資源簡介
e8c6b634c3299ade5946c7e2fb9c1d21.rar
代碼片段和文件信息
using?UnityEngine;
using?System.Collections;
///?MouseLook?rotates?the?transform?based?on?the?mouse?delta.
///?Minimum?and?Maximum?values?can?be?used?to?constrain?the?possible?rotation
///?To?make?an?FPS?style?character:
///?-?Create?a?capsule.
///?-?Add?a?rigid?body?to?the?capsule
///?-?Add?the?MouseLook?script?to?the?capsule.
///???->?Set?the?mouse?look?to?use?LookX.?(You?want?to?only?turn?character?but?not?tilt?it)
///?-?Add?FPSWalker?script?to?the?capsule
///?-?Create?a?camera.?Make?the?camera?a?child?of?the?capsule.?Reset?it‘s?transform.
///?-?Add?a?MouseLook?script?to?the?camera.
///???->?Set?the?mouse?look?to?use?LookY.?(You?want?the?camera?to?tilt?up?and?down?like?a?head.?The?character?already?turns.)
[AddComponentMenu(“Camera-Control/Mouse?Look“)]
public?class?MouseLook?:?MonoBehaviour?{
public?enum?RotationAxes?{?MouseXAndY?=?0?MouseX?=?1?MouseY?=?2?}
public?RotationAxes?axes?=?RotationAxes.MouseXAndY;
public?float?sensitivityX?=?15F;
public?float?sensitivityY?=?15F;
public?float?minimumX?=?-360F;
public?float?maximumX?=?360F;
public?float?minimumY?=?-60F;
public?float?maximumY?=?60F;
float?rotationX?=?0F;
float?rotationY?=?0F;
Quaternion?originalRotation;
void?Update?()
{
if?(axes?==?RotationAxes.MouseXAndY)
{
//?Read?the?mouse?input?axis
rotationX?+=?Input.GetAxis(“Mouse?X“)?*?sensitivityX;
rotationY?+=?Input.GetAxis(“Mouse?Y“)?*?sensitivityY;
rotationX?=?ClampAngle?(rotationX?minimumX?maximumX);
rotationY?=?ClampAngle?(rotationY?minimumY?maximumY);
Quaternion?xQuaternion?=?Quaternion.AngleAxis?(rotationX?Vector3.up);
Quaternion?yQuaternion?=?Quaternion.AngleAxis?(rotationY?Vector3.left);
transform.localRotation?=?originalRotation?*?xQuaternion?*?yQuaternion;
}
else?if?(axes?==?RotationAxes.MouseX)
{
rotationX?+=?Input.GetAxis(“Mouse?X“)?*?sensitivityX;
rotationX?=?ClampAngle?(rotationX?minimumX?maximumX);
Quaternion?xQuaternion?=?Quaternion.AngleAxis?(rotationX?Vector3.up);
transform.localRotation?=?originalRotation?*?xQuaternion;
}
else
{
rotationY?+=?Input.GetAxis(“Mouse?Y“)?*?sensitivityY;
rotationY?=?ClampAngle?(rotationY?minimumY?maximumY);
Quaternion?yQuaternion?=?Quaternion.AngleAxis?(rotationY?Vector3.left);
transform.localRotation?=?originalRotation?*?yQuaternion;
}
}
void?Start?()
{
//?Make?the?rigid?body?not?change?rotation
if?(rigidbody)
rigidbody.freezeRotation?=?true;
originalRotation?=?transform.localRotation;
}
public?static?float?ClampAngle?(float?angle?float?min?float?max)
{
if?(angle?-360F)
angle?+=?360F;
if?(angle?>?360F)
angle?-=?360F;
return?Mathf.Clamp?(angle?min?max);
}
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
????I.A....??????3357??2010-04-28?21:24??test1\Assets\img\Materials\zhuanqiang.mat
?????文件?????806466??2010-04-28?17:36??test1\Assets\img\micai.bmp
?????文件?????883854??2010-04-28?17:36??test1\Assets\img\zhuanqiang.BMP
?????文件??????72681??2010-04-28?17:35??test1\Assets\Level\test1.unity
????I.A....????105725??2010-04-29?08:23??test1\Assets\Level\test2.unity
?????文件??????12697??2010-04-28?17:35??test1\Assets\Level\test_menu.unity
????I.A....??????3352??2010-04-28?20:47??test1\Assets\Materials\micai?1.mat
????I.A....??????3352??2010-04-28?20:47??test1\Assets\Materials\micai?2.mat
????I.A....??????3352??2010-04-28?20:47??test1\Assets\Materials\micai?3.mat
?????文件???????3646??2010-04-28?17:35??test1\Assets\Materials\micai.mat
????I.A....??????3357??2010-04-28?20:47??test1\Assets\Materials\zhuanqiang.mat
????I.A....???2473626??2010-04-28?21:24??test1\Assets\New?Terrain?1.asset
????I.A....???2473628??2010-04-28?21:24??test1\Assets\New?Terrain.asset
????I.A....?????17987??2010-04-28?20:47??test1\Assets\Prefabs\Bullet.prefab
????I.A....?????18712??2010-04-28?20:47??test1\Assets\Prefabs\Tank01.prefab
????I.A....??????8114??2010-04-28?20:47??test1\Assets\Prefabs\Wall.prefab
?????文件????????126??2010-04-28?17:35??test1\Assets\sc
?????文件????????625??2010-04-28?17:35??test1\Assets\sc
?????文件????????483??2010-04-28?17:35??test1\Assets\sc
?????文件????????713??2010-04-28?17:35??test1\Assets\sc
????I.A....??????5664??2010-04-28?20:47??test1\Assets\Standard?Assets\Blob-Shadow\blob?shadow?projector.prefab
?????文件??????22526??2010-04-28?17:35??test1\Assets\Standard?Assets\Blob-Shadow\Falloff.psd
?????文件???????4676??2010-04-28?17:35??test1\Assets\Standard?Assets\Blob-Shadow\shadow?material.mat
?????文件?????140326??2010-04-28?17:35??test1\Assets\Standard?Assets\Blob-Shadow\Shadow.psd
?????文件????????596??2010-04-28?17:35??test1\Assets\Standard?Assets\Blob-Shadow\ShadowProjection.shader
?????文件???????2705??2010-04-28?17:35??test1\Assets\Standard?Assets\Camera?sc
?????文件???????1046??2010-04-28?17:35??test1\Assets\Standard?Assets\Camera?sc
?????文件???????1873??2010-04-28?17:35??test1\Assets\Standard?Assets\Camera?sc
?????文件????????591??2010-04-28?17:35??test1\Assets\Standard?Assets\Camera?sc
?????文件?????385906??2010-04-28?17:35??test1\Assets\Standard?Assets\Fonts\Courier.dfont
............此處省略600個文件信息
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