91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

資源簡介

cocos2d-x的塔防實現,只實現了基本的建造,出怪,打怪,其他需要的自己完善,圖片不是很好看。

資源截圖

代碼片段和文件信息

#include?“AppDelegate.h“

#include?“cocos2d.h“
#include?“SimpleAudioEngine.h“
using?namespace?CocosDenshion;


#include?“HelloWorldScene.h“

#include?“CCEGLView.h“

USING_NS_CC;

AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
????SimpleAudioEngine::end();
}

bool?AppDelegate::initInstance()
{
????bool?bRet?=?false;
????do
????{
#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_WIN32)

//?Initialize?OpenGLView?instance?that?release?by?CCDirector?when?application?terminate.
//?The?HelloWorld?is?designed?as?HVGA.
CCEGLView?*?pMainWnd?=?new?CCEGLView();
CC_BREAK_IF(!?pMainWnd
||?!?pMainWnd->Create(TEXT(“cocos2d:?Hello?World“)?800?480));

#endif??//?CC_PLATFORM_WIN32

#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_IOS)

????????//?OpenGLView?initialized?in?testsAppDelegate.mm?on?ios?platform?nothing?need?to?do?here.

#endif??//?CC_PLATFORM_IOS

#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_ANDROID)

//?OpenGLView?initialized?in?HelloWorld/android/jni/helloworld/main.cpp
//?the?default?setting?is?to?create?a?fullscreen?view
//?if?you?want?to?use?auto-scale?please?enable?view->create(320480)?in?main.cpp
//?if?the?resources?under?‘/sdcard“?or?other?writeable?path?set?it.
//?warning:?the?audio?source?should?in?assets/
//?cocos2d::CCFileUtils::setResourcePath(“/sdcard“);

#endif??//?CC_PLATFORM_ANDROID

#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_WOPHONE)

//?Initialize?OpenGLView?instance?that?release?by?CCDirector?when?application?terminate.
//?The?HelloWorld?is?designed?as?HVGA.
CCEGLView*?pMainWnd?=?new?CCEGLView(this);
CC_BREAK_IF(!?pMainWnd?||?!?pMainWnd->Create(320480?WM_WINDOW_ROTATE_MODE_CW));

#ifndef?_TRANZDA_VM_
//?on?wophone?emulator?we?copy?resources?files?to?Work7/NEWPLUS/TDA_DATA/Data/?folder?instead?of?zip?file
cocos2d::CCFileUtils::setResource(“HelloWorld.zip“);
#endif

#endif??//?CC_PLATFORM_WOPHONE
#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_MARMALADE)
//?MaxAksenov?said?it‘s?NOT?a?very?elegant?solution.?I?agree?haha
CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_LINUX)

//?Initialize?OpenGLView?instance?that?release?by?CCDirector?when?application?terminate.
//?The?HelloWorld?is?designed?as?HVGA.
CCEGLView?*?pMainWnd?=?new?CCEGLView();
CC_BREAK_IF(!?pMainWnd
||?!?pMainWnd->Create(“cocos2d:?Hello?World“?800?480480?320));

CCFileUtils::setResourcePath(“../Resource/“);

#endif??//?CC_PLATFORM_LINUX

#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_BADA)

CCEGLView?*?pMainWnd?=?new?CCEGLView();
CC_BREAK_IF(!?pMainWnd||?!?pMainWnd->Create(this?480?320));
pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
CCFileUtils::setResourcePath(“/Res/“);

#endif??//?CC_PLATFORM_BADA

#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_QNX)
CCEGLView?*?pMainWnd?=?new?CCEGLView();
CC_BREAK_IF(!?pMainWnd||?!?pMainWnd->Create(4

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????4360??2013-03-21?17:18??WIN_TD\Classes\AppDelegate.cpp

?????文件???????1129??2013-01-05?10:29??WIN_TD\Classes\AppDelegate.h

?????文件???????2019??2013-01-06?09:21??WIN_TD\Classes\BeginScene.cpp

?????文件????????391??2013-01-05?14:40??WIN_TD\Classes\BeginScene.h

?????文件???????1341??2013-01-06?13:34??WIN_TD\Classes\CanBuildTurretMenu.cpp

?????文件????????528??2013-01-05?17:25??WIN_TD\Classes\CanBuildTurretMenu.h

????.......?????????0??2009-08-31?02:32??WIN_TD\Classes\CheckpointScene.cpp

????.......?????????0??2009-08-31?02:32??WIN_TD\Classes\CheckpointScene.h

?????文件???????2117??2013-01-09?15:54??WIN_TD\Classes\Common.cpp

?????文件????????787??2013-01-09?15:54??WIN_TD\Classes\Common.h

?????文件???????3374??2013-01-05?13:54??WIN_TD\Classes\HelloWorldScene.cpp

?????文件????????664??2013-01-05?13:50??WIN_TD\Classes\HelloWorldScene.h

?????文件???????1635??2013-01-07?15:08??WIN_TD\Classes\MonsterSprite.cpp

?????文件????????841??2013-01-07?11:44??WIN_TD\Classes\MonsterSprite.h

?????文件???????1394??2013-01-09?16:06??WIN_TD\Classes\RunGameScene.cpp

?????文件????????337??2013-01-09?15:57??WIN_TD\Classes\RunGameScene.h

?????文件???????9950??2013-01-09?17:25??WIN_TD\Classes\TiledMap.cpp

?????文件???????1604??2013-01-09?16:15??WIN_TD\Classes\TiledMap.h

?????文件???????3041??2013-01-09?17:21??WIN_TD\Classes\TurretSprite.cpp

?????文件????????955??2013-01-07?15:06??WIN_TD\Classes\TurretSprite.h

?????文件??????94417??2013-03-21?17:18??WIN_TD\Debug.win32\AppDelegate.obj

?????文件?????103119??2013-01-09?17:23??WIN_TD\Debug.win32\baseDrawlayer.obj

?????文件?????110259??2013-01-09?15:57??WIN_TD\Debug.win32\BeginScene.obj

?????文件??????88865??2013-01-09?16:17??WIN_TD\Debug.win32\CanBuildTurretMenu.obj

?????文件???????1827??2013-01-05?15:14??WIN_TD\Debug.win32\CheckpointScene.obj

?????文件??????13994??2013-03-21?17:18??WIN_TD\Debug.win32\cl.command.1.tlog

?????文件?????387346??2013-03-21?17:18??WIN_TD\Debug.win32\CL.read.1.tlog

?????文件??????15272??2013-03-21?17:18??WIN_TD\Debug.win32\CL.write.1.tlog

?????文件??????86073??2013-01-09?15:57??WIN_TD\Debug.win32\Common.obj

?????文件?????107004??2013-01-05?14:41??WIN_TD\Debug.win32\HelloWorldScene.obj

............此處省略182個文件信息

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