資源簡介
用DirectX技術,實驗三維場景的漫游。包括左右上下的移動,左右上下的旋轉,使場景更加真實。提高了可玩性

代碼片段和文件信息
#include?“Boss.h“
int?CBoss::iPath[][2]={0330-300-3};
CBoss::CBoss(int?sxint?syint?fwint?fhLPCTSTR?lpStrImgPath)
:CSprite(sxsyfwfhlpStrImgPath)
{
????m_pathId=0;
m_fireNums=0;
m_imgId=0;
m_iHp=300000;
????m_iMaxHp=m_iHp;
m_type=MO_TYPE_BOSS;
m_status=MO_STATE_MOVING;
m_pBulletImg[0]=new?CGameImage(“Image\\onebullet.bmp“88);
m_pBulletImg[1]=new?CGameImage(“Image\\planebullet1.bmp“421);
m_pBulletImg[2]=new?CGameImage(“Image\\planebullet.bmp“521);
for(int?i=0;i {
m_pBullet[i]=new?CBullet(10-5088“Image\\onebullet.bmp“);
}
}
CBoss::~CBoss(void)
{
}
void?CBoss::Upateframe()
{???
static?int?ti=20;
switch(m_status)
{
case?MO_STATE_DEAD:
?if(m_curY>m_fH)
?{
?m_pathId=3;
?Move(iPath[m_pathId][0]iPath[m_pathId][1]);
?}
?break;
case?MO_STATE_MOVING:
if(m_curY>0)
{???
if(m_count%ti==0)
{???srand(time(NULL));
ti=rand()%80+20;
m_pathId=(m_pathId+1)%4;
m_imgId=rand()%3;
m_fireNums=rand()%6+5;
if(GetPlayerStatus()!=MO_STATE_DEAD)
for(int?i=0;i {
Fire();
}
m_count=0;
}
}
if(m_curY<0)
m_pathId=0;
if(m_curX<0)
m_pathId=1;
if(m_curX>(m_winWidth-m_fW))
m_pathId=2;
if(m_curY>m_winHeight/4)
m_pathId=3;
m_count++;
Move(iPath[m_pathId][0]iPath[m_pathId][1]);
break;
}
for(int?i=0;i {
m_pBullet[i]->Updateframe();
}
}
void?CBoss::Move(int?x/*?=0?*/int?y/*?=0?*/)
{
??????m_curX+=x;
??m_curY+=y;
}
void?CBoss::Draw(HDC?hBufDC)
{
switch(m_status)
{
case?MO_STATE_MOVING:
CSprite::Draw(hBufDC);
break;
}
for(int?i=0;i {
m_pBullet[i]->Draw(hBufDC);
}
}
int??CBoss::GetBulletId()
{
for(int?i=0;i {
if(m_pBullet[i]->GetStatus()==MO_STATE_DEFAULT)
{
?return?i;
}
}
return?-1;
}
void?CBoss::Fire()
{
int?n=GetBulletId();
if(n!=-1)
{
int?dx=rand()%3-1;
int?dy=iPath[m_pathId][1]+rand()%2;
?
m_pBullet[n]->Send(m_curX+m_fW/2m_curY+m_fHdxabs(dy));
}
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????2121??2008-12-27?11:11??WinGame\Boss.cpp
?????文件????????660??2008-12-26?15:51??WinGame\Boss.h
?????文件???????1345??2008-12-25?13:18??WinGame\Bullet.cpp
?????文件????????521??2008-12-25?10:42??WinGame\Bullet.h
?????文件??????19968??2008-12-27?10:03??WinGame\Debug\Boss.obj
?????文件???????4544??2008-12-27?10:48??WinGame\Debug\BuildLog.htm
?????文件??????15223??2008-12-27?09:15??WinGame\Debug\Bullet.obj
?????文件??????48354??2008-12-27?10:48??WinGame\Debug\Game.obj
?????文件??????21245??2008-12-27?09:30??WinGame\Debug\GameApp.obj
?????文件??????11653??2008-12-27?09:15??WinGame\Debug\GameImage.obj
?????文件??????21637??2008-12-27?09:15??WinGame\Debug\GameMenu.obj
?????文件??????24615??2008-12-27?09:46??WinGame\Debug\Npc.obj
?????文件??????36803??2008-12-27?10:39??WinGame\Debug\Pla
?????文件??????13751??2008-12-27?09:15??WinGame\Debug\Scene.obj
?????文件??????19885??2008-12-27?09:15??WinGame\Debug\Sprite.obj
?????文件?????379904??2008-12-27?10:48??WinGame\Debug\vc70.idb
?????文件?????102400??2008-12-27?10:48??WinGame\Debug\vc70.pdb
?????文件?????192512??2008-12-27?10:48??WinGame\Debug\WinGame.exe
?????文件?????784588??2008-12-27?10:48??WinGame\Debug\WinGame.ilk
?????文件?????773120??2008-12-27?10:48??WinGame\Debug\WinGame.pdb
?????文件??????10027??2009-01-09?09:49??WinGame\Game.cpp
?????文件???????1222??2008-12-25?17:18??WinGame\Game.h
?????文件???????4518??2008-12-27?09:30??WinGame\GameApp.cpp
?????文件????????536??2008-12-25?10:20??WinGame\GameImage.cpp
?????文件????????292??2008-12-25?10:19??WinGame\GameImage.h
?????文件???????3897??2008-12-22?16:07??WinGame\GameMenu.cpp
?????文件???????1081??2008-12-17?10:49??WinGame\GameMenu.h
?????文件?????375416??2008-12-16?15:26??WinGame\Image\bg.bmp
?????文件?????409976??2008-12-27?13:48??WinGame\Image\bgs.bmp
?????文件??????11478??2008-12-22?14:38??WinGame\Image\Blast.bmp
............此處省略50個文件信息
評論
共有 條評論