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資源簡介

完整的經典NeHe OpenGL中文教程,及其實驗代碼,還有曾濤的LOD地形模型,僅供學習參考

資源截圖

代碼片段和文件信息

#include?“.\app.h“
#include?“Utility\Mouse.cpp“
#include?“Utility/temp_uilib.cpp“

#define?WM_SELECT_MAP_SIZE (WM_USER?+?1)?
#define?WM_UI_MAIN (WM_SELECT_MAP_SIZE?+?1)?
#define?WM_UI_SET_SELECT_SUB (WM_UI_MAIN?+?1)?
#define?WM_UI_RENDER (WM_UI_SET_SELECT_SUB?+?1)?
#define?WM_UI_CAMERA (WM_UI_RENDER?+?1)?
#define?WM_UI_LIGHT (WM_UI_CAMERA?+?1)?
#define?WM_UI_SUNDRY (WM_UI_LIGHT?+?1)?

static?CApp*?g_pApp?=?NULL;

CApp::CApp()
{
g_pApp?=?this;
m_D3D??=?NULL;
m_hwnd?=?NULL;
m_MousePT.x?=?0;
m_MousePT.y?=?0;
m_AS =?AS_NORMAL;
m_FPS =?0;
m_FPSFactor =?0;

}

CApp::~CApp()
{
safe_release(m_D3D);
m_Mouse.ReleaseMouse();

}
LRESULT?CALLBACK?WndProc(?HWND?hWnd?UINT?uMsg?WPARAM?wParam?LPARAM?lParam?)
{
return?g_pApp->MsgProc(?hWnd?uMsg?wParam?lParam?);
}
bool?CApp::Create(HINSTANCE?hInstanceint?width?int?heightLPCSTR?lpszWndName) ??
{
WNDCLASS?wc;

wc.style =?CS_HREDRAW?|?CS_VREDRAW;
wc.lpfnWndProc =?(WNDPROC)WndProc;?
wc.cbClsExtra =?0;
wc.cbWndExtra =?0;
wc.hInstance =?hInstance;
wc.hIcon =?LoadIcon(0?IDI_APPLICATION);
wc.hCursor =?LoadCursor(0?IDC_ARROW);
wc.hbrBackground =?(HBRUSH)GetStockobject(BLACK_BRUSH);
wc.lpszMenuName =?0;
wc.lpszClassName =?“LODTerrainApp“;

if(?!RegisterClass(&wc)?)?
{
::MessageBox(0?“注冊窗口失敗“?0?0);
return?false;
}


LONG?cpSzie?=?GetSystemMetrics(SM_CYCAPTION);

LONG?xdlgSzie?=?GetSystemMetrics(SM_CXDLGframe);

LONG?ydlgSzie?=?GetSystemMetrics(SM_CXDLGframe);

LONG?exW?=?xdlgSzie*2?+?width;

LONG?exH?=?ydlgSzie*2?+?cpSzie?+?height;

LONG?scSzieW?=?GetSystemMetrics(SM_CXSCREEN);

LONG?scSzieH?=?GetSystemMetrics(SM_CYSCREEN);

LONG?PosX?=?(scSzieW?-?exW)/2;

LONG?PosY?=?(scSzieH?-?exH)/2?-?cpSzie;




m_hwnd?=?::CreateWindow(
“LODTerrainApp“
lpszWndName?
WS_EX_TOPMOST
PosX?PosY?exW?exH
0?0?hInstance?0 );?



if(?!m_hwnd?)
{
::MessageBox(0?“創建窗口失敗“?0?0);
return?false;
}
?
??
m_width?=?width;
m_height?=?height;

::ShowWindow(m_hwnd?SW_SHOW);
::UpdateWindow(m_hwnd);


//初始化設備
InitDevice();

//初始化3d環境
InitD3DEnvironment();

return?true;
}
bool?CApp::InitDevice()
{
IDirect3D9*?d3d9?=?0;
d3d9?=?Direct3DCreate9(D3D_SDK_VERSION);

if(?!d3d9?)
{
::MessageBox(0?“設備創建接口創建失敗“?0?0);
return?false;
}

D3DDEVTYPE?D3DDT?=?D3DDEVTYPE_HAL;

//?Step?2:?Check?for?hardware?vp.

D3DCAPS9?caps;
d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT?D3DDT?&caps);

int?vp?=?0;
if(?caps.DevCaps?&?D3DDEVCAPS_HWTRANSFORMANDLIGHT?)
vp?=?D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
vp?=?D3DCREATE_SOFTWARE_VERTEXPROCESSING;

//vp?=?D3DCREATE_SOFTWARE_VERTEXPROCESSING;

//?Step?3:?Fill?out?the?D3DPRESENT_PARAMETERS?structure.

D3DPRESENT_PARAMETERS?d3dpp;
d3dpp.BackBufferWidth =?m_width;
d3dpp.BackBufferHeight =?m_height;
d3dpp.BackBu

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件????7879394??2017-02-24?10:02??曾濤地形模型和NeHeOpenGL教程\NeHe?OpenGL中文教程+源代碼.zip

?????文件????????909??2010-07-20?14:52??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Backup\LODTerrain.sln

????..A..H.?????13312??2011-01-19?20:39??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Backup\LODTerrain.v12.suo

?????文件????4379984??2008-10-10?04:52??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\D3DX9_40.dll

?????文件????1014952??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\App.obj

?????文件??????72904??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\Camera.obj

?????文件?????249607??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LOD.obj

?????文件???????2434??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.log

?????文件???????4050??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\cl.command.1.tlog

?????文件?????191338??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\CL.read.1.tlog

?????文件???????2578??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\CL.write.1.tlog

?????文件???????1914??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\link.command.1.tlog

?????文件???????4614??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\link.read.1.tlog

?????文件????????842??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\link.write.1.tlog

?????文件????????162??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\LODTerrain.tlog\LODTerrain.lastbuildstate

?????文件??????58365??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\mymath.obj

?????文件?????232830??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\Shaders.obj

?????文件?????550275??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\Terrain.obj

?????文件????1182720??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\vc120.idb

?????文件????1028096??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\vc120.pdb

?????文件??????57012??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\Debug\WinMain.obj

?????文件????????903??2010-08-10?14:03??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\GameRes?Readme.txt

?????文件????1465344??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.exe

?????文件????3119404??2017-03-09?09:50??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.ilk

?????文件???42663936??2017-09-13?09:30??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.sdf

?????文件????????960??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.sln

?????文件??????13312??2011-01-19?20:39??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.suo

????..A..H.?????31744??2017-09-13?09:30??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.v12.suo

?????文件???????4506??2011-01-19?18:42??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.vcproj

?????文件???????5882??2017-03-09?09:36??曾濤地形模型和NeHeOpenGL教程\ztLODTerrain\LODTerrain.vcxproj

............此處省略52個文件信息

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