資源簡(jiǎn)介
上海交通大學(xué)程序設(shè)計(jì)思想與方法大作業(yè)啊。
代碼片段和文件信息
#?-*-?coding:?cp936?-*-預(yù)處理
from?visual?import*
????????
scene.range=11.5
square=curve(pos=((-1010.2)(1010.2)(10-10)(-10-10)(-1010.2)))??#creat?bundary
square.color=color.white
square.radius=0.1
myball=sphere()????#creat?ball
myball.color=(011)
myball.pos=(0-8.50)
myball.radius=0.5
life1=sphere()????#creat?life?ball
life1.color=(011)
life1.pos=(-11110)
life1.radius=0.3????
life2=sphere()????
life2.color=(011)
life2.pos=(-10110)
life2.radius=0.3
mybox=box()????????#creat?box
mybox.color=(010.5)
mybox.pos=(0-9.250)
mybox.size=(60.50.6)
bricks=[]??????????#creat?bricks?for?lv1
x=-11.3
y=9.5
for?i?in?range?(15):
????for?i?in?range(18):
????????x=x+2.8
????????bricks.append(box(pos=(xy0)size=(2.510.5)color=color.white))
????x=-11.3
????y=y-1.5????
leftwall=-9.5??????#creat?wall
rightwall=9.5
upwall=9.5
dead=-9.5
vx=vector(0.0500)#creat?position
vy=vector(00.10)
v=vx+vy
###############################################################################################鼠標(biāo)兼容
pick=None??????????#main
T=true
broken=0
life=2
lv=1
r=300
while?T?and?(lv<=3):
????if?scene.mouse.events:??????#mouse?avalible
????????m1=scene.mouse.getevent()
????????if?m1.drag:
????????????pick=m1.pick
????????if?m1.drop:
????????????pick=None
????if?pick?and?(scene.mouse.pos.x>=-7)and(scene.mouse.pos.x<=7):
????????mpos=scene.mouse.pos
????????mybox.x=mpos.x
????rate(r)?????????????????????#pause?time
????myball.pos=myball.pos+v
######################################################################################磚塊打擊????
????for?i?in?range(len(bricks)):
????????if?T==false:
????????????break
????????if?(myball.x>=bricks[i].x-1.25)and(myball.x<=bricks[i].x+1.25)and(myball.y>=bricks[i].y-1):????#if?myball?touches?the?bricks:red-->blue-->white
????????????if?bricks[i].color==color.white:
????????????????v.y=-0.1
????????????????bricks[i].x=-12
????????????????bricks[i].y=-12
????????????????bricks[i].size=(000)
????????????????bricks[i].color=(000)
????????????????broken=broken+1
????????????elif?bricks[i].color==color.blue:
????????????????bricks[i].color=color.white
????????????????v.y=-0.1
????????????elif?bricks[i].color==color.red:
????????????????bricks[i].color=color.blue
????????????????v.y=-0.1
????????if?broken==28:???????????#if?the?brickes?are?all?broken
???????????
??????????
????????????if?lv==1:
????????????????print?“You?Win?level1“
????????????????
????????????????myball.pos=(0-8.50)#set?ball&box
????????????????mybox.pos=(0-9.250)
????????????????v.y=0.1
????????????????v.x=0.05
????????????????rate(0.5)
????????????????
????????????????lv=2
????????????????r=350#
????????????????broken=0
????????????????
????????????????bricks=[]??????????#creat?bricks?for?lv2
????????????????x=-11.3
????????????????y=9.5
????????????????for?i?in?range?(13):
????????????????????for?i?in?range(18):
????????????????????????x
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