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資源簡介

可以用VS2010運行,加載OpenGL,讀取obj模型,并加載多幅紋理。

資源截圖

代碼片段和文件信息

#if?1


#include?
#include?
#include?“MainWnd.h“
#include?
#include?“atltypes.h“

CMainWnd?*?pCMainWnd?=?NULL;

void?display(void)
{
????pCMainWnd->DrawScene();
}

void?spinDisplay(int?)
{
????pCMainWnd->m_fAngleY+=0.1;
????glutPostRedisplay();
}

void?reshape(int?w?int?h)
{???
????pCMainWnd->reshape(w?h);
????glutPostRedisplay();
}

void?mouse(int?button?int?state?int?x?int?y)
{
????//printf(“b:%d?s:%d\n“?button?state);
????pCMainWnd->DrawScene();
????switch?(button){
????????//?鼠標事件捕獲,進行交互
????case?GLUT_LEFT_BUTTON:
????????if?(state?==?GLUT_DOWN)
????????{
????????????pCMainWnd->SetPoint(POINT2(x?y)?true);
????????}
????????break;
????case?3:
????????pCMainWnd->AddYU(-1);
????????break;
????case?4:
????????pCMainWnd->AddYU(1);
????????break;

????case?GLUT_RIGHT_BUTTON:
????????if?(state?==?GLUT_DOWN)
????????{
????????????//glutIdleFunc(spinDisplay);???????????
????????????pCMainWnd->SetPoint(POINT2(x?y)?false);
????????}
????????????
????????break;
????default:
????????break;
????}
}

void?mouseMove(int?x?int?y)
{
????pCMainWnd->mouseMove(x?y);
}

int?main(int?argc?char**?argv)
{
????glutInit(&argc?argv);
????glutInitDisplayMode(GLUT_DOUBLE?|?GLUT_RGBA?|?GLUT_DEPTH);
????glutInitWindowSize(500?500);
????glutInitWindowPosition(100?100);
????glutCreateWindow(“gl3D_test“);

????pCMainWnd?=?new?CMainWnd();
????pCMainWnd->InitScene();


????glutDisplayFunc(display);
????glutReshapeFunc(reshape);
????glutMouseFunc(mouse);
????//glutTimerFunc(100?spinDisplay?100);
????glutMotionFunc(mouseMove);
????glutMainLoop();
????return?0;
????/*?ANSI?C?requires?main?to?return?int.?*/
}
#endif

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????3584??2019-02-27?19:06??讀OBJ模型,加載多紋理\.vs\GL3D\v15\.suo

?????文件???????1062??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\cl.command.1.tlog

?????文件??????49030??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\CL.read.1.tlog

?????文件????????806??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\CL.write.1.tlog

?????文件?????198656??2015-03-15?14:28??讀OBJ模型,加載多紋理\Debug\freeglut.dll

?????文件????????563??2019-02-28?09:23??讀OBJ模型,加載多紋理\Debug\GL3D.Build.CppClean.log

?????文件?????139776??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.exe

?????文件????????381??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.exe.intermediate.manifest

?????文件?????890892??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.ilk

?????文件?????????52??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.lastbuildstate

?????文件???????6044??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.log

?????文件????1338368??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\GL3D.pdb

?????文件????????713??2019-02-28?15:24??讀OBJ模型,加載多紋理\Debug\GL3D.vcxprojResolveAssemblyReference.cache

?????文件??????????0??2019-02-28?09:23??讀OBJ模型,加載多紋理\Debug\GL3D.write.1.tlog

?????文件????1386496??1997-11-25?17:11??讀OBJ模型,加載多紋理\Debug\glaux.dll

?????文件???????1198??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\link.command.1.tlog

?????文件???????3460??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\link.read.1.tlog

?????文件????????544??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\link.write.1.tlog

?????文件??????38184??2019-02-28?20:10??讀OBJ模型,加載多紋理\Debug\main.obj

?????文件?????699474??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\MainWnd.obj

?????文件????????382??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\mt.command.1.tlog

?????文件????????584??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\mt.read.1.tlog

?????文件????????212??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\mt.write.1.tlog

?????文件?????740352??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\vc100.idb

?????文件?????446464??2019-02-28?20:43??讀OBJ模型,加載多紋理\Debug\vc100.pdb

?????文件???62869504??2019-02-28?21:11??讀OBJ模型,加載多紋理\GL3D.sdf

?????文件???????1228??2019-02-27?22:54??讀OBJ模型,加載多紋理\GL3D.sln

????..A..H.?????20992??2019-02-28?21:11??讀OBJ模型,加載多紋理\GL3D.suo

?????文件???????8792??2019-02-28?19:53??讀OBJ模型,加載多紋理\GL3D.vcxproj

?????文件????????394??2019-02-28?09:23??讀OBJ模型,加載多紋理\GL3D.vcxproj.filters

............此處省略40個文件信息

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