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資源簡介

Unity5.6終于支持NavMesh動態烘培啦!

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?UnityEngine.AI;
using?System.Collections;
using?System.Collections.Generic;
using?NavMeshBuilder?=?UnityEngine.AI.NavMeshBuilder;

//?Build?and?update?a?localized?navmesh?from?the?sources?marked?by?NavMeshSourceTag
[DefaultExecutionOrder(-102)]
public?class?My_LocalNavMeshBuilder?:?MonoBehaviour
{
????//?The?center?of?the?build
????public?Transform?m_Tracked;

????//?The?size?of?the?build?bounds
????public?Vector3?m_Size?=?new?Vector3(80.0f?20.0f?80.0f);

????NavMeshData?m_NavMesh;
????AsyncOperation?m_Operation;
????NavMeshDataInstance?m_Instance;
????List?m_Sources?=?new?List();

????private?MeshFilter?mf;
????private?Mesh?m;

????//IEnumerator?Start()
????//{
????//????while?(true)
????//????{
????//????????UpdateNavMesh(true);
????//????????yield?return?m_Operation;
????//????}
????//}

????void?Start()
????{
????????mf?=?GetComponent();
????????m?=?mf.mesh;
????}

????void?Update()
????{
????????if(Input.GetKey(KeyCode.A))
????????{
????????????bake();
????????}

????????if(Input.GetKey(KeyCode.D))
????????{
????????????drawNavMesh();
????????}
????}

????private?void?bake()
????{
????????m_NavMesh?=?new?NavMeshData();
????????m_Instance?=?NavMesh.AddNavMeshData(m_NavMesh);
????????if?(m_Tracked?==?null)
????????????m_Tracked?=?transform;
????????UpdateNavMesh(false);
????}

????private?void?drawNavMesh()
????{
????????NavMeshTriangulation?nt?=?NavMesh.CalculateTriangulation();
????????m.vertices?=?nt.vertices;
????????m.triangles?=?nt.indices;
????}

????//void?OnEnable()
????//{
????//????//?Construct?and?add?navmesh
????//????m_NavMesh?=?new?NavMeshData();
????//????m_Instance?=?NavMesh.AddNavMeshData(m_NavMesh);
????//????if?(m_Tracked?==?null)
????//????????m_Tracked?=?transform;
????//????UpdateNavMesh(false);
????//}

????//void?OnDisable()
????//{
????//????//?Unload?navmesh?and?clear?handle
????//????m_Instance.Remove();
????//}

????void?UpdateNavMesh(bool?asyncUpdate?=?false)
????{
????????NavMeshSourceTag.Collect(ref?m_Sources);
????????var?defaultBuildSettings?=?NavMesh.GetSettingsByID(0);
????????var?bounds?=?QuantizedBounds();

????????if?(asyncUpdate)
????????????m_Operation?=?NavMeshBuilder.UpdateNavMeshDataAsync(m_NavMesh?defaultBuildSettings?m_Sources?bounds);
????????else
????????????NavMeshBuilder.UpdateNavMeshData(m_NavMesh?defaultBuildSettings?m_Sources?bounds);
????}

????static?Vector3?Quantize(Vector3?v?Vector3?quant)
????{
????????float?x?=?quant.x?*?Mathf.Floor(v.x?/?quant.x);
????????float?y?=?quant.y?*?Mathf.Floor(v.y?/?quant.y);
????????float?z?=?quant.z?*?Mathf.Floor(v.z?/?quant.z);
????????return?new?Vector3(x?y?z);
????}

????Bounds?QuantizedBounds()
????{
????????//?Quantize?the?bounds?to?update?only?when?theres?a?10%?change?in?size
????????var?center?=?m_Tracked???m_Tracked.position?:?transform.position;
????????r

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2017-04-19?14:54??NavMeshComponents\
?????目錄???????????0??2017-04-19?14:54??NavMeshComponents\Assets\
?????文件???????27353??2017-04-19?14:54??NavMeshComponents\Assets\DemoScene.unity
?????文件?????????174??2017-04-19?14:28??NavMeshComponents\Assets\DemoScene.unity.meta
?????目錄???????????0??2017-04-19?13:48??NavMeshComponents\Assets\Examples\
?????文件????????3497??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Cube.prefab
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Cube.prefab.meta
?????目錄???????????0??2017-04-19?13:48??NavMeshComponents\Assets\Examples\Editor\
?????文件????????4425??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Editor\NavMeshPrefabInstanceEditor.cs
?????文件?????????262??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Editor\NavMeshPrefabInstanceEditor.cs.meta
?????文件?????????191??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Editor.meta
?????目錄???????????0??2017-04-19?13:48??NavMeshComponents\Assets\Examples\Materials\
?????文件????????2867??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\brightgreen.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\brightgreen.mat.meta
?????文件????????2867??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\brown.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\brown.mat.meta
?????文件????????3947??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\crosshair.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\crosshair.mat.meta
?????文件????????2865??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\floor.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\floor.mat.meta
?????文件????????2867??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\green.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\green.mat.meta
?????文件????????2863??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\grey.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\grey.mat.meta
?????文件????????1036??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\modify_crosshair.png
?????文件????????1184??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\modify_crosshair.png.meta
?????文件????????2863??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\red.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\red.mat.meta
?????文件????????2849??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\yellow.mat
?????文件?????????179??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials\yellow.mat.meta
?????文件?????????191??2017-04-03?17:57??NavMeshComponents\Assets\Examples\Materials.meta
............此處省略871個文件信息

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