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majiang.rar
代碼片段和文件信息
#include?“AppDelegate.h“
#include?“AppMacros.h“
#include?“cocos2d.h“
#include?“SimpleAudioEngine.h“
#include?“Scene/LoadingScene.h“
#include?“Scene/GameScene.h“
#include?“Common/ConstantDef.h“
USING_NS_CC;
int??AppDelegate::cur_scene_flag?=?cur_scene_valid;
CClayer*?AppDelegate::g_player?=?NULL;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
}
bool?AppDelegate::applicationDidFinishLaunching()
{
//?initialize?director
CCDirector*?pDirector?=?CCDirector::sharedDirector();
CCEGLView*?pEGLView?=?CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
CCSize?frameSize?=?pEGLView->getframeSize();
CCLOG(“ScreenSize?width:%f?height:%f“?frameSize.width?frameSize.height);
#if?(SCREEN_ORIENTATION?==?SCREEN_ORIENTATION_LANDSCAPE) //?橫屏
float?frameScale?=?frameSize.width/frameSize.height;
#elif?(SCREEN_ORIENTATION?==?SCREEN_ORIENTATION_PORTRAIT) //?豎屏
float?frameScale?=?frameSize.height/frameSize.width;
#else
#error?unknown?target?ORIENTATION!
#endif
if(?frameScale?3.0f/2.0f?) //?窄屏,屏幕寬度:高度小于3:2
{
//?Set?the?design?resolution
pEGLView->setDesignResolutionSize(designResolutionSize.width?designResolutionSize.height?kResolutionShowAll);
}
else
{
//?Set?the?design?resolution
pEGLView->setDesignResolutionSize(designResolutionSize.width?designResolutionSize.height?kResolutionNoBorder);
}
//use?fixed?resource
float?fScale?=?MIN(designResolutionRes.size.width/designResolutionSize.width?designResolutionRes.size.height/designResolutionSize.height);
// CCFileUtils::sharedFileUtils()->setResourceDirectory(designResolutionRes.directory);
pDirector->setContentScaleFactor(fScale);
CCLOG(“setContentScaleFactor?fscale:?%f?res.size(%f?%f)?deSize(%f?%f)“?fScale?designResolutionRes.size.width?designResolutionRes.size.height?designResolutionSize.width?designResolutionSize.height);
//?turn?on?display?FPS???lyp?取消幀率
//pDirector->setDisplayStats(true);
//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this??lyp?取消幀率
//pDirector->setAnimationInterval(1.0?/?50);
//?create?a?scene.?it‘s?an?autorelease?object
// CCScene*?pScene?=?CSceneInit::scene();
// CCScene*?pScene?=?SceneLogo::scene();
CCScene*?pScene?=?LoadingScene::scene(TargetSceneMainScene);
//?run
pDirector->runWithScene(pScene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
CCDirector::sharedDirector()->stopAnimation();
//?if?you?use?SimpleAudioEngine?it?must?be?pause
//?SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
//?if?you?use?SimpleAudioEngine?it?must?be?pause
CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseAllEffects();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::ap
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????3258??2014-07-09?14:50??majiang\Classes\AppDelegate.cpp
?????文件???????1339??2014-12-11?11:53??majiang\Classes\AppDelegate.cpp--
?????文件???????1110??2014-07-08?21:34??majiang\Classes\AppDelegate.h
?????文件????????955??2014-12-11?11:53??majiang\Classes\AppDelegate.h--
?????文件???????4394??2014-06-22?18:33??majiang\Classes\AppMacros.cpp
?????文件???????2862??2014-01-08?11:06??majiang\Classes\AppMacros.h
?????文件???????2765??2014-12-11?11:53??majiang\Classes\AppMacros.h--
?????文件???????2012??2014-07-08?21:55??majiang\Classes\CallJni.cpp
?????文件????????482??2014-07-08?21:38??majiang\Classes\CallJni.h
?????文件??????97038??2016-03-27?02:06??majiang\Classes\Common\CommonFunction.cpp
?????文件???????8102??2014-06-27?15:31??majiang\Classes\Common\CommonFunction.h
?????文件??????60029??2016-03-27?15:37??majiang\Classes\Common\ConstantDef.h
?????文件???????9410??2013-08-09?15:20??majiang\Classes\Common\md5.cpp
?????文件???????1396??2013-08-09?15:20??majiang\Classes\Common\md5.h
?????文件??????14310??2014-01-07?09:43??majiang\Classes\Common\MyTinyxm
?????文件????????840??2014-01-06?17:49??majiang\Classes\Common\MyTinyxm
?????文件????????219??2013-08-09?15:20??majiang\Classes\Entity\DeskEntity.cpp
?????文件????????820??2013-08-09?15:20??majiang\Classes\Entity\DeskEntity.h
?????文件??????30472??2014-01-03?14:01??majiang\Classes\GameCore\AI\Robot.cpp
?????文件???????3358??2014-01-03?12:13??majiang\Classes\GameCore\AI\Robot.h
?????文件???????8537??2014-01-03?15:15??majiang\Classes\GameCore\ClientCommon.h
?????文件???????4811??2014-01-03?15:15??majiang\Classes\GameCore\Clientfr
?????文件??????13268??2013-08-09?15:20??majiang\Classes\GameCore\ClientMjDefs.h
?????文件???????1977??2014-01-03?15:15??majiang\Classes\GameCore\ClientScoreDefs.h
?????文件?????190666??2014-01-03?12:09??majiang\Classes\GameCore\GameLogical.cpp
?????文件??????15752??2014-01-03?12:08??majiang\Classes\GameCore\GameLogical.h
?????文件??????11356??2014-06-27?22:16??majiang\Classes\GameCore\MjDef.h
?????文件???????1014??2013-08-09?15:20??majiang\Classes\GameCore\RuleGen\RuleDef.h
?????文件???????6018??2014-01-03?12:09??majiang\Classes\GameCore\Serverfr
?????文件????????706??2014-01-02?16:52??majiang\Classes\GameCore\TypeDef.h
............此處省略799個文件信息
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