91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

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    文件類型: .zip
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    發布日期: 2023-09-29
  • 語言: 其他
  • 標簽: PUBG??源碼??透視??

資源簡介

PUBG 源碼可用,需要更新offset。搬運至GitHub,極具參考價值。

資源截圖

代碼片段和文件信息

#include?
#include?
#include?
#include?

CMem*?mem?=?nullptr;
bool?LootESP?=?true;
bool?SkeletonESP?=?true;
bool?AracESP?=?true;
bool?HeadShot?=?false;
float?DisMesafe?=?99999;
float?uzaklik?=?45.f;
float?DisId?=?-1;
float?DisDist?=?99999;
int?FOV?=?100;
#pragma?region?Tu?lar?m
void?Tuslar()
{
if?(GetAsyncKeyState(VK_F1)?&?1)
{
LootESP?=?LootESP???false?:?true;
system(“cls“);
cout?< cout?< cout?< cout?<

}

if?(GetAsyncKeyState(VK_F2)?&?1)
{
SkeletonESP?=?SkeletonESP???false?:?true;
system(“cls“);
cout?< cout?< cout?< cout?<

}
if?(GetAsyncKeyState(VK_F3)?&?1)
{
AracESP?=?AracESP???false?:?true;
system(“cls“);
cout?< cout?< cout?< cout?<

}
if?(GetAsyncKeyState(VK_F5)?&?1)
{
HeadShot?=?HeadShot???false?:?true;
system(“cls“);
cout?< cout?< cout?< cout?<

}

}

#pragma?endregion

void?Dongum()
{
Tuslar();
UpdateAddresses();
int?EntitySayisi?=?EntitySayisiniCek();
float?Canlar?=?0.f;
float?Mesafe?=?0.f;
float?DonguMesafe?=?99999;
float?DonguId?=?-1;
float?DonguDist?=?99999;

Vector3?BenimPositionum?=?BenimPozisyonumuBul();

for?(int?i?=?0;?i? {
DWORD_PTR?EntityDW?=?GetEntity(i);
int?EntID?=?ActorIDBul(i);
Vector3?spos?=?WorldToScreen(ActorPozisyonuBul(i)?GetCameraCache());??
Mesafe?=?BenimPositionum.Distance(ActorPozisyonuBul(i))?/?100; ???

if?(Playermi(EntID))
{
Canlar?=?ActorCaniniBul(i);

if?(Canlar?>?0.f)
{
auto?mesh?=?mem->RPM(EntityDW?+?0x410?0x8);

if?(Mesafe?>?500.f)?{?continue;?}
Vector3?kafam?=?IskeletBul(mesh?5);
Vector3?headshot?=?IskeletBul(mesh?6);
float?Dist?=?DistanceBetweenCross(kafam.x?kafam.y);


DrawString((int)spos.x?-?10?(int)spos.y?+?10?D3DCOLOR_ARGB(255?255?240?0)?pFont?“[%0.2f]“?Mesafe);

if?(Mesafe?<=?250)?{?DrawHealthBar((int)spos.x?-?10?(int)spos.y?+?25?(Canlar?/?4)?4?0?204);?}


///SKELETON
#pragma?region?Skeleton
if?(SkeletonESP?==?true)
{
if?(!mesh?||?Mesafe?>?350.f)?{?continue;?}
DrawSkeleton(mesh);
}
#pragma?endregion
///SKELETON

///AIM?
#pragma?region?AimBot
if?(GetKeyState(VK_CONTROL)?&?0x8000?&&?Mesafe? {

if?((Dist?<=?FOV)?&&?Mesafe?<=?400?&&?Dist?

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-07-28?10:19??MarsisESP\
?????文件????????1309??2017-09-24?18:22??MarsisESP.sln
?????文件????????5056??2018-07-28?08:47??MarsisESP\.hpp
?????文件???????20455??2018-07-28?08:45??MarsisESP\Bastard.hpp
?????文件???????17426??2018-07-28?08:51??MarsisESP\Draws.h
?????文件????????7007??2018-07-28?08:43??MarsisESP\main.cpp
?????文件????????8477??2018-06-21?02:47??MarsisESP\MarsisESP.vcxproj
?????文件????????1449??2017-10-24?03:42??MarsisESP\MarsisESP.vcxproj.filters
?????文件?????????165??2017-09-24?18:25??MarsisESP\MarsisESP.vcxproj.user
?????文件????????1934??2017-10-29?02:13??MarsisESP\Memory.h
?????文件???????16853??2018-07-28?08:48??MarsisESP\Offsets.h
?????文件????????2047??2018-07-28?08:51??MarsisESP\SystemIncludes.h
?????文件????????1384??2018-07-28?08:50??MarsisESP\Utils.h
?????目錄???????????0??2018-07-28?09:45??sdk\
?????文件?????????365??2018-06-09?18:56??sdk\AnimationCompressionFormat.hpp
?????文件?????????280??2018-06-09?18:56??sdk\AnimationKeyFormat.hpp
?????文件?????????350??2018-06-09?18:56??sdk\AnimPhysAngularConstraintType.hpp
?????文件?????????402??2018-06-09?18:56??sdk\AnimPhysCollisionType.hpp
?????文件?????????345??2018-06-09?18:56??sdk\AnimPhysLinearConstraintType.hpp
?????文件?????????433??2018-06-09?18:56??sdk\AnimPhysSimSpaceType.hpp
?????文件?????????323??2018-06-09?18:56??sdk\AnimPhysTwistAxis.hpp
?????文件?????????322??2018-06-09?18:56??sdk\Beam2SourceTargetMethod.hpp
?????文件?????????314??2018-06-09?18:56??sdk\Beam2SourceTargetTangentMethod.hpp
?????文件?????????236??2018-06-09?18:56??sdk\BeamModifierType.hpp
?????文件?????????293??2018-06-09?18:56??sdk\CopyBoneDeltaMode.hpp
?????文件?????????286??2018-06-09?18:56??sdk\CylinderHeightAxis.hpp
?????文件?????????249??2018-06-09?18:56??sdk\DistributionParamMode.hpp
?????文件?????????391??2018-06-09?18:56??sdk\EAccessorySlot.hpp
?????文件?????????263??2018-06-09?18:56??sdk\EActorMetricsType.hpp
?????文件?????????438??2018-06-09?18:56??sdk\EActorSequenceobjectReferenceType.hpp
?????文件?????????276??2018-06-09?18:56??sdk\EAdditiveAnimationType.hpp
............此處省略5270個文件信息

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