資源簡介
可以將圖集裁剪成小圖片導出,不會使用ps可以這樣將自己喜歡的小圖片導出。

代碼片段和文件信息
#define?USE_NGUI
#if?USE_NGUI
using?UnityEngine;
using?System.Collections;
using?System.Collections.Generic;
using?System.IO;
using?System.Text;
using?UnityEditor;
using?FreeImageAPI;
public?class?AtlasUtil?
{
????class?frame
????{
????????public?string?name;
????????public?Rect?frame;
????????public?bool?rotated;
????????public?bool?trimmed;
????????public?Rect?spriteSourceSize;
????????public?Vector2?sourceSize;
????}
????class?Atlasmeta
????{
????????public?string?app;
????????public?string?version;
????????public?string?image;
????????public?string?format;
????????public?Vector2?size;
????????public?float?scale;
????????public?string?smartupdate;
????}
????class?AtlasImage
????{
????????public?Listame>?frames?=?new?Listame>();
????????public?Atlasmeta?meta?=?new?Atlasmeta();
????}
????public?static?void?Export(UIAtlas?atlas)
????{
????????Export(atlas?@“E:\\tmp\\“);
????}
????public?static?void?Export(UIAtlas?atlas?string?folder)
????{
????????AtlasImage?atlasImage?=?new?AtlasImage();
????????atlasImage.meta.app?=?“http://www.texturepacker.com“;
????????atlasImage.meta.version?=?“1.0“;
????????atlasImage.meta.image?=?atlas.spriteMaterial.mainTexture.name?+?“.png“;
????????atlasImage.meta.format?=?“RGBA8888“;
????????atlasImage.meta.size?=?new?Vector2(atlas.spriteMaterial.mainTexture.width?atlas.spriteMaterial.mainTexture.height);
????????atlasImage.meta.scale?=?1.0f;
????????atlasImage.meta.smartupdate?=?““;
????????foreach?(UIAtlas.Sprite?sp?in?atlas.spriteList)
????????{
????????????frame?frame?=?new?frame();
????????????frame.trimmed?=?false;
????????????frame.rotated?=?sp.rotated;
????????????int?frameX?=?Mathf.RoundToInt(?sp.outer.xMin?);
????????????int?frameY?=?Mathf.RoundToInt(sp.outer.yMin);
????????????int?frameW?=?Mathf.RoundToInt(sp.outer.width);
????????????int?frameH?=?Mathf.RoundToInt(sp.outer.height);
????????????if?(?sp.rotated?)
????????????{
????????????????int?tmp?=?frameW;
????????????????frameW?=?frameH;
????????????????frameH?=?tmp;
????????????}
????????????frame.frame?=?new?Rect(frameX?frameY?frameW?frameH);
????????????frame.spriteSourceSize?=?new?Rect(0?0?frameW?frameH);
????????????frame.sourceSize?=?new?Vector2(frameW?frameH);
????????????frame.name?=?sp.name?+?“.png“;
????????????atlasImage.frames.Add(frame);
????????}
????????folder?=?GetFolder(folder?atlas.spriteMaterial.mainTexture.name);
????????Save(atlasImage?folder?atlas.spriteMaterial.mainTexture.name);
????????SplitImage(atlas.spriteMaterial.mainTexture?atlasImage?folder);
????????Debug.Log(“Done?Export?atlas?“?+?atlas.name);
????}
????static?string?GetFolder(string?rootDir?string?texname)
????{
????????if?(!Directory.Exists(rootDir))
????????????Directory.CreateDirectory(rootDir);
????????string?folder?=?Path.Combine(rootDir?texname);
????????if?(!Directory.Exists(folder))
????????????Directory.CreateDirectory(folder);
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
????..A..H.???????178??2015-04-26?21:45??AtlasWindow.cs.me
?????文件????3374592??2014-03-23?15:03??FreeImage.dll
????..A..H.????????90??2015-05-23?07:54??FreeImage.dll.me
?????文件?????189440??2015-02-08?17:58??FreeImageNET.dll
????..A..H.???????153??2015-05-23?07:54??FreeImageNET.dll.me
?????文件??????11165??2015-04-26?22:01??AtlasUtil.cs
????..A..H.???????178??2015-04-26?21:45??AtlasUtil.cs.me
?????文件???????1642??2015-04-27?23:07??AtlasWindow.cs
-----------?---------??----------?-----??----
??????????????3577438????????????????????8
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