91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

資源簡介

本人博客鏈接 https://blog.csdn.net/qwe25878/article/details/84955119

資源截圖

代碼片段和文件信息

using?System.Collections;
using?System.Collections.Generic;
using?UnityEngine;
using?UnityEngine.SceneManagement;

public?class?JumpJump?:?MonoBehaviour
{
????//預制件
????public?Gameobject?seat;
????//最終壓縮高度
????public?float?endscalcey?=?0.5f;
????//很多的柱子
????private?ArrayList?seats;
????//主相機
????public?Camera?maincamera;
????//到哪個柱子了
????private?Gameobject?nowat;
????//是否可以跳躍
????private?bool?canjump?=?false;
????//按下的時長
????private?float?time?=?0;
????//指示是否按下
????private?bool?ondown?=?false;
????//彈跳力
????public?float?jump?=?1;
????//遮羞布
????public?Gameobject?plane;
????//是否運行在手機,如果運行手機,需要在檢視面板中把他勾選上,然后再編譯apk
????public?bool?onandriod?=?false;

????void?Start()
????{
????????seats?=?new?ArrayList();
????????seats.Add(Instantiate(seat?new?Vector3(0?0?0)?Quaternion.identity));

????????for?(int?i?=?1;?i?????????{
????????????seats.Add(Instantiate(seat?new?Vector3(Random.Range(1f?2.28f)?+?((Gameobject)seats[i?-?1]).transform.position.x?0?0)?Quaternion.identity));
????????????((Gameobject)seats[i]).transform.localScale?=?new?Vector3(Random.Range(0.5f?1f)?((Gameobject)seats[i]).transform.localScale.y?((Gameobject)seats[i]).transform.localScale.z);
????????}
????}

????void?Update()
????{

????????if?(canjump?&&?(Input.GetKey(KeyCode.Space)?||?Input.touchCount?>?0))
????????{
????????????var?y?=?Mathf.SmoothStep(1?endscalcey?time?*?0.01f);
????????????nowat.transform.localScale?=?new?Vector3(nowat.transform.localScale.x?y?nowat.transform.localScale.z);
????????????time?+=?Time.timeScale;
????????????ondown?=?true;
????????????Debug.Log(“asd“);
????????????time?=?time?>?100???100?:?time;
????????}
????????if?(canjump?&&?(Input.GetKeyUp(KeyCode.Space)?||?(onandriod?&&?Input.touchCount?==?0))?&&?ondown)
????????{
????????????ondown?=?false;
????????????GetComponent().AddForce(new?Vector3(time?*?jump?300?0));

????????????time?=?0;
????????????nowat.transform.localScale?=?new?Vector3(nowat.transform.localScale.x?1?nowat.transform.localScale.z);
????????}

????????if?(transform.position.y?????????{
????????????SceneManager.LoadScene(“SampleScene“);
????????}
????}

????private?void?LateUpdate()
????{
????????Vector3?playerpos?=?transform.position;
????????maincamera.transform.position?=?new?Vector3(playerpos.x?+?1.12f?maincamera.transform.position.y?maincamera.transform.position.z);
????????plane.transform.position?=?new?Vector3(playerpos.x?+?1.12f?plane.transform.position.y?plane.transform.position.z);
????????if?(playerpos.x?>?((Gameobject)seats[0]).transform.position.x?+?6)
????????{
????????????((Gameobject)seats[0]).SetActive(false);
????????????Destroy(((Gameobject)seats[0]));
????????????seats.Remove(seats[0]);
????????????seats.Add(Instantiate(seat?new?Vector3(Random.Range(2f?5f)?+?((Gameobject)seats[seats.Count?-?1]).transform.position.x?Random.Range(-1.09f?5.53f)?-8.2f)?Quaternion.identity));

????????}

????}


????private?void?OnCollisionEnter(Collision?collision)
????{
????????nowat?

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-12-11?13:50??JumpJump\
?????目錄???????????0??2018-12-11?13:50??JumpJump\obj\
?????目錄???????????0??2018-12-11?13:50??JumpJump\obj\Debug\
?????文件??????214972??2018-12-11?13:50??JumpJump\obj\Debug\Assembly-CSharp.csprojAssemblyReference.cache
?????目錄???????????0??2018-12-11?14:52??JumpJump\Temp\
?????文件???????19610??2018-12-11?11:26??JumpJump\Temp\UnityTempFile-dfdebc5c9cf7e4e36b3e754ded083d5a
?????文件???????11216??2018-12-11?13:49??JumpJump\Temp\UnityTempFile-be945c5b0b25a4dcd80199df00827774
?????目錄???????????0??2018-12-11?13:50??JumpJump\Temp\bin\
?????目錄???????????0??2018-12-11?13:50??JumpJump\Temp\bin\Debug\
?????文件???????11206??2018-12-11?13:50??JumpJump\Temp\UnityTempFile-b7fb51abe58214f509f5fb6847fdf013
?????文件???????11206??2018-12-11?14:45??JumpJump\Temp\UnityTempFile-d634e18d18515428999cd15c97bb63c4
?????文件???????18567??2018-12-11?13:50??JumpJump\Temp\UnityTempFile-925b08c57674f4ee6887ceb953e253d2
?????文件???????????0??2018-12-11?11:26??JumpJump\Temp\UnityLockfile
?????目錄???????????0??2018-12-11?14:52??JumpJump\Temp\__Backupscenes\
?????文件???????20396??2018-12-11?14:52??JumpJump\Temp\__Backupscenes\0.backup
?????文件???????18898??2018-12-11?11:26??JumpJump\Temp\UnityTempFile-1e5b2a318b6604c078045e32189bfca9
?????目錄???????????0??2018-12-11?11:27??JumpJump\Temp\ProcessJobs\
?????文件?????????100??2018-12-11?11:27??JumpJump\Temp\ProcessJobs\e4d7cdea9e7b674007a994e68f178ef6.bakert
?????文件???????11206??2018-12-11?13:58??JumpJump\Temp\UnityTempFile-2dab0e8ab1e42471883d47eaee3e5ad1
?????文件???????13330??2018-12-11?11:26??JumpJump\Temp\UnityTempFile-c21958907505845d2b3180c8a8298316
?????文件???????12999??2018-12-11?13:50??JumpJump\Temp\UnityTempFile-8b2d63a586ced4dddab09041a2862ad1
?????文件???????19279??2018-12-11?13:50??JumpJump\Temp\UnityTempFile-c62cb284428e94ee09cb456951157417
?????文件???????11206??2018-12-11?14:49??JumpJump\Temp\UnityTempFile-8762f7e12c5164941a821c2269872158
?????文件???????18345??2018-12-11?11:26??JumpJump\Temp\UnityTempFile-ccd0a23eabfab4c55a783400fbffec9e
?????文件???????18014??2018-12-11?13:50??JumpJump\Temp\UnityTempFile-47feae8ec61654ac7bc23174be22b617
?????目錄???????????0??2018-12-11?11:27??JumpJump\ProjectSettings\
?????文件???????18513??2018-12-11?11:27??JumpJump\ProjectSettings\ProjectSettings.asset
?????文件????????6088??2018-11-15?06:05??JumpJump\ProjectSettings\InputManager.asset
?????文件?????????195??2018-11-15?06:05??JumpJump\ProjectSettings\TimeManager.asset
?????文件????????2283??2018-11-15?06:05??JumpJump\ProjectSettings\GraphicsSettings.asset
?????文件?????????824??2018-11-15?06:05??JumpJump\ProjectSettings\PresetManager.asset
............此處省略1423個文件信息

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