Handle
return?auxDIBImageLoad(Filename); //?Load?The?Bitmap?And?Return?A?Pointer
}
return?NULL; //?If?Load?Failed?Return?NULL
}
int?LoadGLTextures() //?Load?Bitmaps?And?Convert?To?Textures
{
int?Status=FALSE; //?Status?Indicator
AUX_RGBImageRec?*TextureImage[1]; //?Create?Storage?Space?For?The?Texture
memset(TextureImage0sizeof(void?*)*1);??????????? //?Set?The?Pointer?To?NULL
//?Load?The?Bitmap?Check?For?Errors?If?Bitmap‘s?Not?Found?Quit
if?(TextureImage[0]=LoadBMP(“Data/rbL.bmp“))
{
Status=TRUE; //?Set?The?Status?To?TRUE
glGenTextures(1?&texture[0]); //?Create?The?Texture
//?Typical?Texture?Generation?Using?Data?From?The?Bitmap
glBindTexture(GL_TEXTURE_2D?texture[0]);
glTexImage2D(GL_TEXTURE_2D?0?3?TextureImage[0]->sizeX?TextureImage[0]->sizeY?0?GL_RGB?GL_UNSIGNED_BYTE?TextureImage[0]->data);
glTexParameteri(GL_TEXTURE_2DGL_TEXTURE_MIN_FILTERGL_LINEAR);
glTexParameteri(GL_TEXTURE_2DGL_TEXTURE_MAG_FILTERGL_LINEAR);
}
if?(TextureImage[0])
?屬性????????????大小?????日期????時間???名稱
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?????文件?????262198??2015-04-23?14:22??OpenGL飄動的雛菊畫布\lesson11\Data\rbL.bmp
?????文件??????66616??1999-12-05?00:12??OpenGL飄動的雛菊畫布\lesson11\Data\Tim.bmp
?????文件????????700??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\cl.command.1.tlog
?????文件??????13266??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\CL.read.1.tlog
?????文件????????346??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\CL.write.1.tlog
?????文件?????524800??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.exe
?????文件????????406??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.exe.em
?????文件????????472??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.exe.em
?????文件????????381??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.exe.intermediate.manifest
?????文件????1352288??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.ilk
?????文件?????????67??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.lastbuildstate
?????文件???????2440??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.log
?????文件??????51724??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.obj
?????文件????2509824??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.pdb
?????文件????????713??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.vcxprojResolveAssemblyReference.cache
?????文件??????????0??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11.write.1.tlog
?????文件????????212??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\lesson11_manifest.rc
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件??????????2??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件???????1514??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件???????3026??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件????????804??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\li
?????文件????????396??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\mt.command.1.tlog
?????文件????????318??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\mt.read.1.tlog
?????文件????????318??2015-04-25?16:23??OpenGL飄動的雛菊畫布\lesson11\Debug\mt.write.1.tlog
?????文件????????546??2015-04-23?14:49??OpenGL飄動的雛菊畫布\lesson11\Debug\rc.command.1.tlog
............此處省略25個文件信息
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