91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 6KB
    文件類型: .cpp
    金幣: 1
    下載: 0 次
    發布日期: 2024-01-28
  • 語言: C/C++
  • 標簽: 立方體??

資源簡介

opengl的立方體消隱算法 可以實現選擇 放大縮小

資源截圖

代碼片段和文件信息

#include?
#include?
#include?
#include?
#define??GLUT_WHEEL_UP?3???????????//定義滾輪操作??
#define??GLUT_WHEEL_DOWN?4??
float?PI?=?3.1415926;
float?points[8][3]?=?{{-1.0-1.0-1.0}{1.0-1.0-1.0}?{1.01.0-1.0}?{-1.01.0-1.0}?{-1.0-1.01.0}?{1.0-1.01.0}
{1.01.01.0}?{-1.01.01.0}};?
float?colors[6][3]={{011}{001}{100}{110}{010}{101}};
int?faces[6][4]={{4567}{1265}{0321}{0473}{0154}{2376}};
float?x[4]y[4]z[4];
float?anglex=PI*30/180angley=PI*30/180anglez=PI*30/180;
float?size?=?1.0;
GLubyte?aoyun[]={//0111010001100011000110001100011000101110};
?????????????????????0x000x000x000x000x000x1E0x070x00
?????????????????????0x030xFE0x0F0x800x070xFF0x070xF0
?????????????????????0x0F0xFF0x830xF00x0F0xFF0xC10xF0
?????????????????????0x0F0xFF0xF00xF80x0F0xFF0xF80x78
?????????????????????0x0F0xF30xF80x380x0F0x800x7C0x38
?????????????????????0x0F0x000x380x780x070x040x300x70
?????????????????????0x0F0x0C0x200xF80x070x0C0x010xF8
?????????????????????0x070x0C0x030xF80x000x0C0x0F0xF8
?????????????????????0x080x180x1F0xF00x0E0x380x0F0xF0
?????????????????????0x0F0xF00x8F0xF00x0F0xF00x8F0xF0
?????????????????????0x0F0xF00x8F0xF00x060x000x0F0xF0
?????????????????????0x040x000x030xF00x040x000x000x60
?????????????????????0x060x7F0xF00x000x070x7E0x3E0x00
?????????????????????0x030xFC0x3F0x800x030xFC0x3F0x80
?????????????????????0x010xFE0x7E0x000x000xFF0xF00x00
?????????????????????0x000x1F0x000x000x000x000x000x00};
void?Rotationx(float?x_float?y_float?z_int?i)//點饒X軸旋轉時,改變一個點的坐標
{
x[i]?=?x_;
y[i]?=?y_*cos(anglex)?-?z_*sin(anglex);
z[i]?=?y_*sin(anglex)?+?z_*cos(anglex);
}??
void?Rotationy(float?x_float?y_float?z_int?i)//點饒Y軸旋轉時,改變一個點的坐標
{
x[i]?=?x_*cos(angley)?+?z_*sin(angley);
y[i]?=?y_;
z[i]?=?z_*cos(angley)?-?x_*sin(angley);
}
void?Rotationz(float?x_float?y_float?z_int?i)//點饒Z軸旋轉時,改變一個點的坐標
{
x[i]?=?x_*cos(anglez)?-?y_*sin(anglez);
y[i]?=?x_*sin(anglez)?+?y_*cos(anglez);
z[i]?=?z_;
}
void?Changex(int?aint?bint?cint?d)//一個平面饒X軸旋轉時4個點坐標的該改
{
Rotationx(points[a][0]points[a][1]points[a][2]0);
Rotationx(points[b][0]points[b][1]points[b][2]1);
Rotationx(points[c][0]points[c][1]points[c][2]2);
Rotationx(points[d][0]points[d][1]points[d][2]3);
}
void?Changey()//一個平面饒Y軸旋轉時4個點坐標的該改
{
Rotationy(x[0]y[0]z[0]0);
Rotationy(x[1]y[1]z[1]1);
Rotationy(x[2]y[2]z[2]2);
Rotationy(x[3]y[3]z[3]3);
}
void?Changez()//一個平面饒Y軸旋轉時4個點坐標的該改
{
Rotationz(x[0]y[0]z[0]0);
Rotationz(x[1]y[1]z[1]1);
Rotationz(x[2]y[2]z[2]2);
Rotationz(x[3]y[3]z[3]3);
}
void?init()//初始化
{
????//?glEnable(GL_DEPTH_TEST);?
?

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