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大小: 2.49MB文件類型: .zip金幣: 2下載: 0 次發(fā)布日期: 2023-08-13
- 語(yǔ)言: 其他
- 標(biāo)簽: CubeMapping??d3d11??
資源簡(jiǎn)介
d3d11中通過cube mapping實(shí)現(xiàn)天空盒效果。包含全部源代碼及可執(zhí)行程序。
操作方法:通過鼠標(biāo)左鍵旋轉(zhuǎn)鏡頭。

代碼片段和文件信息
#include?“Effects.h“
#include?
#include?
using?namespace?std;
bool?Effect::Init(ID3D11Device?*devicestd::wstring?fileName)
{
vector?shader;
if(!ReadBinaryFile(fileNameshader))
return?false;
if(FAILED(D3DX11CreateEffectFromMemory(&shader[0]shader.size()0device&fx)))
{
MessageBox(NULLL“Create?Effect?failed!“L“Error“MB_OK);
return?false;
}
return?true;
}
bool?BasicColorEffect::Init(ID3D11Device?*devicestd::wstring?fileName)
{
if(!Effect::Init(devicefileName))
return?false;
fxWorldViewProj?=?fx->GetVariableByName(“g_worldViewProj“)->AsMatrix();
fxBasicColorTech?=?fx->GetTechniqueByName(“BasicColor“);
return?true;
}
bool?BasicEffect::Init(ID3D11Device?*device?std::wstring?fileName)
{
if(!Effect::Init(devicefileName))
return?false;
fxWorldViewProj?=?fx->GetVariableByName(“g_worldViewProj“)->AsMatrix();
fxWorld?=?fx->GetVariableByName(“g_world“)->AsMatrix();
fxWorldInvTranspose?=?fx->GetVariableByName(“g_worldInvTranspose“)->AsMatrix();
fxMaterial?=?fx->GetVariableByName(“g_material“);
fxTexTrans?=?fx->GetVariableByName(“g_texTrans“)->AsMatrix();
fxShadowTrans?=?fx->GetVariableByName(“g_shadowTrans“)->AsMatrix();
fxSR?=?fx->GetVariableByName(“g_tex“)->AsShaderResource();
fxShadowMap?=?fx->GetVariableByName(“g_shadowMap“)->AsShaderResource();
fxDirLights?=?fx->GetVariableByName(“g_lights“);
fxEyePos?=?fx->GetVariableByName(“g_eyePos“);
fxFogStart?=?fx->GetVariableByName(“g_fogStart“)->AsScalar();
fxFogRange?=?fx->GetVariableByName(“g_fogRange“)->AsScalar();
fxFogColor?=?fx->GetVariableByName(“g_fogColor“)->AsVector();
fxLight1Tech?=?fx->GetTechniqueByName(“Light1“);
fxLight2Tech?=?fx->GetTechniqueByName(“Light2“);
fxLight3Tech?=?fx->GetTechniqueByName(“Light3“);
fxLight1TexTech?=?fx->GetTechniqueByName(“Light1Tex“);
fxLight2TexTech?=?fx->GetTechniqueByName(“Light2Tex“);
fxLight3TexTech?=?fx->GetTechniqueByName(“Light3Tex“);
fxLight1TexClipTech?=?fx->GetTechniqueByName(“Light1TexClip“);
fxLight2TexClipTech?=?fx->GetTechniqueByName(“Light2TexClip“);
fxLight3TexClipTech?=?fx->GetTechniqueByName(“Light3TexClip“);
fxLight1FogTech?=?fx->GetTechniqueByName(“Light1Fog“);
fxLight2FogTech?=?fx->GetTechniqueByName(“Light2Fog“);
fxLight3FogTech?=?fx->GetTechniqueByName(“Light3Fog“);
fxLight1TexFogTech?=?fx->GetTechniqueByName(“Light1TexFog“);
fxLight2TexFogTech?=?fx->GetTechniqueByName(“Light2TexFog“);
fxLight3TexFogTech?=?fx->GetTechniqueByName(“Light3TexFog“);
fxLight1TexClipFogTech?=?fx->GetTechniqueByName(“Light1TexClipFog“);
fxLight2TexClipFogTech?=?fx->GetTechniqueByName(“Light2TexClipFog“);
fxLight3TexClipFogTech?=?fx->GetTechniqueByName(“Light3TexClipFog“);
fxLight1FogClipTech?=?fx->GetTechniqueByName(“Light1FogClip“);
fxLight2FogClipTech?=?fx->GetTechniqueByName(“Light2FogClip“);
fxLight3FogClipTech?=?fx->GetTechniqueByName(“Light3FogClip“);
fxLight1TexFogClipTech?=?fx->GetTechnique
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2013-02-13?07:50??CubeMapping\
?????目錄???????????0??2013-02-13?07:46??CubeMapping\Common\
?????文件?????????484??2013-01-18?22:09??CubeMapping\Common\AppUtil.cpp
?????文件????????1522??2013-01-18?22:10??CubeMapping\Common\AppUtil.h
?????文件????????2890??2013-01-20?04:52??CubeMapping\Common\Camera.cpp
?????文件????????2297??2013-02-03?22:43??CubeMapping\Common\Camera.h
?????文件???????14207??2013-01-18?22:08??CubeMapping\Common\GeometryGens.cpp
?????文件????????1272??2013-01-18?21:13??CubeMapping\Common\GeometryGens.h
?????文件????????1119??2013-01-18?22:15??CubeMapping\Common\Lights.h
?????文件????????6865??2013-01-18?20:33??CubeMapping\Common\RenderStates.cpp
?????文件?????????981??2013-01-18?20:31??CubeMapping\Common\RenderStates.h
?????文件????????1993??2013-01-18?20:28??CubeMapping\Common\Timer.cpp
?????文件?????????808??2013-01-18?20:21??CubeMapping\Common\Timer.h
?????文件???????11598??2013-02-03?22:35??CubeMapping\Common\WinApp.cpp
?????文件????????2417??2013-02-03?22:34??CubeMapping\Common\WinApp.h
?????文件??????148647??2013-01-31?02:41??CubeMapping\Common\xnacollision.cpp
?????文件????????9295??2010-05-14?08:48??CubeMapping\Common\xnacollision.h
?????文件??????266240??2013-02-13?07:47??CubeMapping\CubeMapping.exe
?????文件?????????888??2013-02-05?00:57??CubeMapping\CubeMapping.sln
?????文件????????6866??2013-02-08?06:59??CubeMapping\CubeMapping.vcxproj
?????文件????????3375??2013-02-06?06:26??CubeMapping\CubeMapping.vcxproj.filters
?????文件????????5272??2013-02-08?06:25??CubeMapping\Effects.cpp
?????文件????????6936??2013-02-08?06:02??CubeMapping\Effects.h
?????目錄???????????0??2013-02-13?07:51??CubeMapping\FX\
?????文件????????9751??2013-02-04?01:53??CubeMapping\FX\Basic.fx
?????文件??????147379??2013-02-04?01:59??CubeMapping\FX\Basic.fxo
?????文件????????4891??2013-02-04?01:48??CubeMapping\FX\Light.fx
?????文件?????????956??2013-02-13?07:33??CubeMapping\FX\SkyBox.fx
?????文件????????2414??2013-02-08?06:49??CubeMapping\FX\SkyBox.fxo
?????文件????????1599??2013-02-08?05:20??CubeMapping\Inputs.cpp
?????文件?????????904??2013-02-08?05:16??CubeMapping\Inputs.h
............此處省略3個(gè)文件信息
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