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完整的游戲開發(fā)源代碼,賺1分不過分吧
可以先看博文再下載哦,http://blog.csdn.net/cmd9x/article/details/48950427

代碼片段和文件信息
#coding=utf-8
import?random
import?pygame
from?const?import?*
class?Block(pygame.sprite.DirtySprite):
????#圖片多行組成,每行一種類型
????def?__init__(self?engine?who?type?pos?delay?=?0?layer?=?LIST_BALKS):
????????pygame.sprite.DirtySprite.__init__(self)
????????self.engine?=?engine
????????self.mode?=?1?#-1銷毀?0出生?1正常?2爆炸
????????self.who?=?who?#-1邊界?0可擊毀地圖目標(biāo)?1玩家1?2玩家2?3敵人
????????self.type?=?type
????????self.scale?=?False?#是否縮放
????????self.dir?=?DIR_UP??#方向(對(duì)運(yùn)動(dòng)目標(biāo)有效)
????????self.can_through?=?False?#是否允許通過
????????self.can_destory?=?True??#是否允許消滅(子彈可以擊毀)
????????self.destory_fire?=?1?#擊毀需要火力等級(jí)
????????self.pos?=?pos
????????self.animation?=?True?#貼圖動(dòng)畫(玩家坦克2幀,不動(dòng)時(shí)就不需動(dòng)畫效果了)
????????self.frame_delay?=?delay?#幀延時(shí)(多幀時(shí)有效)
????????self.image_change(self.type?self.frame_delay)
????????self.engine.add_sprite(self?layer)
????????
????def?get_rect(self):
????????pt?=?[self.pos[0]+1?self.pos[1]?+?1]
????????return?pygame.Rect(pt?(self.width-2?self.height-2))
????
????def?image_change(self?type?=?-1?delay?=?0):
????????if?type?>=??0:
????????????self.type?=?type
????????if?delay?>?0:
????????????self.frame_delay?=?delay
????????self.frame_index?=?0
????????angle?=?DIR_CFG[self.dir][“angle“]
????????self.frames?=?self.engine.get_frame(self.type?angle?self.scale)????????
????????self.frame_count?=?len(self.frames)
????????self.image?=?self.frames[self.frame_index]
????????self.width?=?self.image.get_width()
????????self.height?=?self.image.get_height()
????????????????
????def?inc_counter(self?timer):
????????#累計(jì)一定時(shí)間后進(jìn)行幀切換
????????if?self.frame_delay?>?0?and?timer?%?self.frame_delay?==?self.frame_delay?-?1:
????????????self.next_frmae()
????
????def?next_frmae(self):
????????if?self.frame_count?>?1:
????????????if?self.frame_index?+?1?==?self.frame_count:
????????????????self.frame_index?=?0
????????????else:
????????????????self.frame_index?+=?1
????????????if?self.animation:
????????????????self.image?=?self.frames[self.frame_index]
????????????
????def?hit(self?bullet):
????????if?self.can_destory?and?bullet.level?>=??self.destory_fire:
????????????self.die()
????
????def?draw(self?screen):
????????screen.blit(self.image?self.pos)
????????
????def?die(self):
????????self.kill()
????????del?self
class?Brick(Block):
????#磚
????def?__init__(self?engine?who?type?pos?delay?layer):
????????Block.__init__(self?engine?who?type?pos?delay?layer)
????????self.can_through?=?False
????????
????def?hit(self?bullet):
????????if?bullet.who?!=??WHO_ENEMY:
????????????self.engine.play_sound(SND_BRICK)
????????if?bullet.level?>?2:
????????????self.die()
????????else:
????????????#擊中不中位置,火力不同產(chǎn)生的銷毀效果也不同
????????????type?=?BRICK_TAB[bullet.dir][self.type]
????????????if?type?==?M_00:
????????????????self.die()
????????????else:
????????????????self.image_change(type)
????????
class?Ice(Block):
????#冰
????def?__init__(self?engine?who?type?pos?delay?layer):
????????
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2015-10-18?16:26??Tank\
?????目錄???????????0??2015-09-21?00:58??Tank\nbproject\
?????目錄???????????0??2015-09-23?22:11??Tank\nbproject\private\
?????文件???????????0??2015-09-23?22:11??Tank\nbproject\private\private.properties
?????文件?????????658??2015-10-26?21:26??Tank\nbproject\private\private.xm
?????文件?????????116??2015-10-18?15:07??Tank\nbproject\project.properties
?????文件?????????430??2015-10-18?15:07??Tank\nbproject\project.xm
?????目錄???????????0??2015-10-26?21:26??Tank\src\
?????文件????????6750??2015-10-18?15:39??Tank\src\block.py
?????文件????????9672??2015-10-18?15:09??Tank\src\const.py
?????目錄???????????0??2015-10-18?17:52??Tank\src\data\
?????文件???????10536??2015-09-26?02:19??Tank\src\data\add_life.ogg
?????文件????????6856??2015-09-26?02:19??Tank\src\data\add_score.ogg
?????文件???????13886??2015-09-26?02:08??Tank\src\data\game_over.ogg
?????文件????????8880??2015-09-26?02:05??Tank\src\data\game_pause.ogg
?????文件???????33113??2015-09-26?02:05??Tank\src\data\game_start.ogg
?????文件????????8099??2015-09-26?02:19??Tank\src\data\get_props.ogg
?????文件????????4423??2015-09-26?02:19??Tank\src\data\hit_border.ogg
?????文件????????4253??2015-09-26?02:19??Tank\src\data\hit_brick.ogg
?????文件????????7109??2015-09-26?02:18??Tank\src\data\hit_kill.ogg
?????文件????????7673??2015-09-26?02:18??Tank\src\data\hit_special.ogg
?????文件????????4226??2015-09-26?02:18??Tank\src\data\hit_steel.ogg
?????文件????????3936??1999-09-20?16:20??Tank\src\data\ICOIN.FON
?????文件????????4188??2015-09-26?02:18??Tank\src\data\inc_score.ogg
?????文件????????4680??2015-09-26?02:06??Tank\src\data\shoot.ogg
?????文件????????9008??2015-09-26?02:16??Tank\src\data\speed_normal.ogg
?????文件????????7875??2015-09-26?02:17??Tank\src\data\speed_up.ogg
?????文件????????9737??2015-10-11?11:50??Tank\src\data\tank.png
?????目錄???????????0??2015-10-18?18:21??Tank\src\dist\
?????文件????????6750??2015-10-18?15:39??Tank\src\dist\block.py
?????文件????????9672??2015-10-18?15:09??Tank\src\dist\const.py
............此處省略106個(gè)文件信息
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