91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 2.06MB
    文件類型: .zip
    金幣: 2
    下載: 0 次
    發(fā)布日期: 2023-10-20
  • 語言: 其他
  • 標簽: RVO;Navmesh??

資源簡介

基于rvo2的rvo模塊,替換了原本的float類型,全部采用封裝類的定點數(shù),并使用kframework,比如command達到友元函數(shù)的效果,屬性注冊

資源截圖

代碼片段和文件信息

using?System;
using?System.Collections;
using?System.Collections.Generic;
using?RVO;
using?UnityEngine;
using?Random?=?System.Random;
using?KframeWork;
//using?Vector2?=?RVO.Vector2;

public?class?GameAgent?:?MonoBehaviour
{
????[HideInInspector]?public?int?sid?=?-1;

????/**?Random?number?generator.?*/
????private?Random?m_random?=?new?Random();

????private?Vector3?targetpos;
????//?Use?this?for?initialization
????void?Start()
????{
????}

????//?Update?is?called?once?per?frame
????void?Update()
????{
????????if?(sid?>=?0)
????????{
????????????Vector2?pos?=?Simulator.Instance.getAgentPosition(sid);
????????????Vector2?vel?=?Simulator.Instance.getAgentPrefVelocity(sid);
????????????transform.position?=?new?Vector3(pos.x?transform.position.y?pos.y);
????????????if?(Math.Abs(vel.x)?>?0.01f?&&?Math.Abs(vel.y)?>?0.01f)
????????????????transform.forward?=?new?Vector3(vel.x?0?vel.y).normalized;
????????}

????????if?(!Input.GetMouseButton(1))
????????{
????????????Simulator.Instance.setAgentPrefVelocity(sid?KInt2.zero);
????????????return;
????????}

????????KInt2?goalVector?=?GameMainManager.Instance.mousePosition?-?Simulator.Instance.getAgentPosition(sid);//GameMainManager.Instance.mousePosition
????????if?(RVOMath.absSq(goalVector)?>?1)
????????{
????????????goalVector?=?RVOMath.normalize(goalVector);
????????}

????????Simulator.Instance.setAgentPrefVelocity(sid?goalVector);

????????/*?Perturb?a?little?to?avoid?deadlocks?due?to?perfect?symmetry.?*/
????????float?angle?=?(float)?m_random.NextDouble()*2.0f*(float)?Math.PI;
????????float?dist?=?(float)?m_random.NextDouble()*0.0001f;

????????Simulator.Instance.setAgentPrefVelocity(sid?Simulator.Instance.getAgentPrefVelocity(sid)?+
?????????????????????????????????????????????????????dist*
?????????????????????????????????????????????????????new?KInt2((float)?Math.Cos(angle)?(float)?Math.Sin(angle)));
????}

#if?UNITY_EDITOR
????public?void?OnDrawGizmos()
????{
????????Gizmos.color?=?new?Color(240?/?255f?213?/?255f?30?/?255f);
????????Gizmos.DrawWireSphere(transform.position??Simulator.Instance.getAgentRadius(this.sid).floatvalue);

????????KInt2?point?=??KInt2.zero;
????????if(Simulator.Instance.ClosedObstaclePoint(sidref?point))
????????{
????????????Gizmos.color?=?Color.black;
????????????Gizmos.DrawLine(transform.position?new?Vector3(point.x0?point.y));
????????}
????????if(Simulator.Instance.isInEdge(sid))
????????{
????????????GUIstyle?style?=?new?GUIstyle();
????????????style.normal.textColor?=?Color.red;

????????????UnityEditor.Handles.Label(transform.position?(“最近距離“?+?Simulator.Instance.ClosedEdgeDist(sid))?+?“?在角落?“?+?Simulator.Instance.isInEdge(sid)?style);
????????}
????????else
????????{
????????????GUIstyle?style?=?new?GUIstyle();
????????????style.normal.textColor?=?Color.green;
????????????UnityEditor.Handles.Label(transform.position?(“最近距離“?+?Simulator.Instance.ClosedEdgeDist(sid))?+?

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-03-08?12:14??Assets\
?????文件????????5518??2017-12-25?16:15??Assets\GameAgent.prefab
?????文件?????????210??2017-12-14?11:37??Assets\GameAgent.prefab.meta
?????文件??????662907??2018-02-24?12:32??Assets\kdtree_w01.asset
?????文件?????????208??2018-02-24?12:32??Assets\kdtree_w01.asset.meta
?????文件?????1239850??2018-02-24?12:35??Assets\kdtree_w02.asset
?????文件?????????208??2018-02-24?12:35??Assets\kdtree_w02.asset.meta
?????文件???????13153??2018-03-08?12:14??Assets\Main.unity
?????文件?????????174??2017-12-25?15:43??Assets\Main.unity.meta
?????文件????????1812??2018-02-22?12:18??Assets\Manager.prefab
?????文件?????????209??2017-12-25?15:42??Assets\Manager.prefab.meta
?????目錄???????????0??2018-02-22?12:18??Assets\Materials\
?????文件?????????201??2018-02-22?12:18??Assets\Materials.meta
?????文件????????2080??2018-02-22?12:18??Assets\Materials\navmeshMat.mat
?????文件?????????217??2018-02-22?12:18??Assets\Materials\navmeshMat.mat.meta
?????文件?????????477??2018-02-24?12:30??Assets\MenuTools.asset
?????文件?????????208??2018-01-23?01:25??Assets\MenuTools.asset.meta
?????文件??????377801??2018-02-10?15:58??Assets\navmesh.obj
?????文件????????2006??2018-02-10?15:58??Assets\navmesh.obj.meta
?????目錄???????????0??2018-03-08?12:14??Assets\scripts\
?????文件?????????192??2017-12-14?11:37??Assets\scripts.meta
?????文件????????3121??2018-02-24?00:46??Assets\scripts\GameAgent.cs
?????文件?????????263??2017-12-14?11:37??Assets\scripts\GameAgent.cs.meta
?????文件????????3053??2018-02-22?12:18??Assets\scripts\GameMainManager.cs
?????文件?????????263??2017-12-14?11:37??Assets\scripts\GameMainManager.cs.meta
?????目錄???????????0??2018-02-13?13:36??Assets\scripts\LeanPool\
?????文件?????????192??2017-12-14?11:37??Assets\scripts\LeanPool.meta
?????目錄???????????0??2018-02-13?13:36??Assets\scripts\LeanPool\Editor\
?????文件?????????191??2017-12-25?17:38??Assets\scripts\LeanPool\Editor.meta
?????文件????????1372??2017-12-25?17:38??Assets\scripts\LeanPool\Editor\LeanPool_Editor.cs
?????文件?????????262??2017-12-25?17:38??Assets\scripts\LeanPool\Editor\LeanPool_Editor.cs.meta
............此處省略648個文件信息

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