資源簡介
Unity內置著色器源碼 版本: builtin_shaders-5.6.7f1.zip

代碼片段和文件信息
//?Unity?built-in?shader?source.?Copyright?(c)?2016?Unity?Technologies.?MIT?license?(see?license.txt)
using?System;
using?UnityEngine;
namespace?UnityEditor
{
????internal?class?StandardShaderGUI?:?ShaderGUI
????{
????????private?enum?WorkflowMode
????????{
????????????Specular
????????????metallic
????????????Dielectric
????????}
????????public?enum?BlendMode
????????{
????????????Opaque
????????????Cutout
????????????Fade???//?Old?school?alpha-blending?mode?fresnel?does?not?affect?amount?of?transparency
????????????Transparent?//?Physically?plausible?transparency?mode?implemented?as?alpha?pre-multiply
????????}
????????public?enum?SmoothnessMapChannel
????????{
????????????SpecularmetallicAlpha
????????????AlbedoAlpha
????????}
????????private?static?class?styles
????????{
????????????public?static?GUIContent?uvSetLabel?=?new?GUIContent(“UV?Set“);
????????????public?static?GUIContent?albedoText?=?new?GUIContent(“Albedo“?“Albedo?(RGB)?and?Transparency?(A)“);
????????????public?static?GUIContent?alphaCutoffText?=?new?GUIContent(“Alpha?Cutoff“?“Threshold?for?alpha?cutoff“);
????????????public?static?GUIContent?specularMapText?=?new?GUIContent(“Specular“?“Specular?(RGB)?and?Smoothness?(A)“);
????????????public?static?GUIContent?metallicMapText?=?new?GUIContent(“metallic“?“metallic?(R)?and?Smoothness?(A)“);
????????????public?static?GUIContent?smoothnessText?=?new?GUIContent(“Smoothness“?“Smoothness?value“);
????????????public?static?GUIContent?smoothnessScaleText?=?new?GUIContent(“Smoothness“?“Smoothness?scale?factor“);
????????????public?static?GUIContent?smoothnessMapChannelText?=?new?GUIContent(“Source“?“Smoothness?texture?and?channel“);
????????????public?static?GUIContent?highlightsText?=?new?GUIContent(“Specular?Highlights“?“Specular?Highlights“);
????????????public?static?GUIContent?reflectionsText?=?new?GUIContent(“Reflections“?“Glossy?Reflections“);
????????????public?static?GUIContent?normalMapText?=?new?GUIContent(“Normal?Map“?“Normal?Map“);
????????????public?static?GUIContent?heightMapText?=?new?GUIContent(“Height?Map“?“Height?Map?(G)“);
????????????public?static?GUIContent?occlusionText?=?new?GUIContent(“Occlusion“?“Occlusion?(G)“);
????????????public?static?GUIContent?emissionText?=?new?GUIContent(“Color“?“Emission?(RGB)“);
????????????public?static?GUIContent?detailMaskText?=?new?GUIContent(“Detail?Mask“?“Mask?for?Secondary?Maps?(A)“);
????????????public?static?GUIContent?detailAlbedoText?=?new?GUIContent(“Detail?Albedo?x2“?“Albedo?(RGB)?multiplied?by?2“);
????????????public?static?GUIContent?detailNormalMapText?=?new?GUIContent(“Normal?Map“?“Normal?Map“);
????????????public?static?string?primaryMapsText?=?“Main?Maps“;
????????????public?static?string?secondaryMapsText?=?“Secondary?Maps“;
????????????public?static?string?forwardText?=?“Forward?Rendering?Options“;
????????????public?static?string?renderingMode?=?“Rendering?Mode“;
????????????public?static?string?advancedText?=?“Advanced?Options“;
?????
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2019-02-25?13:49??CGIncludes\
?????文件???????12725??2019-02-25?13:57??CGIncludes\AutoLight.cginc
?????文件????????1741??2019-02-25?13:57??CGIncludes\GLSLSupport.glslinc
?????文件???????34256??2019-02-25?13:57??CGIncludes\HLSLSupport.cginc
?????文件????????4807??2019-02-25?13:57??CGIncludes\Lighting.cginc
?????文件????????3537??2019-02-25?13:57??CGIncludes\SpeedTreeBillboardCommon.cginc
?????文件????????4147??2019-02-25?13:57??CGIncludes\SpeedTreeCommon.cginc
?????文件????????5183??2019-02-25?13:57??CGIncludes\SpeedTreeVertex.cginc
?????文件???????23250??2019-02-25?13:57??CGIncludes\SpeedTreeWind.cginc
?????文件???????11873??2019-02-25?13:57??CGIncludes\TerrainEngine.cginc
?????文件????????3889??2019-02-25?13:57??CGIncludes\TerrainSplatmapCommon.cginc
?????文件????????5390??2019-02-25?13:57??CGIncludes\Tessellation.cginc
?????文件????????3527??2019-02-25?13:57??CGIncludes\UnityBuiltin2xTreeLibrary.cginc
?????文件????????4738??2019-02-25?13:57??CGIncludes\UnityBuiltin3xTreeLibrary.cginc
?????文件???????38494??2019-02-25?13:57??CGIncludes\UnityCG.cginc
?????文件????????3561??2019-02-25?13:57??CGIncludes\UnityCG.glslinc
?????文件????????7488??2019-02-25?13:57??CGIncludes\UnityCustomRenderTexture.cginc
?????文件????????6689??2019-02-25?13:57??CGIncludes\UnityDeferredLibrary.cginc
?????文件????????5465??2019-02-25?13:57??CGIncludes\UnityDeprecated.cginc
?????文件????????2409??2019-02-25?13:57??CGIncludes\UnityGBuffer.cginc
?????文件???????10002??2019-02-25?13:57??CGIncludes\UnityGlobalIllumination.cginc
?????文件???????21217??2019-02-25?13:57??CGIncludes\UnityImageba
?????文件???????10220??2019-02-25?13:57??CGIncludes\UnityInstancing.cginc
?????文件????????1389??2019-02-25?13:57??CGIncludes\UnityLightingCommon.cginc
?????文件????????8167??2019-02-25?13:57??CGIncludes\Unityme
?????文件????????8039??2019-02-25?13:57??CGIncludes\UnityPBSLighting.cginc
?????文件?????????703??2019-02-25?13:57??CGIncludes\UnityShaderUtilities.cginc
?????文件???????11338??2019-02-25?13:57??CGIncludes\UnityShaderVariables.cginc
?????文件???????10619??2019-02-25?13:57??CGIncludes\UnityShadowLibrary.cginc
?????文件????????2133??2019-02-25?13:57??CGIncludes\UnitySprites.cginc
?????文件???????17532??2019-02-25?13:57??CGIncludes\UnityStandardBRDF.cginc
............此處省略186個文件信息
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