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利用OpenGL渲染寫出毛筆字的算法,vc++源碼。
代碼片段和文件信息
//?Ani.cpp?:?Defines?the?class?behaviors?for?the?application.
//
#include?“stdafx.h“
#include?“Ani.h“
#include?“MainFrm.h“
#include?“AniDoc.h“
#include?“AniView.h“
#ifdef?_DEBUG
#define?new?DEBUG_NEW
#undef?THIS_FILE
static?char?THIS_FILE[]?=?__FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//?CAniApp
BEGIN_MESSAGE_MAP(CAniApp?CWinApp)
//{{AFX_MSG_MAP(CAniApp)
ON_COMMAND(ID_APP_ABOUT?OnAppAbout)
//?NOTE?-?the?ClassWizard?will?add?and?remove?mapping?macros?here.
//????DO?NOT?EDIT?what?you?see?in?these?blocks?of?generated?code!
//}}AFX_MSG_MAP
//?Standard?file?based?document?commands
ON_COMMAND(ID_FILE_NEW?CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN?CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//?CAniApp?construction
CAniApp::CAniApp()
{
//?TODO:?add?construction?code?here
//?Place?all?significant?initialization?in?InitInstance
}
/////////////////////////////////////////////////////////////////////////////
//?The?one?and?only?CAniApp?object
CAniApp?theApp;
/////////////////////////////////////////////////////////////////////////////
//?CAniApp?initialization
BOOL?CAniApp::InitInstance()
{
AfxEnableControlContainer();
//?Standard?initialization
//?If?you?are?not?using?these?features?and?wish?to?reduce?the?size
//??of?your?final?executable?you?should?remove?from?the?following
//??the?specific?initialization?routines?you?do?not?need.
#ifdef?_AFXDLL
Enable3dControls(); //?Call?this?when?using?MFC?in?a?shared?DLL
#else
Enable3dControlsStatic(); //?Call?this?when?linking?to?MFC?statically
#endif
//?Change?the?registry?key?under?which?our?settings?are?stored.
//?TODO:?You?should?modify?this?string?to?be?something?appropriate
//?such?as?the?name?of?your?company?or?organization.
SetRegistryKey(_T(“Local?AppWizard-Generated?Applications“));
LoadStdProfileSettings();??//?Load?standard?INI?file?options?(including?MRU)
//?Register?the?application‘s?document?templates.??Document?templates
//??serve?as?the?connection?between?documents?frame?windows?and?views.
CSingleDocTemplate*?pDocTemplate;
pDocTemplate?=?new?CSingleDocTemplate(
IDR_MAINframe
RUNTIME_CLASS(CAniDoc)
RUNTIME_CLASS(CMainframe)???????//?main?SDI?frame?window
RUNTIME_CLASS(CAniView));
AddDocTemplate(pDocTemplate);
//?Parse?command?line?for?standard?shell?commands?DDE?file?open
CCommandLineInfo?cmdInfo;
ParseCommandLine(cmdInfo);
//?Dispatch?commands?specified?on?the?command?line
if?(!ProcessShellCommand(cmdInfo))
return?FALSE;
//?The?one?and?only?window?has?been?initialized?so?show?and?update?it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return?TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//?CAboutDlg?dialog?used?for?App?About
class?CAboutDlg
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件????1490454??2005-11-24?15:00??利用OpenGL渲染寫出毛筆字的算法\111111.bmp
?????文件????1090854??2005-11-24?15:31??利用OpenGL渲染寫出毛筆字的算法\22222.bmp
?????文件?????752694??2005-11-25?11:01??利用OpenGL渲染寫出毛筆字的算法\3333.bmp
?????文件?????960390??2005-11-25?11:04??利用OpenGL渲染寫出毛筆字的算法\44444.bmp
?????文件??????25980??2005-11-24?14:35??利用OpenGL渲染寫出毛筆字的算法\Ani.aps
?????文件???????1810??2005-11-24?15:40??利用OpenGL渲染寫出毛筆字的算法\Ani.clw
?????文件???????4060??2005-10-28?16:31??利用OpenGL渲染寫出毛筆字的算法\Ani.cpp
?????文件???????4424??2005-10-28?16:31??利用OpenGL渲染寫出毛筆字的算法\Ani.dsp
?????文件????????531??2005-10-28?16:31??利用OpenGL渲染寫出毛筆字的算法\Ani.dsw
?????文件??????36864??2005-11-24?15:40??利用OpenGL渲染寫出毛筆字的算法\Ani.exe
?????文件???????1323??2005-10-29?12:31??利用OpenGL渲染寫出毛筆字的算法\Ani.h
?????文件?????107520??2005-11-24?15:40??利用OpenGL渲染寫出毛筆字的算法\Ani.ncb
?????文件??????60928??2005-11-24?15:40??利用OpenGL渲染寫出毛筆字的算法\Ani.opt
?????文件???????4159??2005-11-24?15:40??利用OpenGL渲染寫出毛筆字的算法\Ani.plg
?????文件???????8959??2005-10-29?12:31??利用OpenGL渲染寫出毛筆字的算法\Ani.rc
?????文件???????2442??2005-11-24?14:39??利用OpenGL渲染寫出毛筆字的算法\AniDoc.cpp
?????文件???????1649??2005-11-24?14:37??利用OpenGL渲染寫出毛筆字的算法\AniDoc.h
?????文件??????12328??2005-11-24?15:31??利用OpenGL渲染寫出毛筆字的算法\AniView.cpp
?????文件???????2964??2005-11-24?14:31??利用OpenGL渲染寫出毛筆字的算法\AniView.h
?????文件??????49206??2005-11-06?21:06??利用OpenGL渲染寫出毛筆字的算法\data\grass1.bmp
?????文件??????15863??2005-11-06?21:06??利用OpenGL渲染寫出毛筆字的算法\data\grass1.jpg
?????文件??????28960??2005-07-04?19:51??利用OpenGL渲染寫出毛筆字的算法\data\grass2.jpg
?????文件??????25520??2005-07-04?19:51??利用OpenGL渲染寫出毛筆字的算法\data\grass3.jpg
?????文件?????196664??2005-11-10?21:33??利用OpenGL渲染寫出毛筆字的算法\data\heightmap.bmp
?????文件??????49208??2005-07-09?19:16??利用OpenGL渲染寫出毛筆字的算法\data\Particle.bmp
?????文件?????263224??2002-05-24?20:00??利用OpenGL渲染寫出毛筆字的算法\data\Terrain.bmp
?????文件??????39936??2005-11-19?22:26??利用OpenGL渲染寫出毛筆字的算法\data\Thumbs.db
?????文件??????49206??2005-11-06?21:17??利用OpenGL渲染寫出毛筆字的算法\data\tree.bmp
?????文件???????1653??2005-10-29?12:31??利用OpenGL渲染寫出毛筆字的算法\MainFrm.cpp
?????文件???????1476??2005-10-29?12:31??利用OpenGL渲染寫出毛筆字的算法\MainFrm.h
............此處省略13個文件信息
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