資源簡介
在Umedy上找到一門Unity的入門課,跟著課程寫了一個俄羅斯方塊的游戲。涉及到unity的基本概念,以及particle模塊。
代碼片段和文件信息
using?System.Collections;
using?System.Collections.Generic;
using?UnityEngine;
public?class?Board?:?MonoBehaviour?{
????public?Transform?m_emptySprite;
????public?int?m_height?=?30;
????public?int?m_width?=?10;
????public?int?m_header?=?8;
????public?int?m_completedRows?=?0;
????Transform[]?m_grid;
????//?create?reference?to?the?particle?player
????public?ParticlePlayer[]?m_rowGlowFX?=?new?ParticlePlayer[4];
????void?Awake()?//?prestart
????{
????????m_grid?=?new?Transform[m_width?m_height];
????}
//?Use?this?for?initialization
void?Start?()?{
????????DrawEmptyCells();
}
//?Update?is?called?once?per?frame
void?Update?()?{
}
????bool?IsWitinBoard(int?x?int?y)?{
????????return?(x?>=?0?&&?x?=?0);
????}
????public?bool?IsValidPosition(Shape?shape)?{
????????foreach(Transform?child?in?shape.transform)?{
????????????Vector2?pos?=?Vectorf.Round(child.position);
????????????if(!IsWitinBoard((int)pos.x?(int)pos.y))?{?//?float?to?int?cast?here
????????????????return?false;
????????????}
????????????if(IsOccupied((int)pos.x?(int)pos.y?shape))?{
????????????????return?false;
????????????}
????????}
????????return?true;
????}
????void?DrawEmptyCells()?{
????????if(m_emptySprite?!=?null)
????????{
????????????for?(int?y?=?0;?y?????????????{
????????????????for?(int?x?=?0;?x?????????????????{
????????????????????Transform?clone;
????????????????????clone?=?Instantiate(m_emptySprite?new?Vector3(x?y?0)?Quaternion.identity)?as?Transform;?//??Quaternion.identity?rotation?zero...
????????????????????clone.name?=?“Board?Space:?x=“?+?x.ToString()?+?“?y=“?+?y.ToString();
????????????????????clone.transform.parent?=?transform;
????????????????}
????????????}
????????}?else
????????{
????????????Debug.Log(“init?sprite“);
????????}
????}
????public?void?StoreShapeInGrid(Shape?shape)?{
????????if?(shape?==?null)?return;
????????foreach(Transform?child?in?shape.transform)?{
????????????Vector2?pos?=?Vectorf.Round(child.position);
????????????Debug.LogWarning(“vector?postiion:?“?+?pos.x?+?“?“?+?pos.y);
????????????m_grid[(int)pos.x?(int)pos.y]?=?child;
????????}
????}
????bool?IsOccupied(int?x?int?y?Shape?shape)?{
????????return?(m_grid[x?y]?!=?null?&&?m_grid[x?y].parent?!=?shape.transform);//?differet?object????
????}
????
????bool?IsCompleted(int?y)?{
????????for(int?x=0;x ????????{
????????????if(m_grid[x?y]?==?null)
????????????{
????????????????return?false;
????????????}
????????}
????????return?true;
????}
????
????void?ClearRow(int?y)?{
????????for(int?x=0;x ????????{
????????????if(m_grid[x?y]?!=?null)?{
????????????????Destroy(m_grid[x?y].gameobject);
????????????}
????????????m_grid[x?y]?=?null;
????????}
????}
????void?ShiftOneRowDown(int?y)
????{
????????for(int?x=0;x ????????{
????????????if(m_grid[x?y]?!=?null)
????????????{
????????????????m_grid[x?y?-?1]?=?m_grid[x?y];
????????????????m_grid[x?y]?=?null;
?????????
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\
?????文件?????????422??2018-04-17?18:51??TetrisClone-section11\.gitignore
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\Assets\
?????文件??????241944??2018-04-17?18:51??TetrisClone-section11\Assets\4-0-ShapePivots.jpeg
?????文件????????1687??2018-04-17?18:51??TetrisClone-section11\Assets\4-0-ShapePivots.jpeg.me
?????文件?????????192??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts.me
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\
?????文件?????????214??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426.me
?????文件??????111219??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426.zip
?????文件?????????197??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426.zip.me
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\
?????文件???????81048??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\hemi?head?bd?it.ttf
?????文件?????????509??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\hemi?head?bd?it.ttf.me
?????文件???????12396??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\read-this.html
?????文件?????????200??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\read-this.html.me
?????文件???????71442??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\typodermic-eula-02-2014.pdf
?????文件?????????197??2018-04-17?18:51??TetrisClone-section11\Assets\Fonts\hemi-head-426\typodermic-eula-02-2014.pdf.me
?????文件?????????192??2018-04-17?18:51??TetrisClone-section11\Assets\Particles.me
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\
?????文件?????????214??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials.me
?????目錄???????????0??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\
?????文件????????4296??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\CircleMat.mat
?????文件??????????95??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\CircleMat.mat.me
?????文件????????4296??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\HexagonMat.mat
?????文件?????????138??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\HexagonMat.mat.me
?????文件????????4292??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\LineMat.mat
?????文件?????????138??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\LineMat.mat.me
?????文件????????5068??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\SparkleMat.mat
?????文件?????????230??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\SparkleMat.mat.me
?????文件????????5072??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\SquareGlowMat.mat
?????文件?????????230??2018-04-17?18:51??TetrisClone-section11\Assets\Particles\Materials\SquareGlowMat.mat.me
............此處省略245個文件信息
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