資源簡介
該代碼實現了基于樣例的圖像修復功能。對于圖像中的破損區(qū)域有很好的修復功能。

代碼片段和文件信息
#include?“Depth_inpaint.h“
#include?
#include?
#include?
#include?
#include“camera_Parameter.h“
#include?“PriorityQueue.h“
#include?“upsample.h“
#include?
using?namespace?std;
//extern?double?FocalLength;
//extern?double?LTranslation[10];
//extern?double?duPrincipal[10];
Depth_inpaint::Depth_inpaint(int?numint?Widthint?Heightint?framesdouble?PositionParameters?res)
{
this->num=num;
this->Width=Width;
this->Height=Height;
this->SW=SW;
this->SH=SH;
this->frames=frames;
this->res=res;
this->Position=Position;
LTranslation=this->Position-this->res.Position;
SW=32;???// SH=32;
DEPTH_TH=15;
HEMASK=new?unsigned?char[Width*Height];
HOLE=new?unsigned?char[Width*Height];
for(int?i=0;i<2;i++){
D[i]=new?unsigned?char[Width*Height*frames*3/2];
C[i]=new?unsigned?char[Width*Height*frames*3/2];
/*Y[i]=new?unsigned?char[Width*Height*frames];
U[i]=new?unsigned?char[Width*Height*frames];
V[i]=new?unsigned?char[Width*Height*frames];*/
}
}
Depth_inpaint::Depth_inpaint()
{
num=0;
Width=1024;
Height=768;
frames=2;
Position=0;
LTranslation=0;
SW=32;
SH=32;
DEPTH_TH=15;
HEMASK=new?unsigned?char[Width*Height];
HOLE=new?unsigned?char[Width*Height];
for(int?i=0;i<2;i++)
{
D[i]=new?unsigned?char[Width*Height*frames*3/2];
C[i]=new?unsigned?char[Width*Height*frames*3/2];
/*Y[i]=new?unsigned?char[Width*Height*frames];
U[i]=new?unsigned?char[Width*Height*frames];
V[i]=new?unsigned?char[Width*Height*frames];*/
}
}
Depth_inpaint::~Depth_inpaint()
{
delete?HEMASK;
delete?HOLE;
for(int?i=0;i<2;i++){
delete?D[i];
delete?C[i];
/*delete?Y[i];
delete?U[i];
delete?V[i];*/
}
}
void?Depth_inpaint::readDFile(const?char?*filename)
{
fopen_s(&infile_Dfilename“rb“);
fread(D[0]1frames*Width*Height*3/2*sizeof(unsigned?char)infile_D);
fclose(infile_D);
}
void?Depth_inpaint::readCFile(const?char?*filename)
{
fopen_s(&infile_Cfilename“rb“);
fread(C[0]1frames*Width*Height*3/2*sizeof(unsigned?char)infile_C);
fclose(infile_C);
}
void?Depth_inpaint::DoUpsample(unsigned?char*&?Yo?unsigned?char*&?Yi?int?Width?int?Height)
{// int?i?j?pel[6];
int?WidthMinus1;
unsigned?char*?out;
unsigned?char*?in;
WidthMinus1?=?Width-1;
for?(j?=?0;?j? {
out?=?&Yo[j*Width*2];
in??=?&Yi[j*Width];
for(i?=?0;?i? {
pel[0]?=?CLIP(i-2?0?WidthMinus1);
pel[1]?=?CLIP(i-1?0?WidthMinus1);
pel[2]?=?CLIP(i???0?WidthMinus1);
pel[3]?=?CLIP(i+1?0?WidthMinus1);
pel[4]?=?CLIP(i+2?0?WidthMinus1);
pel[5]?=?CLIP(i+3?0?WidthMinus1);
out[?(i)<<1???]?=?in[pel[2]];????????????????????????// out[((i)<<1)+1]?=?CLIP(?(20*(in[pel[2]]+in[pel[3]])?-?5*(in[pel[1]]+in[pel[4]])?+?(in[pel[0]]+in[pel[5]])?+16)>>5?0?255?);// }
}
}
void?Depth_inpaint::wri
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件?????164864??2014-12-17?21:28??inpainting\Debug\inpainting.exe
?????文件?????515028??2014-12-17?21:28??inpainting\Debug\inpainting.ilk
?????文件????1928192??2014-12-17?21:28??inpainting\Debug\inpainting.pdb
?????文件???????3242??2014-11-24?21:21??inpainting\inpainting\camera_Parameter.h
?????文件???????2406??2014-12-17?21:28??inpainting\inpainting\Debug\cl.command.1.tlog
?????文件??????45552??2014-12-17?21:28??inpainting\inpainting\Debug\CL.read.1.tlog
?????文件???????1002??2014-12-17?21:28??inpainting\inpainting\Debug\CL.write.1.tlog
?????文件?????464639??2014-12-17?21:28??inpainting\inpainting\Debug\Depth_inpaint.obj
?????文件???????1822??2014-12-17?21:28??inpainting\inpainting\Debug\inpainting.Build.CppClean.log
?????文件?????????47??2014-12-17?21:28??inpainting\inpainting\Debug\inpainting.lastbuildstate
?????文件???????6490??2014-12-17?21:28??inpainting\inpainting\Debug\inpainting.log
?????文件??????????2??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件??????????2??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件??????????2??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件??????????2??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件???????1262??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件???????3110??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件????????488??2014-12-17?21:28??inpainting\inpainting\Debug\li
?????文件?????136101??2014-12-17?21:28??inpainting\inpainting\Debug\test.obj
?????文件?????145521??2014-12-17?21:28??inpainting\inpainting\Debug\upsample.obj
?????文件?????830464??2014-12-17?21:28??inpainting\inpainting\Debug\vc110.idb
?????文件????1609728??2014-12-17?21:28??inpainting\inpainting\Debug\vc110.pdb
?????文件?????116239??2014-12-22?19:40??inpainting\inpainting\Depth_inpaint.cpp
?????文件??????12436??2014-12-22?15:26??inpainting\inpainting\Depth_inpaint.h
?????文件???????5599??2014-12-05?19:39??inpainting\inpainting\inpainting.vcxproj
?????文件???????1550??2014-12-15?20:39??inpainting\inpainting\inpainting.vcxproj.filters
?????文件???????6379??2014-12-05?19:39??inpainting\inpainting\PriorityQueue.h
?????文件???????3186??2014-12-22?19:40??inpainting\inpainting\Release\cl.command.1.tlog
?????文件??????45264??2014-12-22?19:40??inpainting\inpainting\Release\CL.read.1.tlog
?????文件???????1026??2014-12-22?19:40??inpainting\inpainting\Release\CL.write.1.tlog
............此處省略33個文件信息
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